Craft stats were the last parked Route-B target: the Hangar exposes only a weight class, and in menus the flight-model object is not instantiated at all. It is instantiated in-mission, so this reads it there. The definition class is discovered rather than assumed (unit_discover.py): scanning for pointers to the disc ID strings and tallying the word behind each pointer site picks out vtable 0x820af844 -- one object per unit ID, name-record pointer at +0x04, string at +0x10, exactly the Weapon shape. The neighbouring class 0x820af030 is the spawned entity, not the definition; the two are told apart by one-object-per-ID and by 14/14 objects being byte-identical across two snapshots 12 minutes and one firefight apart. 22 fields bind with zero contradictions on >=3 distinct values. Beyond that, the Maneuver sub-record turns out to be laid out in schema declaration order, 4 bytes per field, base 0x9c with a two-slot gap after AA_Roll_Min -- 29 independently solved anchors fit two exact bases with no conflicts. That rule pins five fields NO unit table ever values (PitchDragFactor, RollDragFactor, DragFactorThreshold, ArterBurner_Acc, DecPitchFactor); PitchDrag == RollDrag == the disc's YawDrag on 18/18 units corroborates the interpolation. Angles are float32 radians at runtime and degrees on disc. Coverage is 18 of 110 units: unlike weapons, unit definitions are instantiated per stage, so it grows by visiting missions. The AI-behaviour tail of Maneuver is explicitly NOT resolved and marked tentative in the CSV. Captured from Xenia Canary (BASIC CONTROLS tutorial + Stage 02 from save 01).
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Runtime-capture harness (sylph-re container)
Screenshot-driven scripts for reading the running retail game's menus under Xenia
Canary + lavapipe, headless. They assume the container helpers screenshot,
vgamepad, pad are on $PATH and HOME=/sylph-home/re.
| Script | What it does |
|---|---|
skip_intro.sh |
Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME. |
wait_title.sh |
Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh. |
step.sh |
One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET. |
sweep.sh |
Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped. |
type.sh |
Change weapon-type tab N times (RB) and report the header strip. |
hp.sh / cyc.sh |
Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET. |
Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).
Findings produced with these: docs/re/weapon-datasheet-runtime.md.
Guest-memory tools (no screenshots)
| Script | What it does |
|---|---|
gmem.py |
Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words. |
weapon_runtime.py |
Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults. |
unit_discover.py |
Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs. |
unit_runtime.py |
Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage. |
schema_order.py |
Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values. |
order_check.py |
Test offset = base + 4*index for one table's sub-record against solver output. |
Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and
point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.