Ran ship_capture_close.sh in story stage 05 (reachable now via the save's stage
field) instead of stage 02: 3 logs, ~11 200 draws.
- Out-of-sample check of the pad-scoring fix: 124 of 124 index runs identical to
the GPU's, 2 769 index elements, 0 differing — on draws the fix was not derived
from (the stage-02 capture gave 93/93).
- A mission keeps SEVERAL stage containers resident: 65 drawn buffers place in
Stage_S02.xpr at 0x17FE3FF4 (the shared TCAF/ADAN fleet) and 5 in Stage_S05.xpr
at its own constant 0x1927B7F4 (the f101 ACROPOLIS, this mission's escort) —
the first capture-truth rows for a container other than Stage_S02. Both sets
have exact index counts and exact coverage.
- Why: f105_bdy_01 lives in 13 of the 22 stage containers and not in Stage_S05 at
all, so the resident set follows the mission's unit roster, not the stage number.
Consequence for the residual misses: a different story stage is not a different
container. Aiming a capture at a specific container is a static question (resource
names per container x the stage's EnumUnit roster).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9