Followed the writer, not the reader. [phase+10160]'s only writer in the image is one site in the mission frame loop sub_821AA1B0: it does obj->get() on an object fetched from a registry by id 0x20FFFF02, stores it to the phase, then clears the object -- read, publish, clear, every frame. The id namespace has exactly three members (0x20FFFF00/01/02), each built at exactly 4 sites, and two of those are in sub_821D5178, which gets 0x20FFFF01 and 0x20FFFF02 and logs both: GamePart_ReadyRoom::Impl::OnCommand - Wait() command is requested. Check flow control valiables. WAIT_MODE : %d, REQUEST_NEXT : %d Argument order gives 0x20FFFF01 = WAIT_MODE, 0x20FFFF02 = REQUEST_NEXT. PrepareScript corroborates: it sets WAIT_MODE=1, REQUEST_NEXT=0 before an ISL script runs. So the six tutorial stages' lone dominating condition request_next() != 1 is the script waiting on the game part's proceed flag. 6 artefact lines changed, all 6 pair exactly.
28 KiB
Executable File
28 KiB
Executable File