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2026-09-16
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245b73243b70332275de11b7867abd3aaec996c0
Syplheed-Reborn
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docs
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re
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structures
History
Sylpheed RE agent
245b73243b
Merge branch 'auto/isl-builtins-26-28-29'
...
# Conflicts: # docs/re/INDEX.md # tools/re-capture/isl.py
2026-08-28 15:24:55 +02:00
..
achievements.md
re(challenge): the gate is CLEARED STAGES -- my achievement reading was wrong
2026-08-13 19:54:39 +00:00
archive-naming.md
re: the archive.pak+entry dictionary is 20 keys and misses the 2D blocker entirely
2026-08-28 06:43:52 +00:00
arsenal-item-weapon-chain.md
re: wep_85 is the ONLY declared-but-unshipped asset; the package gaps are unused numbers
2026-08-28 10:33:41 +00:00
asteroid-fields.md
re: S28 does have an asteroid definition - it borrows Stage 14's
2026-08-28 03:44:14 +00:00
collisionset.md
re: the last base-solver blocks -- two findings, and a correction to how I read the index
2026-08-27 22:51:53 +00:00
cutscene-message-table.md
re: the cue-less cutscene pages ARE the resupply lines, and they cross-check the movie work
2026-08-26 04:23:52 +00:00
hangar-loadout-system.md
re: who selects a loadout -- the pak entry does; the Arsenal pak is stage-scoped
2026-08-27 13:09:07 +00:00
hud-config.md
re: the executable's own PG* HUD roster; the disc side was already owned
2026-08-27 22:25:40 +00:00
hud-glyph-quad.md
formats: correct the glyph class - a SECONDARY vtable of adjustor thunks
2026-08-24 10:16:12 +00:00
idxd-container.md
re: the Enumeration self-index is not a naming route, and the residual is two _Test variants
2026-08-28 02:57:20 +00:00
idxd-tag-hash.md
docs: IXUD solved, extsb correction, name_hash exactness retraction
2026-08-25 11:29:09 +00:00
isl-branches.md
re: close the ISL operand chain -- built-in result is special[0], via a vtable
2026-08-27 05:21:10 +00:00
isl-builtin-dispatch.md
re: X+12 is a 0-based STAGE INDEX -- proved by the game's own string table
2026-08-27 11:05:50 +00:00
isl-builtins.md
Merge branch 'auto/isl-builtins-26-28-29'
2026-08-28 15:24:55 +02:00
isl-bytecode.md
re: ISL opcodes decoded; the branch base is PER PHASE and isl.py was wrong
2026-08-25 18:52:09 +00:00
isl-condition-builtins.md
re: decode the config records -- render/input constants, and a correction
2026-08-27 12:02:13 +00:00
isl-conditions.md
re: recover ISL conditions by CFG dataflow instead of a linear walk
2026-08-27 06:02:37 +00:00
isl-message-dialogue-link.md
re: refuse a seek-based recovery of headerless bank durations
2026-08-26 05:52:02 +00:00
isl-mission-timer.md
isl: rename built-ins 8/9/93 to stopwatch_start/_elapsed/_stop
2026-08-27 09:21:04 +00:00
isl-phase-guards.md
re: the sufficient side -- each phase exit now names the condition that FIRES it
2026-08-27 06:34:39 +00:00
isl-schedule.md
re: read_freg counts SECONDS -- the 32 "flags" are a stopwatch bank
2026-08-27 08:48:49 +00:00
isl-timers.md
isl: rename built-ins 8/9/93 to stopwatch_start/_elapsed/_stop
2026-08-27 09:21:04 +00:00
isl-trigger-node.md
re: A/B in the trigger test -- searched, not settled, and the matrix reading excluded
2026-08-27 08:21:58 +00:00
isl-unit-args.md
re: builtin80 is a command -- and finding that exposed an 11.75% bug in my tracker
2026-08-27 05:53:20 +00:00
ixud-localised-text.md
re: decode the IXUD localised text -- 534 entries, six languages
2026-08-25 21:01:55 +00:00
leaderboard-screen.md
re: the leaderboard screen, and a Detail_* prefix trap
2026-08-27 23:58:13 +00:00
mcol-collision.md
re: RESTORE "one world unit is one metre" -- the objection conflated two families
2026-08-26 21:18:54 +00:00
mission-objective-counter.md
re: LOCATE REMAINING OB at 0xbdb69668, and refine the ...9668 pattern
2026-08-27 00:23:22 +00:00
mission-scoring.md
re: all 24 settings objects named -- stage\StageParameter_S<NN>.tbl
2026-08-27 19:05:28 +00:00
mission-script-manifest.md
re: the variant reading is refuted; HudResource is the in-game screen config
2026-08-27 14:42:20 +00:00
mission-script-ssb.md
re: the mission scripts found -- Stage\StageNN.ssb in GP_MAIN_GAME_<L>.pak
2026-08-25 12:12:59 +00:00
movie-subtitles.md
re: wire the IXUD record table into the crate — captions go 537 to 8800 of 8800
2026-08-26 02:55:26 +00:00
player-tuning-tables.md
re: the roster's two vocabularies, and a prefix match I mistook for a hit
2026-08-28 01:15:38 +00:00
preset-message-rules.md
re: the player-facing chatter partition; correcting the wingman claim
2026-08-27 17:42:28 +00:00
regn-map-grid.md
re: REGN is excluded as the wave scheduler -- it is a navmesh
2026-08-26 08:11:36 +00:00
result-screens.md
re: the 95 BASE_INFO screens partitioned - BASE_INFO discriminates screen-config from table-read
2026-08-28 11:58:51 +00:00
savegame-format.md
re: correct my last two savegame sections -- they analysed the COMPRESSED stream
2026-08-26 07:50:29 +00:00
slb-data-offset.md
re: lead the .slb page with its settled state, not its history
2026-08-26 06:39:40 +00:00
sound-cue-table.md
re: the unvoiced script lines are not the resupply case -- 0 of 14 have a cutscene twin
2026-08-26 04:24:37 +00:00
sound-pak-contents.md
re: the seek table's sample total is not the wave length -- durations corrected
2026-08-26 06:17:07 +00:00
sound-slb.md
feat(formats,viewer): movie subtitles, voice decode, and the movie manifest
2026-07-19 20:15:41 +02:00
squadron-orders.md
re: the reactive-chatter rule table behind ORDOR_SQUADRON_EXTENDED
2026-08-27 16:07:17 +00:00
stage16-boss.md
re: the S16 boss's frames and motions; attackC is a cut attack
2026-08-27 23:45:28 +00:00
stage-definition-table.md
re: the rest of StageResource - two more value kinds, one convention refuted
2026-08-28 06:28:14 +00:00
stage-mission-tables.md
re: _all/_child is not a convention (1 of 166); eff_n0071 is a live explosion
2026-08-28 07:47:06 +00:00
stage-numbering-and-player-craft.md
re: _EXn is the n-th challenge stage; the Extra0n join is refuted
2026-08-28 04:34:11 +00:00
stage-settings-table.md
re: correction -- the naming sweep already covered the 24; it just never said so
2026-08-27 19:25:30 +00:00
texture-color-k8888.md
docs(re): CONFIRM T8aD colour interpretation (linear UNORM, ARGB order)
2026-07-11 17:11:17 +02:00
ui-composable-bundles.md
cli/formats: let the screen commands reach bundles with no .rat child
2026-08-19 06:03:52 +00:00
ui-focus-and-effect-elements.md
docs: record the _eff-vs-focused-state confusion and both refuted rules
2026-08-19 05:57:38 +00:00
ui-paint-order-key.md
re: retract the paint-key census and redo it over all 21 184 sprites
2026-08-26 10:06:23 +00:00
ui-prm-primitives.md
formats: a primitive layer is not in the file - measure it, table it, prove it
2026-08-19 09:15:55 +00:00
ui-rat-layout.md
re: RATC +0x10 is a u16 pair too, and no bit is a clean predicate
2026-08-26 06:59:08 +00:00
ui-resting-pose.md
formats: apply the keyframe fade alpha, and fix the resting rule it exposed
2026-08-19 06:56:38 +00:00
ui-screen-runtime.md
docs/re: no ordering field in the runtime element record either
2026-08-19 02:20:01 +00:00
unit-datasheet-schema.md
re: the unit family is the only schema on the disc; an .xpr search cannot prove absence
2026-08-28 08:38:26 +00:00
unit-datasheet-static.md
re: the object is PlayerParams, and sub_822F9498 is ITS loader -- not the unit loader
2026-08-27 20:48:56 +00:00
unit-group-table.md
re: S14's 13 are dangling deployments - the unit chain is absent for them
2026-08-28 05:39:44 +00:00
unit-struct-runtime.md
re: the unit "defaulted on disc" tables are wrong too — corrected
2026-08-26 01:58:58 +00:00
unit-substructure-records.md
re: the last 9 effects are genuinely unshipped; wep_85 accounts for two
2026-08-28 10:17:20 +00:00
weapon-datasheet-static.md
re: the static weapon datasheet -- Weapon, Shell, AssortMissileParam
2026-08-27 12:11:03 +00:00
weapon-struct-runtime.md
re: every weapon placed (declared x mounted, 131); a fourth undeclared table
2026-08-28 04:50:35 +00:00
xbg7-mesh.md
re: the last base-solver blocks -- two findings, and a correction to how I read the index
2026-08-27 22:51:53 +00:00