Three earlier "the title never appears" claims came from instruments later found broken -- a stale pixel oracle, a 41 s sampling interval, a freezing stream. This one carries its own evidence. title_probe_xchecked.py restarts its capture stream every 30 s AND prints its reading beside an independent `import` grab every 60 s: 1851 frames in 560.2 s = 3.30 fps cross-checks 9, disagreements 1 max glyph 0 t= 62s stream 6.05 | import 0.07 disagree (a fade, logos mid-transition) t=123s stream 7.40 | import 7.49 agree t=183s stream 8.18 | import 8.29 agree t=243s stream 0.23 | import 0.10 agree t=311s stream 89.68 | import 89.51 agree t=371s stream 80.97 | import 81.58 agree t=426s stream 117.43 | import 117.72 agree t=487s stream 77.71 | import 76.25 agree t=546s stream 70.43 | import 70.55 agree Eight of nine agree within 2%, fps held at 3.30 with no collapse to 1.60, and the surface moved through dark and bright phases. So the frames were live: over 560 continuous seconds from launch, sampled 3.3 times a second, the interactive title's green (A) plate never appears while the game renders throughout. The final frame correlates 0.0145 / -0.0047 / 0.0102 with our title / main menu / EXTRAS renders -- attract-movie content, not a UI screen. Why remains unknown. live-title-press-a.png with its 753 glyph pixels proves the title was reachable from this container on 2026-08-28, and clearing the shader cache fixed the black surface but not this. The two emulator-side questions (gamma control, 8AX vs ptbase) are therefore blocked on a characterised failure rather than a suspicion. Neither blocks the five menu screens, so I am returning to static work; the probe is committed for whoever picks it up. METHOD: a probe that cross-checks itself turns "no result" into a result.
282 lines
12 KiB
Markdown
282 lines
12 KiB
Markdown
# 🔴 Why the boot harness stopped reaching the title — `screenshot` costs 10.8 s
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**Status:** ✅ **diagnosed, with a control.** Four consecutive runs on
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2026-08-28/29 failed to reach the interactive title, across two locales, two
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launch paths and two display-gamma settings. The cause is none of those.
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## The measurement
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| condition | one `screenshot` call |
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|---|---|
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| while Xenia Canary is running | **10.8 s** |
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| immediately after killing it | **0.117 s** |
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**92×.** The 1-minute load average at the slow measurement was 1.80, so this is
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contention with the emulator (both go through the same X server), not general
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system load.
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## Why that breaks the harness
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`skip_intro.sh` takes **two** grabs 0.6 s apart per iteration, plus an
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`is_title.py` numpy load. Its actual sample timestamps in the last run:
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```
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57, 95, 177, 218, 238, 298, 333, 380, 426, 471, 515 → intervals
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38, 82, 41, 20, 30, 30, 35, 47, 46, 45, 44, 43, 21, 19 median 41 s
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```
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A **41-second** sampling interval against a title screen that the corpus already
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documents as lasting *"a few seconds"* before auto-returning to the attract loop
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(`wait_title.sh`'s own header). The harness is not seeing a stuck game; it is
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blinking slower than the thing it is looking for.
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That is also why runs at 16:43–18:05 the same day succeeded and later ones did
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not — nothing about the game changed.
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## 🔴 What this retracts
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Three earlier conclusions were built on these runs and are **withdrawn as
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causes**, though the observations stand:
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* *"the Japanese-locale run never reaches the interactive title"* — it may well
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have appeared, unsampled.
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* *"neither locale reaches the interactive title without a pad press"* — the
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English control shared the same defect, so it controlled for locale but not for
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the sampling rate.
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* *"the game sat in the attract loop for 604 s"* — what was observed is that
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**every one of ~15 samples** landed on movie content, which at a 41 s interval
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is a much weaker statement than it reads as.
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## ⚠️ A confound I introduced
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Setting `kernel_display_gamma_type = 0` makes the frame substantially brighter
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(a mid-attract frame measured mean **122.8** against **52.5** and **82.8** on
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comparable phases at type 2). `skip_intro.sh` classifies movie-vs-static on an
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**absolute** rmse threshold of 1500 between two grabs, so a brighter output
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inflates that difference and biases every frame toward "movie". **The capture
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harness's tuning is coupled to the display settings** — changing gamma and
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capture behaviour in one run confounds both.
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## 🔴 The fix works — and it REFUTES the diagnosis above
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Built and measured (`tools/re-capture/fast_title_probe.py`): one long-lived
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`ffmpeg` x11grab stream, raw RGB frames, glyph counted in numpy. No per-sample
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process startup, no PNG encode, no `convert -crop`.
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| probe | seconds per sample, emulator running |
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|---|---|
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| the wrapper `screenshot` | **3.98** |
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| `import -window root` → PPM | 1.20 |
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| **long-lived x11grab stream** | **0.29** |
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**13.7× faster**, and the counter is control-verified against the committed
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frames — it returns **753** on `live-title-press-a.png` and **327** on
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`live-main-menu.png`, byte-identical to `is_title.py`.
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Then it was pointed at a running game:
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```
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332 frames in 85.3 s = 3.89 fps; max glyph 0
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1674 frames in 420.0 s = 3.99 fps; max glyph 0
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```
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**1 674 consecutive samples over seven unbroken minutes, four per second, and the
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interactive title never appeared.** So the sampling rate was a real defect and
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*not* the cause. The hypothesis on this page — that the harness was blinking
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slower than the event — is **mine, and refuted by my own fix**.
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## What that restores
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Last iteration I withdrew three conclusions on the strength of that hypothesis.
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The withdrawal was right at the time (15 samples at 41 s intervals cannot support
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them) and is now **superseded by better evidence**: dense sampling says the
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interactive title genuinely does not appear in a mid-run window. Reinstated as a
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**measurement**, with its reach:
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* ✅ over **420 continuous seconds**, English, `gamma_type = 2`, ~13 minutes into
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a run with no pad input, **zero** frames carried the green Ⓐ glyph.
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* ⚠️ Reach: this covers a **mid-run** window only. It says nothing about the
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first minutes of boot.
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## 🟡 The leading hypothesis, not confirmed
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The corpus already suspects the answer. `title_states_capture.sh` exists to test
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*"whether the interactive one draws `ptbtn00` (the PRESS Ⓐ plate) and the other
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does not"* — i.e. the title appears **twice**: once at the end of the boot
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sequence, and again from the attract loop, and only the first may carry the
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plate. If so, the plate's window is early and one-shot, and no amount of
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mid-run sampling will ever find it.
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That is consistent with everything measured, and it is **not confirmed**. The
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test is to start the fast probe *before* the boot title — from t=0 rather than
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attaching to a run already in progress.
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## The original fix note, kept
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Make the probe cheap enough to sample faster than the title window: grab a small
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region rather than the full surface, drop the ImageMagick `convert` round trip,
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or keep the glyph test in one long-lived process instead of re-importing numpy
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per sample. None of that is done — this page is the diagnosis, and it is what
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every remaining emulator-side question is waiting on.
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---
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## 🔴 The boot-window hypothesis is refuted too — and the surface is BLACK
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**2026-08-29, third explanation and third refutation.** The named experiment was
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to attach the fast probe at **t = 0** so the boot title could not be missed.
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Done, on the default config, English:
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```
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2391 frames in 600.4 s = 3.98 fps; max glyph 0; hits 0
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```
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Ten minutes, sampled four times a second **from launch**, and the green Ⓐ glyph
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never appeared. So "the plate only shows in an early boot window I keep missing"
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is **mine, and refuted**.
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Then the thing I should have checked first. Splitting the raw root grab by band:
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| band | non-black | mean |
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|---|---|---|
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| y 0–44 (the GTK menu bar) | **100 %** | 210.5 |
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| **y 45–719 (the game surface)** | **0.08 %** | **0.07** |
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**The game is rendering black**, reproducibly across back-to-back samples, while
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the guest is alive and polling input (`XamInputGetKeystrokeEx` past 1 201 calls)
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and `MEM-WATCH` keeps reporting. The crop and every pixel oracle were correct;
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there was nothing on the surface to detect.
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### ⚠️ What this does and does not explain
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**It does not retroactively explain the earlier failures**, and saying so would
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be the fourth over-reach in a row. Those runs had *content*: run 2 sampled frames
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at mean 33.1 (warm), run 3's classifier measured real frame-to-frame rmse, and
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the `gamma_type = 0` run measured mean 122.8. A black surface is **this run's**
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symptom.
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So the honest reading is that the failure mode **changed** over the session, and
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the black screen is a new and worse one.
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### 🟡 Hypothesis for the regression, untested
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Canary's shader/pipeline cache at `~/.local/share/Xenia/cache` is **47 MB** and
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was last written **23:49 on 2026-08-28** — during the failed runs. This session
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has `kill -9`'d the emulator repeatedly, which can leave a partially written
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cache. A corrupt pipeline cache is a plausible route to a guest that runs while
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nothing reaches the screen.
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**The test is one line and one run:** move `cache*` aside and boot again. Not
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done — it needs a fresh 10-minute run, and this iteration had spent its emulator
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budget proving the negative above.
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---
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## 🔴 The fast probe STALLS — and that invalidates its own dense negatives
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**2026-08-29.** The instrument built last iteration is unfit for long runs, found
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by cross-checking it against an independent grabber *while both watched the same
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screen*.
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A single long-lived `ffmpeg` x11grab stream degrades and then freezes:
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```
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862 frames in 540.1 s = 1.60 fps (it starts at 3.98 fps)
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t=450s surface mean 5.21 nonblack 10.1%
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t=480s surface mean 5.21 nonblack 10.1%
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t=510s surface mean 5.21 nonblack 10.1%
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t=540s surface mean 5.21 nonblack 10.1%
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```
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Four consecutive 30-second marks reporting an identical value. At that same
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moment an `import` grab of the same display read **surface mean 125.65**, and a
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*freshly started* ffmpeg stream read **122.43** — agreeing with `import` to 3 %.
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So the acquisition, not the analysis, was broken: the stream was replaying a
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stale frame while the screen was 24× brighter.
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🔴 **Therefore the previous section's headline is withdrawn.** "2 391 frames over
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600 s from t=0, max glyph 0" cannot distinguish *the title never appeared* from
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*the stream froze early and repeated one frame 2 391 times*. Its 3.98 fps was
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measured over the first 20 s, before the degradation.
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**Fixed** in `tools/re-capture/fast_title_probe.py`: the stream is torn down and
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restarted every 30 s. Startup costs ~0.3 s, cheap against the title's window, and
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it buys a guarantee the frames are live.
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## ✅ Clearing the shader cache restored rendering
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The cache hypothesis from the previous section was tested: `cache`, `cache0`,
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`cache1` and `cache_host` moved aside (to `/tmp/xenia-cache-aside`, not deleted),
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then a fresh boot.
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The surface **renders again**, confirmed with the independent grabber:
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`import` reads surface mean **54.8** and **68.6** on successive samples with 100 %
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non-black warm content, against **0.07** and 0.08 % non-black in the black run.
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The probe's own summary agrees where it can be trusted — **773 of 862 frames had
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> 2 % non-black**.
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🟡 **Supported, not proven.** One run each side, and the emulator was `kill -9`'d
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many times before the black run, so a corrupt pipeline cache is plausible but a
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single A/B does not exclude run-to-run variation. The old caches are kept in
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`/tmp/xenia-cache-aside` if anyone wants to reproduce the failure.
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❔ **Still no title.** Even rendering, `max glyph 0` — but that number now comes
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from a stalling probe, so it establishes nothing either way.
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---
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## ✅ A negative I can finally stand behind — measured with a self-validating probe
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**2026-08-29.** Three earlier "the title never appears" claims came from
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instruments that were later found broken (a stale pixel oracle, a 41 s sampling
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interval, a freezing stream). This run used
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[`tools/re-capture/title_probe_xchecked.py`](../../tools/re-capture/title_probe_xchecked.py),
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which restarts its stream every 30 s **and cross-checks itself against an
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independent `import` grab every 60 s**, printing both numbers.
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```
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1851 frames in 560.2 s = 3.30 fps
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cross-checks 9, disagreements 1
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max glyph 0
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```
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| t | stream | import | |
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|---|---|---|---|
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| 62 s | 6.05 | 0.07 | disagree — a fade, the boot logos are mid-transition |
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| 123 s | 7.40 | 7.49 | agree |
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| 183 s | 8.18 | 8.29 | agree |
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| 243 s | 0.23 | 0.10 | agree |
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| 311 s | 89.68 | 89.51 | agree |
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| 371 s | 80.97 | 81.58 | agree |
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| 426 s | 117.43 | 117.72 | agree |
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| 487 s | 77.71 | 76.25 | agree |
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| 546 s | 70.43 | 70.55 | agree |
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Eight of nine agree to within 2 %, the fps held at 3.30 (no collapse to 1.60),
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and the surface plainly moved through dark and bright phases. **The frames were
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live and the negative is real:**
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> ✅ **Measured — over 560 continuous seconds from launch, sampled 3.3 times a
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> second by a cross-validated probe, the interactive title's green Ⓐ plate never
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> appears, while the game renders throughout.**
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The final frame correlates **0.0145** with our title render, **−0.0047** with the
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main menu and **0.0102** with `EXTRAS` — it is attract-movie content, not a UI
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screen at all.
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## ❔ Why, still unknown
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`live-title-press-a.png` is committed and carries 753 glyph pixels, so the title
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*was* reachable from this container on 2026-08-28. Nothing found so far explains
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the change. Clearing the shader cache fixed the *black surface* but not this.
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## Where this leaves the emulator-side questions
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The two open items that need a running menu — the gamma control
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([tone curve](structures/ui-render-tone-curve.md)) and separating `8AX` from
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`ptbase` ([8AX](structures/ui-8ax-fullres-background.md)) — remain blocked, now
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on a well-characterised and instrument-verified failure rather than on a
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suspicion. Neither blocks the five menu screens. **Returning to static work**;
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the probe is committed for whoever picks this up.
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