This repository has been archived on 2026-09-16. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Syplheed-Reborn/docs/re/structures/hud-config.md
Sylpheed RE agent d1368c12db re: the objective/tutorial marker records; S24-S29 are CHALLENGE, not story
Correction first.  stage-numbering-and-player-craft.md called S24-S29
'story' and reported 22 story stages.  challenge-mission-gate.md OWNS
that split and already had it: S01-S16 story, S18-S23 tutorials,
S24-S29 challenge.  A third confirmation fell out of this iteration:
AUTO_SETTINGS names stage01..16_settings.tbl, tutorial01..06 and
challenge01..06, and its field tags are 1-16, 18-23, 24-29 -- the
shipped stage numbers exactly.  The campaign is 16 story missions, not
22.  AUTO_SETTINGS and IGNORE are likewise already owned by
isl-condition-builtins.md, so nothing there was new either.

What is new: the 11 marker records hud-config.md listed as unread.  12
named fields each, portable HUD data.  Colour is ARGB, three per marker
-- objectives red 0xFFFF0000, guard/waypoint green 0xFF20FF20,
Acropolis/tanker cyan 0xFF00FFFF, sub-objective yellow 0xFFFFFF00, and
every TutorialMarker_* amber 0xFFFFA010.  Each carries a Normal sprite
and an Emphasis part with optional Sub companions; HPGauge 0/1/2;
RadarCursorType Circle/Rectangle/blank; BlinkCycle 0x800 on all eleven.
TutorialTarget is Yes on exactly the five TutorialMarker_* and No on the
six ObjectiveMarker_*.

Parameters binds the roles: TargetMarker -> ObjectiveMarker_Target,
HelpMarker -> ObjectiveMarker_SubObjective, TutoTargetMarker ->
TutorialMarker_Target, plus ReloadDispTime 0.1.
Enumerate_ObjectiveMarkers is the 11-name roster.

Artefact +13 lines / 0 deletions; the other nine regenerate
byte-identical.
2026-08-27 15:46:31 +00:00

112 lines
5.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# ✅ The in-game HUD configuration — 16 records, and a per-stage resource table
The `GP_MAIN_GAME_*2D.pak` archives carry **six IDXD entries** that are the
in-game counterpart of `tables.pak`'s menu configs. Only `HudResource` had been
opened ([mission-script-manifest](mission-script-manifest.md)); the other
**fifteen** records had not. No `docs/re/` file mentions `ArmsStatus`,
`RangeFinder`, `Radar`, `Sight`, `Wing`, `NamePlate` or `ResourceTable`
checked before writing this. Artefact `../data/hud-config.txt` (697 lines),
regenerator `tools/re-capture/hud_config.py`.
| entry | records |
|---|---|
| `0x10b9d584`, `0x4abcfc43` | **16**`ArmsStatus`, `Map`, `ArmsItem`, `RangeFinder`, `Marker`, `Manuva`, `Number`, `HudResource`, `NamePlate`, `ActiveArm`, `Information`, `Wing`, `ArmsItemFile`, `Radar`, `Speed`, `Sight` |
| `0x927b29f8`, `0xccb12a6b` | **13**`ObjectiveMarker_{Acropolis,SubObjective,Guard,WayPoint,Tanker,Target}`, `TutorialMarker_{…}`, `Enumerate_ObjectiveMarkers`, `Parameters` |
| `0x59ecbedd` | `Face` — 52 positional `pjf001_*.t32` portrait sprites |
| `0x87fd28c0` | `ResourceTable` — 58 positional entries |
Between them these name **419** distinct asset paths. That is the whole flight
HUD: the arms panel (`ArmsStatus` 16, `ActiveArm` 13, `ArmsItemFile` 59), the
range finder (10), the target/lock markers and their HP-gauge strips (`Marker`
27), the manoeuvre gauge (`Manuva` 15), the radar (29), the reticle (`Sight`
35), the wingman panel (`Wing` 23), nameplates (60), speed (9), and the digit
strips (`Number`, `%d`-templated: `pghud_speed_num%d.t32`, `pgtimer_num%d.t32`,
`pglockon_%d.t32`).
🔑 The values carry **subdirectory prefixes** the corpus had not seen —
`ArmsSt\`, `ActvArm\`, `RangeF\`, `Marker\`, `Manuva\`, `Map\`, `Speed\`,
`Radar\`, `Sight\`, `Wing\`, `Hitmark\`, `Lockon\`, `Info\`.
## 🧪 The whole in-game HUD is NOT name-hash addressed
Taking the config's **own exact path strings** — no guessing left in the loop:
> **419 distinct `.prt` / `.t32` / `.tbl` values; 0 resolve as a pak entry**
> under 10 prefixes. The four config FILENAMES (`HudResource.tbl`,
> `HudMarkerResource.tbl`, and their `_S26` overrides) resolve to nothing
> either.
The `.t32` sprites certainly exist — the E2D pak holds **574 T8aD** entries. So
the 2D pak's contents are simply **not addressed by `name_hash` of the name the
config uses**, and that closes the previous iteration's puzzle properly: the 28
"dangling" `.prt` names were never a missing-asset story, they are 28 of a set
where **none** of the 419 resolves.
⚠️ This supersedes the framing in
[mission-script-manifest](mission-script-manifest.md#-the-other-six-values-do-not-resolve--with-a-working-control):
the right statement is not "these five/28 are absent" but "**the in-game asset
namespace is not the archive namespace**".
## ✅ `ResourceTable` — a per-stage HUD config table
58 positional fields = **29 pairs**, alternating
`HudResource.tbl` / `HudMarkerResource.tbl`. Exactly one pair differs — index
**25**, which reads `HudResource_S26.tbl` / `HudMarkerResource_S26.tbl`.
**Identical in all six language paks.**
🟡 The reading: the table is indexed by **stage number 1**, so 29 entries
cover S1…S29 (the numbering [that runs to S29 with S17 absent](stage-numbering-and-player-craft.md)),
and index 25 is **S26 — the one stage with its own HUD configuration**. The
arithmetic is exact and the `_S26` suffix names the same stage, but nothing here
proves the indexing, so this is **a reading, not adopted**.
## ✅ The objective / tutorial MARKER records
`hud-config.md` listed these as "in the artefact but unread". Opened now — and
they are portable HUD data, 11 records of **12 named fields** each:
```
ObjectiveMarker_Target ColorNormal 0xFFFF0000 Emph1 0xFFFF0000 Emph2 0xFF800000
Normal pgmark_ob.t32 NormalSub pgmark_ob_s.t32
Emphasis pgmark_em_ob.prt EmphasisSub pgmark_em_ob_s.prt
HPGauge 2 HPGaugeSub 0 BlinkCycle 0x800
RadarCursorType (blank) TutorialTarget No
```
* **Colour is ARGB**, three per marker: `ColorNormal`, `ColorEmphasis1`,
`ColorEmphasis2`. Objectives are **red** `0xFFFF0000`, guard/waypoint **green**
`0xFF20FF20`, Acropolis/tanker **cyan** `0xFF00FFFF`, sub-objective **yellow**
`0xFFFFFF00`, and every `TutorialMarker_*` is **amber** `0xFFFFA010`.
* Each marker carries a `Normal` sprite and an `Emphasis` part, optionally with
`…Sub` companions; `HPGauge` is 0 / 1 / 2; `RadarCursorType` is `Circle`
(Acropolis, tanker), `Rectangle` (guard) or blank; `BlinkCycle` is `0x800`
on all eleven.
* `TutorialTarget` is `Yes` on exactly the five `TutorialMarker_*` records and
`No` on the six `ObjectiveMarker_*` — the two families are otherwise the same
shape.
**`Parameters` (4 fields) binds the roles**:
```
TargetMarker ObjectiveMarker_Target
HelpMarker ObjectiveMarker_SubObjective
TutoTargetMarker TutorialMarker_Target
ReloadDispTime 0.1
```
**`Enumerate_ObjectiveMarkers`** is the 11-name roster of the set — the same
shape as the `Enumerate_Squadrons` record [unit-group-table](unit-group-table.md)
uses.
⚠️ `pgmark_em_ob_s.prt` here is one of the 28 names
[archive-naming](archive-naming.md) shows resolving nowhere — consistent with
the namespace finding, not a missing asset.
## 🟡 Not settled
* How the 2D pak's 574 T8aD and 130 RATC entries *are* addressed, if not by
`name_hash` of the config path. That is now the question.
* What `HudMarkerResource.tbl` is — presumably the 13-record marker entry, but
the filename does not resolve, so the pairing is by content, not by hash.
* ~~`Parameters` and `Enumerate_ObjectiveMarkers` unread.~~ **Opened above.**