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Syplheed-Reborn/docs/re
Sylpheed RE agent 35a35f753f re: the EX_ selection is shown - a mode word at +184 tested against 3
result-screens.md left this explicitly open: "the selection has not been shown".
It is shown now. Both screens that reference EX_ names carry the same
five-instruction idiom immediately before the choice - sub_822814D8 at 0x822815b4
and sub_8227A3A0 at 0x8227a408:

  lwz    r11, 4(rX)              the owning object
  lwz    r11, 184(r11)           a mode word at +184
  addi   r11, r11, -3
  cntlzw r11, r11
  rlwinm r11, r11, 27, 31, 31    r11 = 1 iff [+184] == 3
  cmpli  cr6, 0, r11, 0x0
  bc     12, 4*cr6+eq, <plain>   not 3 -> STAGE_RESULT / OVERVIEW
                                 else  -> EX_STAGE_RESULT / EX_OVERVIEW

cntlzw of zero is 32, and rotating left 27 lifts bit 5 into bit 31, so the
sequence is a branchless equals-3 test. The equal-to-zero branch takes the plain
name, so EX_ is chosen exactly when the word is 3.

A partition over the three key-list loaders the corpus already names:

                        loads +184   does not
  references EX_ names       2           0
  does not                   0           1

sub_822814D8 and sub_8227A3A0 both load it; sub_82286BC8, which references no EX_
name, has no +184 access at all. Both off-diagonal cells are empty.

3 is the game's own EXTRA. challenge-mission-gate already established the
vocabulary for this constant at a three-way switch: == 3 is EXTRA, == 5 or 6 is
CHALLENGE, otherwise FILE. So the prefix reads literally - EX_ is the EXTRA
variant.

That REFINES the doc's tentative reading rather than confirming it. The section
proposed "EX_ = the challenge-mission debriefing" by analogy with _EXn on asset
names; the measured constant is EXTRA, which in the game's own three-way
vocabulary is a DIFFERENT kind from CHALLENGE (5/6).

Boundary of what was measured: the EXTRA = 3 constant is established at +144 of
the stage-loader class, while the word tested here is at +184 of [object + 4].
Same constant and the same EX/EXTRA naming, but two different offsets in what may
be two different objects - that the two fields are the same field is NOT shown,
only that both compare a mode word against 3.

All seventeen artefacts byte-identical.
2026-08-28 10:51:16 +00:00
..

Reverse-engineering knowledge base

This directory is the spec-side of the clean-room: it records what the original Project Sylpheed binary does (behaviour) and how its data is laid out, so that the Rust port can be implemented from these specs without re-deriving anything and without ever copying original code.

It exists to answer one question fast: "do we already know how X works, and how sure are we?"


The one rule that matters

Never document a claim more confidently than the evidence supports, and never paste original code here.

A wrong-but-confident note is worse than no note: someone builds on it and the bug hides for weeks. Every entry therefore carries an explicit confidence and its evidence. This mirrors the project method — measure the oracle, never infer; refute before believing.

Clean-room firewall

  • Allowed: behaviour descriptions, field offsets/types, formulas, state machines, observed input→output pairs, and references to the original by address (sub_821B68C0) or to xenia-rs/sylpheed.db.
  • Forbidden here and in crates/: pasted decompiled C/C++ or verbatim disassembled function bodies presented as the thing to reimplement. Cite the address; describe the behaviour in your own words. Disassembly is a tool for understanding, not a source to copy.

Confidence levels

Level Meaning Bar to reach it
CONFIRMED Behaviour verified against ground truth. ≥2 independent observations or one observation cross-checked against an oracle (canary framebuffer, a known-correct value, a second code path).
PROBABLE Strong single-source inference. One clean observation, or an unambiguous static read of the disassembly.
HYPOTHESIS Educated guess, not yet tested. Anything else. Must say what would confirm/refute it.

The status markers

The table above is the confidence scale. The markers that appear in BACKLOG.md and the structures/ pages are a separate, and until now undefined, vocabulary. They mean:

Marker Meaning
Confirmed — verified against ground truth.
🟡 Partial: true as far as it goes, or true under a stated assumption.
Open question. Nobody has answered it yet.
🔴 Refuted — shown false — or blocked by something the container cannot do.
A specific claim that was tried and failed. Prefer 🔴.
🚧 Work started and not finished.

🔴 never means "we have not run it yet." That is or 🚧. Reserve 🔴's "blocked" sense for a real limit of the box — no push credentials, no hardware Vulkan (lavapipe only), or a decision only the user can make. The box can run the emulator, script input, screenshot, read guest memory, and build and test Rust, so "needs a run" is never a blocker. This paragraph exists because the marker was undefined for 98 uses and three of them were mislabelled that way.

Promotion requires new evidence, not re-reading the old evidence. A HYPOTHESIS that "looks right again" is still a HYPOTHESIS. Only an independent check promotes it. If evidence later contradicts an entry, demote it and record the contradiction — do not silently edit the conclusion.


When to document

  • Right after a function/structure crosses from HYPOTHESIS to at least PROBABLE — before moving to the next code path, so the knowledge isn't lost or re-derived.
  • Whenever confidence changes (up or down) — append to the Evidence log, don't overwrite.
  • Not while it's still a pure guess with no evidence — a one-liner in the relevant backlog/plan is enough until there's something to stand on.

What to document

  • Functions/code pathsdocs/re/functions/<name>.md (one file per function or tight cluster).
  • Data structures / formatsdocs/re/structures/<name>.md.
  • Keep the index in INDEX.md (one line each: name · confidence · one-line summary).

Use the templates: _TEMPLATE.function.md, _TEMPLATE.structure.md.


How we find and confirm code paths (the toolchain)

Everything joins on the guest virtual address (PC) — code addresses are fixed by the XEX load, identical across our emulator and canary.

  • Static (cheap, try first): xenia-rs/sylpheed.db (DuckDB: 25 481 functions, xrefs, strings, vtables, imports). Query with xenia-rs/zq.pyzq.py grep <str>, zq.py xref <addr>, zq.py dis <lo> <hi>, zq.py fn <pc>. Entry points are usually a string (zq.py grep MSG_DEMO) or an import (movie/XMA API) xref'd back to the loader.
  • Dynamic (when static is ambiguous): run xenia-rs with its probe suite — --pc-probe / --audit-pc-probe-hex (fires at block entry), --mem-watch (mid-block reads/writes of a VA), --lr-trace (call/return chains), --trace-instructions, --dump-addr (read guest memory). These already exist; prefer them over hacking canary.
  • Oracle (correctness ground truth): canary — the Wine cross-build xenia-canary/build-cross/bin/Windows/Debug/xenia_canary.exe (the native Linux ELF crashes / does not run — do not use it). This is the only emulator that reaches the in-game menu; our xenia-rs never got past the intro video. Use canary to observe output (capture its framebuffer for texture colours), not usually to instrument code — though its build-cross toolchain does compile, so small C++ probes + rebuild are possible when needed. Run muted, one emulator process at a time, point it at the real ISO (not the symlink).

⚠️ VA-equality caveat: join code by PC (fixed), but never assume a data VA holds the same bytes across emulators — allocators differ. Compare data by content/layout.