Files
Syplheed-Reborn/docs/re/structures/unit-struct-runtime.md
Claude (auto-RE) 6d0bdf0179 re(units): S08 closes the story stages (68 units), and GAME_CLEAR unlocks nothing
S08 gave the last two story-stage units — UN_be005_ADAN_SpaceFortress and
UN_mn500_ADAN_FloatingMine — plus six S08 asteroid collision meshes: 68 units,
9 393 rows, 7 115 defaulted-on-disc values. Every unit any story mission fields is
now read (689 more disc cross-checks, 0 disagreements).

Probe recorded as a negative: setting Game Status (GHAD +48 and its header mirror
+0x18) to 2 = STATE_GAME_CLEAR leaves both menus unchanged — the title still shows
NEW GAME / LOAD GAME / TUTORIAL / OPTIONS / EXTRAS and EXTRAS still shows only
MISSION SELECT / MOVIE THEATER / BACK. So the EX/challenge rosters are not gated on
that field.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
2026-08-13 14:39:05 +00:00

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# Runtime `Unit` struct (craft / vessel definitions) — read from live guest memory
**Confidence: ✅ CONFIRMED** for the 27 fields marked ✅ below (each binding is
reproduced by 1021 independent disc records, on ≥3 distinct values, with
**zero** contradictions), plus the Maneuver block's declaration-order layout
(29 anchors, two bases, no conflicts). 🟡 PROBABLE for the fields interpolated
between confirmed anchors. 🟡/❔ for the thin single-value bindings, which are
listed but must not be trusted yet.
Captured 2026-07-29 from Xenia Canary running the retail disc in the sylph-re
container: **all six tutorials** and **Stage 02 "Declaration of War"** loaded
from save slot 01. 21 of the disc's 110 units, over 7 snapshots from 7 separate
emulator runs.
## Why this exists
Craft stats were the one Route-B target the previous two passes could not
reach. The Hangar exposes only `Gross Weight` (a class, not a number), and
[the menu route](../weapon-datasheet-runtime.md) has no surface at all for the
flight model. From the memory side, menus were equally useless: **only the
player craft's name string is resident there — the definition objects do not
exist until a mission loads.**
They do exist in-mission. This documents their layout and the values the disc
leaves defaulted.
## Finding the class (discovered, not assumed)
[`tools/re-capture/unit_discover.py`](../../../tools/re-capture/unit_discover.py)
takes no vtable as input. It locates every disc unit-ID string in a memory
snapshot, finds every aligned word pointing at `string_va - d` for a range of
`d`, and tallies the word at `pointer_site - k` across **distinct** unit IDs.
One `(d, k, word)` combination wins by a wide margin:
| δ (name-record → string) | ID pointer at | word | distinct units |
|---|---|---|---|
| `0x10` | object `+0x04` | `0x820af030` | 4 |
| `0x10` | object `+0x04` | `0x820af844` | 4 |
— i.e. exactly the `Weapon` shape: the object holds a name-record pointer at
`+0x04`, and the ID string sits at `name_record + 0x10`.
The two vtables are **two different things**, and telling them apart matters:
| vtable | what it is | evidence |
|---|---|---|
| `0x820af030` | **spawned entity record** — one per spawned thing, but **not live state** (see below) | 12 objects for 4 IDs; the same ID appears many times (one per box in the scene); irregular spacing |
| `0x820af844` | **parsed definition** — the `.tbl` | exactly one object per distinct unit ID; minimum spacing `0x380` |
**Correction (2026-07-29, from the autopilot work):** `0x820af030` was
described here as holding live state. It does not — across a 29 s in-flight
capture **all 384 words of it are constant**. It is one record per spawned
thing, but the flying entity's transform is somewhere else entirely. See
[autopilot-memory-driven](../autopilot-memory-driven.md). Nothing below depends
on it; the definition class `0x820af844` is unaffected.
Only `0x820af844` is used. It is the runtime image of the `.tbl`:
* **Within one run** it is byte-identical across two snapshots taken ~12 minutes
apart with combat in between (14/14 objects, 0 differing bytes) — definition
data, not live state.
* **Across runs** the same unit is *not* byte-identical, and that had to be
explained rather than waved away. `unit_runtime.py --crosscheck` compares
every unit that appears in more than one snapshot (5 of them, over 7 runs):
exactly **15 words differ**, and 13 of them hold guest pointers
(`0x8xxxxxxx`/`0xbxxxxxxx` — heap addresses, which move per process).
**No solved or interpolated field offset is among the 15** — every value
reported here is run-invariant.
* The two non-pointer stragglers, `+0x2c8` and `+0x2d0`, are **stage-dependent**:
for one and the same unit (`UN_f001_TCAF_DeltaSaber_T_Ttrl`) `+0x2c8` reads
`8000.0` in two tutorials and `10000.0` in a third, with `+0x2d0` a 0/1 flag
beside it. So the object is *mostly* but not *entirely* the parsed table —
a couple of words are set per stage. Unidentified; **NEEDS-HUMAN**.
One `.tbl`**one** object. A unit table is several sub-records (`Generic`,
`Maneuver`, `Shield`, `Explosion`, `Mass`, `Effect`, `SE`, `Turret_00N`), and
they are all flattened into that single ≥`0x380`-byte object — unlike weapons,
where `Weapon` and `Shell` are separate arrays.
## Solving the layout
Same discipline as
[`weapon_runtime.py`](../../../tools/re-capture/weapon_runtime.py): score every
`(field, byte-offset, encoding)` triple against the disc records and accept a
binding only on **zero contradictions**, requiring ≥3 distinct values so a
field whose samples are all one number cannot match any offset holding that
constant.
```bash
python3 tools/re-capture/unit_runtime.py unit_tokens.txt snap_a.bin snap_b.bin --csv
```
Snapshots are **unioned** — each mission instantiates only the units in its own
stage, so coverage grows by visiting stages. `cp --sparse=always` a copy of
`/dev/shm/xenia_memory_*` first (~2 s); the running emulator pegs every core
under lavapipe and makes repeated live reads flaky.
### Encoding note — angles are radians at runtime
Every `AV_*` / `AA_*` / `*Bank*` / `Turn_AngularVelocity` field is stored as
**float32 radians**, while the disc writes **degrees**. The solver needed a
`rad` encoding (`degrees(f32)`) to bind them at all; 18 units agree on
`AV_PitchPlus_Max` alone. A reimplementation reading the `.tbl` must convert.
## Confirmed layout
✅ = ≥10 disc records agree on ≥3 distinct values, zero contradict.
| offset | enc | field | agree | distinct |
|---|---|---|---:|---:|
| `+0x030` | f32 | `Size_X` | 21 | 13 |
| `+0x034` | f32 | `Size_Y` | 12 | 7 |
| `+0x038` | f32 | `Size_Z` | 19 | 13 |
| `+0x040` | f32 | `Color_R` | 21 | 5 |
| `+0x044` | f32 | `Color_G` | 19 | 6 |
| `+0x048` | f32 | `Color_B` | 17 | 5 |
| `+0x050` | f32 | `Size_Radius` | 12 | 10 |
| `+0x054` | f32 | `HP` | 19 | 10 |
| `+0x074` | f32 | `ResistanceToOptics` | 11 | 3 |
| `+0x08c` | f32 | `ScorePoint` | 21 | 9 |
| `+0x094` | f32 | `MassScore` | 10 | 7 |
| `+0x09c` | f32 | `MinimumVelocity` | 11 | 3 |
| `+0x0a0` | f32 | `MaximumVelocity` | 19 | 8 |
| `+0x0a4` | f32 | `CruisingVelocity` | 17 | 7 |
| `+0x0a8` | f32 | `Acceleration` | 18 | 5 |
| `+0x0ac` | f32 | `Deceleration` | 17 | 5 |
| `+0x0b0` | rad | `AV_PitchPlus_Max` | 18 | 7 |
| `+0x0b4` | rad | `AV_PitchPlus_Min` | 10 | 6 |
| `+0x0c4` | rad | `AV_PitchMinus_Min` | 10 | 5 |
| `+0x0f8` | f32 | `SideThrustVelocity_Max` | 14 | 3 |
| `+0x238` | f32 | `MaxValue` (Shield) | 13 | 6 |
| `+0x244` | f32 | `ChargeSpeed` (Shield) | 13 | 6 |
| `+0x270` | f32 | `DestroyMotionTime` | 19 | 7 |
| `+0x2a0` | f32 | `RadarRange` | 18 | 9 |
| `+0x2a4` | f32 | `FCSRange` | 12 | 8 |
| `+0x2b4` | f32 | `AttackVesselPoint` | 14 | 8 |
| `+0x2bc` | f32 | `DefencePoint` | 12 | 7 |
`HQRatio +0x058`, `ShieldRatio +0x05c`,
`ThrusterRatio +0x060`, `ResistanceToShell +0x078`,
`ResistanceToExplosion +0x07c`, `ResistanceToPlayer +0x080`,
`ResistanceParalyze +0x084`, `BridgeCount +0x070` (i32),
`DryMass +0x274`, `GrossMass +0x278`,
`LowerHPThresholdRatio +0x298`, `AttackCraftPoint +0x2b8` bind with zero
contradictions on fewer records or fewer distinct values — 🟡 PROBABLE. The
full solver output is in
[`captures/unit-runtime-fields.csv`](../captures/unit-runtime-fields.csv)
(1 827 values, `conf` column).
## The Maneuver block is laid out in schema declaration order
This is the strongest structural result and it is independent of any single
field's agreement count.
[`schema_order.py`](../../../tools/re-capture/schema_order.py) merges the
`Maneuver` field-name order from **all 113 unit tables** by topological sort
over their pairwise "k[i] precedes k[i+1]" constraints. The merge is acyclic and
**every one of the 113 tables is a subsequence of the merged 102-field order**
so that order is the schema's.
Against it, the solved offsets fall into two exact runs:
| declaration indices | offset rule | anchors that fit |
|---|---|---|
| 0 … 20 (`MinimumVelocity``AA_Roll_Min`) | `0x09c + 4·i` | 21 / 21 |
| 21 … 32 (`SideThrustVelocity_Max``AccPitchFactor`) | `0x0a4 + 4·i` | 8 / 8 |
One 4-byte slot per field, with a **two-slot gap after `AA_Roll_Min`**
(`0x0f0``0x0f4`, purpose unknown). 29 independently-derived anchors, zero
conflicts, across a 0x9c0x125 span.
### Fields NO disc record ever values — 🟡 PROBABLE
Five `Maneuver` fields are declared by the schema but left at their default by
*every* one of the 110 unit tables, so no amount of disc analysis can ever
reach them. The declaration-order rule pins them between confirmed anchors
(`YawDragFactor +0x104``ArterBurner_Vc +0x114`, and
`ReverseThrust_Vc +0x118``ReverseThrust_Acc +0x120`):
| offset | field | craft (`f00*`, `e0*`) | capital ships (`*1**`, `e2*`) | inert (`SchlosBase`, `Box`) |
|---|---|---:|---:|---:|
| `+0x108` | `PitchDragFactor` | 3 | 2 | 0 |
| `+0x10c` | `RollDragFactor` | 3 | 2 | 0 |
| `+0x110` | `DragFactorThreshold` | 0.5 | 0.5 | 0 |
| `+0x11c` | `ArterBurner_Acc` | 2 | 2 | 0 |
| `+0x128` | `DecPitchFactor` | 30 | 30 | 0 |
Corroboration beyond the interpolation, checked over all 18 units:
* `PitchDragFactor == RollDragFactor == YawDragFactor` holds **18/18** — and
`YawDragFactor` is *disc-supplied* (3.0 for craft, 2.0 for warships), so two
interpolated offsets reproduce a known number, per unit, every time.
* `DecPitchFactor == AccPitchFactor` holds **17/18**. The exception is
`UN_e015_ADAN_Puppy` (`AccPitchFactor` 1, `DecPitchFactor` 0.5) — which
defaults *both* on disc, so it is two independent fields that happen to be
set equal elsewhere, not a broken binding.
`UN_e015_ADAN_Puppy` also breaks the craft/warship bucketing above for
`DecPitchFactor` (0.5, not 30); the per-unit values are in the CSV.
The tail of the `Maneuver` block (the AI-behaviour fields — `SideRoll_*`,
`BarrelRoll_*`, `TurnAttack_*`, `HoldPosition_*`, `Slalom_*`, `Through_*`,
`SolidCutoff_*`, and the `AxisMode` / `AB_*` sub-block) is **NOT resolved**.
Those fields are declared by only a handful of tables and almost always with a
single distinct value, so the solver's bindings there are coincidences: it
placed `Slalom_CutoffRatio` at `+0x00c` and `TurnAttack_DoubleTimeMin` at
`+0x110`, both of which the declaration-order rule contradicts. They are marked
`tentative` in the CSV. **NEEDS-HUMAN / needs more coverage** — more stages
would give those fields distinct values and settle it.
## The player craft, `UN_f001_TCAF_DeltaSaber_T_Player`
30 of its fields are defaulted on disc. Notable recovered values:
| field | value | note |
|---|---|---|
| `Size_Radius` | 10 | ✅ |
| `FCSRange` | 500000 | ✅ — same as `RadarRange` |
| `ChargeSpeed` (shield) | 25 | ✅ |
| `ResistanceToOptics` | 1 | ✅ |
| `HQRatio` / `ShieldRatio` / `ThrusterRatio` | 1 / 1 / 1 | 🟡 |
| `ResistanceToShell` / `ResistanceToExplosion` | 1 / 1 | 🟡 |
| `DryMass` | 100 | 🟡 (`GrossMass` 250 is on disc) |
| `LowerHPThresholdRatio` | 0.3 | 🟡 |
| `ChargeDelay_Break` | 10 | 🟡 |
| `MassScore` | 0 | 🟡 |
Every AI-behaviour field the solver bound reads **0** for the player craft,
which is the expected shape (the player is not AI-driven) — but see the caveat
above: those offsets are not settled, so treat the zeros as consistent, not
proven.
The `…Ratio` family that the Route-B target list parked is **1.0 for almost
every unit**, with real exceptions that only the runtime shows:
`UN_e105_ADAN_Cruiser` `HQRatio` = 0.2, `UN_bf001_TCAF_SchlosBase` and
`UN_e106_ADAN_Destroyer` `ThrusterRatio` = 0.2,
`UN_n001_TTRL_Box` `ShieldRatio` = 0.3.
## Coverage and how to extend it
21 of 110 units. Unlike weapons — where one snapshot held all 126 — **unit
definitions are instantiated per stage**, so coverage is bounded by the stages
reachable from the save (slot 01 is at 5 %, Stage 02). `unit_runtime.py` unions
any number of snapshots and re-solves, and more units directly promote the 🟡
bindings to ✅ by adding distinct values — the six tutorials took the confirmed
set from 22 fields to 27.
The tutorials are nearly exhausted as a source: all six together contribute only
3 units the missions do not already have (`UN_f001_TCAF_DeltaSaber_T_Ttrl`,
`UN_e015_ADAN_Puppy_2`, `UN_f001_TCAF_DeltaSaber_T_Player_Ttrl2`) — they reuse
one training box, one target drone and the player craft. **Real coverage now
needs real missions**, i.e. story progress on the save.
`tools/re-capture/grab_tutorial.sh` captures one tutorial per invocation
(cold boot → menu → Nth entry → snapshot, ~2.5 min). It cold-boots for each
because backing out of a loaded mission via PAUSE → BACK TO MENU wedges the
emulator. Two timing facts it encodes, both learned the hard way: the main menu
is **not input-ready for ~10 s** after the title tap, and d-pad presses before
that are silently dropped — which sends the A to `NEW GAME` instead of
`TUTORIAL`. And `NEW GAME` is not a cheap way to reach Stage 01: it gates on a
DIFFICULTY menu and then plays the prologue movie.
A NEW GAME excursion as far as the READY ROOM leaves
`535107D4/00000001/game01/savedata` byte-identical — only the profile `.gpd`
achievement files change — so it does not endanger the 5 % save. Verified by
diff against a backup, not assumed.
**A stage's whole unit set is parsed at load, not as waves spawn** — checked by
counting the definition objects at three points in Stage 02: immediately after
take-off, ~12 minutes in mid-combat, and after GAME OVER. 14 objects, the same
14 IDs, every time. So capturing a stage costs one load and one snapshot; there
is no need to play it, and no need to survive it.
Stages captured so far: `Ttrl` (BASIC CONTROLS), Stage 02.
## A defaulted unit field is not a global constant — some inherit from a sibling
**Confidence: 🟡 for `Size_Y`, ❔ for the rest. Analysis 2026-08-10, offline, from
[`captures/unit-runtime-fields.csv`](../captures/unit-runtime-fields.csv).**
The coverage limit above (21 of 110 units, growing only with story progress) is
worth attacking from the other side first: *if* a field the disc leaves unset
always took the same runtime value, the 21 captured units would pin that default
for all 110 and no further missions would be needed.
**It does not.** Restricting to the 150 values that are both ✅ CONFIRMED and
come from a field the disc leaves defaulted, only 6 of 24 fields have a single
value across every unit that defaults them (`HP`→10, `MassScore`→0,
`MaximumVelocity`→0, `RadarRange`→0, `DestroyMotionTime`→0, `Size_Z`→0.1). The
other 18 take several distinct values — so the default is computed per unit.
Where from? For each defaulted value, ask which *other* field of the same unit
holds exactly that value. Counting only cases where the value is **non-zero**
(otherwise `0 == 0` inflates every pair) and checking that the two fields are at
**different offsets** (so the match is not the layout solver aliasing them):
| defaulted field | takes the value of | support | independent units |
|---|---|---|---|
| `Size_Y` (`0x034`) | `Size_X` (`0x030`) | 9/9 | **7**, 6 distinct values |
| `Size_Radius` (`0x050`) | `min(Size_X, Size_Z)` | 4/4 | 4, 3 distinct values |
| `FCSRange` (`0x2a4`) | `RadarRange` (`0x2a0`) | 4/4 | 2 |
| `DefencePoint` (`0x2bc`) | `AttackVesselPoint` (`0x2b4`) | 6/6 | 2 |
`Size_Y ← Size_X` is the one to trust: seven unrelated ships (`e105` 600,
`e106` 300, `e108` 80, `e201` 300, `f101` 400, `f105` 700, `f106` 200) each omit
`Size_Y` on disc and each shows its own `Size_X` at runtime. When both fields
*are* on disc they differ freely (14 distinct `Size_Y` values against 13 of
`Size_X`), so this is a default rule, not one value stored twice.
`Size_Radius`'s formula is **not yet separable**: `min(Size_X, Size_Z)` and "the
median of the three axes" fit all four units identically. `UN_e010_ADAN_Attacker_S`
is what rules out the simpler `Size_Radius ← Size_X` (X=100, Y=40, Z=50, radius
**50**). The last two rules rest on two independent units each and are ❔ —
recorded so they can be falsified, not relied on.
**Why it matters for the reimplementation:** filling a missing `Size_Y` with `0`
or with a global constant gives the game's largest hulls a wrong lateral extent
(`f105` 700, `e105` 600, `f101` 400 — all defaulted on disc). Applied across the
disc, the rules recover **65 (unit, field) values in units that have never been
visited**: `Size_Y` in 21 of the 21 units that omit it, `Size_Radius` in 22 of 26,
`FCSRange` in 14 of 56, `DefencePoint` in 8 of 60.
### Cross-check against the weapons: this is NOT an engine-wide mechanism
The obvious worry is that four rules from 21 units are coincidence. The
`Weapon`/`Shell` capture is the control: **complete coverage, 126 records**, with
the same "defaulted on disc" classification. Running the identical sweep there
(confirmed rows, non-zero values, offsets required to differ) finds **no sibling
rule at all** — the single 100 %-agreement candidate (`Shell.Length ←
`Shell.Volume`, 5 records) has one distinct value, i.e. it is really the constant
`Length → 10` coinciding with `Volume = 10`. Weapon defaults vary per record just
as unit defaults do (10 of 14 `Weapon` fields, 16 of 17 `Shell` fields), so the
phenomenon is general; the *sibling* explanation is not.
So `Size_Y ← Size_X` is **specific to the unit schema** (plausibly the size block
defaulting its axes), not a property of IDXD default resolution. Two consequences:
the rule cannot be justified by appeal to a general mechanism, and the two
two-unit hypotheses (`FCSRange`, `DefencePoint`) lose the support they would have
borrowed from one — treat them as **coincidence-not-excluded** until a new stage
tests them.
`Size_Y ← Size_X` itself survives this scrutiny, and was re-checked at the raw
token level rather than through the sub-record merge: `UN_e105_ADAN_Cruiser`,
`UN_f105_TCAF_Cruiser` and `UN_f101_TCAF_Acropolis` each declare `Size_X`,
`Size_Z` and `Size_Radius` and **no `Size_Y` at all**, and each reads back its own
`Size_X` (600 / 700 / 400) at runtime.
**How to falsify:** the rules predict a specific number for units in stages not
yet captured. Load any new stage, snapshot, and compare — one disagreement kills
the rule. Note what is *not* a useful test: Stage 01, the only other reachable
stage, adds just four uncaptured units (`e010`/`e106` variants) whose predictions
are the same numbers their already-captured base variants gave, so it would
re-measure rather than test. A real test needs a stage with unfamiliar classes,
i.e. story progress — which is now the *only* thing story progress is needed for
here.
## Cross-validated against the loader itself (2026-08-13)
This layout was solved by binding disc values to RAM words. It has now been
derived a second time, independently, **from the game's own code**: the loader
`sub_82341A20` builds every key as `addi r4, r30, -N` (`r30 = 0x82088f94`), so the
field *name* for each store is a string in the executable, and pairing each key
with the first store after its accessor call gives the offset without any value
matching. See [`live-unit-definitions.md`](../live-unit-definitions.md).
**The two agree completely where they overlap: 25 shared offsets, 25 agree, 0
disagree.** Each also covers what the other misses — the code-derived table has
**159 fields** (vs 27 confirmed here) and is checked in as
`crates/sylpheed-formats/data/unit_definition_layout.txt` with
`sylpheed_formats::unit_layout` and a no-emulator regression test; this table
still uniquely holds **`ScorePoint` (`+0x08c`)** and **`MassScore` (`+0x094`)**,
which the key-string extraction did not pick up.
⚠️ **One tentative entry here is an artefact and should not be trusted.**
`Slalom_CutoffRatio` at `+0x00c` is recorded with values like `2.8026e-45` and
`1.4013e-45` — those are the **denormal float readings of the integers 2 and 1**.
`+0x00c` is below the first field the loader ever names (`+0x018`), and the same
trap produced a false `YawDragFactor → +0x0c` hit when the code-derived map was
being built. It is an int-typed word, not a ratio.
## Stage select makes the coverage limit go away (2026-08-13)
Unit definitions are instantiated **per stage**, so this note's coverage figure
(21 units, "grows by visiting missions") was blocked on progress. It no longer is:
the save's stage field is solved ([savegame](savegame-format.md#-solved-52-is-the-stage-and-the-save-picks-the-mission-2026-08-13)),
so any story stage can be flown from a hand-edited save and snapshotted.
First harvest — a mission at the **Night Ravens** (027 objectives, a different
roster entirely):
| | before | after |
|---|---|---|
| units with runtime values | 21 | **26** |
| rows in [`unit-runtime-fields.csv`](../captures/unit-runtime-fields.csv) | 1 827 | **2 143** |
| defaulted-on-disc values | 963 | **1 059** |
New units: `UN_e004_ADAN_ElanPlus_N`, `UN_e006_ADAN_Vindicator_Margras`,
`UN_f002_TCAF_DeltaSaber_W`, `UN_f002_TCAF_DeltaSaber_W_Player` (a second player
craft!) and `UN_mn040_Asteroid_Big` (47 defaulted values, `Size_Z = 2000`).
**Two traps, both paid for in this run:**
1. **`launch_mission.sh` does not load slot 01.** The LOAD GAME list preselects the
**last-used** slot — here **03** — and the script simply presses `A` on it, so a
probe written to slot 01 is ignored and the game flies whatever that slot holds.
The first "stage 14" snapshot was therefore stage 02 again, and the solver
correctly reported **0 new units**. Fix used: **patch every slot** (01/02/03) to
the target stage, or drive the list explicitly and confirm the highlighted slot
by screenshot before pressing `A`.
2. **Back up before patching, not after.** The backup taken mid-run already
contained the probe, so "restoring" it restored the probe; the pristine copy from
the earlier session was what actually restored slot 01 (`142b4f43…`, verified).
Regenerating the solver's token file: `idxd_tokens <GP_MAIN_GAME_E.pak> Generic`
emits the `REC`/`F` records `unit_runtime.py` wants — **110** of them are `UN_*`,
which is the disc's full unit count.
### Reading the objects with the code-derived layout, not the solver (2026-08-13)
`unit_runtime.py` places a field only if the **disc** values it somewhere — that is
what lets it score `(field, offset, encoding)` triples — so it resolved 58 of 153
fields from a single-mission snapshot. The layout in
[`data/unit_definition_layout.txt`](../../../crates/sylpheed-formats/data/unit_definition_layout.txt)
came from the title's own loader instead (`sub_82341A20`, where the field *name* of
every store is a string in the image), so it places **all 159**, including the ones
no disc record ever sets — which is precisely the Route-B target.
[`tools/re-capture/unit_dump_layout.py`](../../../tools/re-capture/unit_dump_layout.py)
reads every field of every live definition object with that layout, and keeps the
project's discipline: a field the disc **does** value is a **check**, not a new
value. Over two snapshots (19 objects): **700 disc cross-checks agree, 0 disagree.**
| | solver-derived | layout-derived |
|---|---|---|
| fields placed per object | 58 of 153 | **159** |
| rows over these 19 units | 609 | **2 736** |
| defaulted-on-disc values, disc-wide file | 1 059 | **2 351** |
Two things the run pinned down, both cheap to re-learn the hard way:
* **The layout table's offsets are DECIMAL** (`48 f32 Size_X`), while the solver's
CSV prints hex. Parsing it as hex puts every field `0x18` bytes late — and the
disc cross-check then fails on *everything*, which is exactly how the mistake
announced itself.
* **Angle fields can carry a prefix.** `AB_AA_PitchPlus` (afterburner) is still an
angle, so anchoring the `AV_`/`AA_` test at the start of the name reported two
player-craft fields as contradictions when they were 15°/16° in radians. With the
token matched anywhere, the cross-check is clean.
⚠️ One unit's object is **not** byte-identical between the two missions —
`UN_f201_TCAF_Tanker`. Either a per-mission override or a field the runtime mutates;
the merged CSV holds the later reading, and separating them needs a third snapshot.
### Targeting the next mission, and the check that these really are definitions (2026-08-13)
[`examples/roster_target.rs`](../../../crates/sylpheed-formats/examples/roster_target.rs)
ranks the stages by how many of their roster units are **not yet harvested**. The
rosters are `EnumUnit_S<NN>` tables whose TOC entries store a *path hash*, so the
stage label comes from hashing the candidate paths
(`hash::TOC_NAME_SCHEMES`) rather than from `UnitRoster::stage`, which can only
infer a tag when the roster happens to carry a `UN_S<NN>_…` prop.
It picked **S09 (10 missing)**; flying it took the file to **36 units / 4 785 rows /
3 439 defaulted-on-disc values**, adding `UN_e102_ADAN_Battleship`,
`UN_e104_ADAN_Carrier`, `UN_e107_ADAN_AAFrigate`, `UN_e011_ADAN_Attacker_B`,
`UN_e008_ADAN_TurretPlus`, `UN_be001_ADAN_TerrafoamingUnit`,
`UN_e001_ADAN_Elan_GR{,_Violeta}`, `UN_f102_TCAF_LightCarrier_Inv` and
`UN_f106_TCAF_Destroyer_Inv`.
**The objects are mission-independent — measured, not assumed.** Eleven units appear
in more than one snapshot, and four of them are *not* byte-identical across missions.
Comparing them **through the layout**: **zero mapped fields differ**. The 12 differing
4-byte slots are all **unmapped** — offsets `4/8/16/20` (the object header and name
pointer) and `0x250/0x268/0x3000x308/0x3300x338` (sub-object pointers) — i.e. guest
addresses, not data. So a value harvested in one mission is the unit's definition, not
a per-mission tweak, and the earlier `UN_f201_TCAF_Tanker` flag resolves the same way.
Cross-checks against the disc over the three snapshots: **1 052 agree, 0 disagree.**
One more angle field turned up the same way as the last: `Through_AngleMaximum`
(object `1.0472` = 60° in radians) carries neither an `AV_`/`AA_` token nor `Bank`, so
the degrees↔radians rule covers **anything with `Angle` in the name** too.
### Harvest state: 60 of 110 units, and where the remaining 50 live (2026-08-13)
Six targeted missions (S03, S06, S09, S13, S15, S16, plus the earlier Night Ravens
run) take the file to **60 units · 8 241 rows · 6 071 defaulted-on-disc values**,
from 21 units / 963 values this morning. Cross-checks against the disc across every
snapshot: **agree, 0 disagree** — the discipline never had to be relaxed.
Two results worth calling out:
* **`UN_e901_ADAN_Boss` and `UN_e910_core_ADAN_GeneratorCore` are harvested**
(HP 10 000, `Size_X` 500, `Size_Radius` 250, `MaximumVelocity` 450) — **without the
boss ever appearing on screen**. Definitions are instantiated when the stage loads,
so a unit only has to be in the mission's roster, not in view. That is a much
weaker requirement than the capture work needs, and it is why the same stage that
could not give the `e901` geometry gave its stats immediately.
* **The extra stages are not reachable this way.** Setting the save's stage field to
**27** boots to the title and then the emulator exits during the load — likewise
the other `S24…S29` entries. Story stages 116 all load normally. So the field
addresses the **story campaign only**, and the EX/challenge rosters need whatever
menu path Challenge mode uses.
That bounds the rest of the work: of the units still unread, the roster ranking puts
almost all of them in `S24/S25/S27/S28/S29` (`*_EX4`, `*_EX5`, `*EX` variants,
`UN_f004_TCAF_DeltaSaber_A_Player`).
**S08 closed the story stages** — `UN_be005_ADAN_SpaceFortress` and
`UN_mn500_ADAN_FloatingMine` (plus six `UN_S08_Asteroid_cmesh_*` collision meshes),
taking the file to **68 units · 9 393 rows · 7 115 defaulted-on-disc values**. Every
unit any story mission fields is now read.
**Probe: `Game Status = GAME_CLEAR` does NOT unlock a Challenge entry.** Setting GHAD
`+48` (and its header mirror `+0x18`) to **2** — the `STATE_GAME_CLEAR` end of the
enum this doc names — leaves both menus exactly as they were: the title still offers
`NEW GAME / LOAD GAME / TUTORIAL / OPTIONS / EXTRAS`, and EXTRAS still offers only
`MISSION SELECT / MOVIE THEATER / BACK`. So the EX rosters are not gated on that
field, and `GP_CHALLENGE.pak`'s content is reached some other way (or not at all from
these screens).