Static only. Bounding each GamePart's code block by its factory creator thunk (id -> creator recovered for 22 of 24 registrations at 0x8280C000-0x8280F800) puts GamePart_ChallengeMission at 0x82187E60-0x8218CF10. Resolving every string that block references gives the screen's config schema, and the record itself is on disc -- tables.pak schema 54a10697, one copy per language, English entry #64. Six missions: TimeAttack (record Time), ScoreAttack (record Points) and Extra01..Extra04, each with MISSION_ID / REQUIREMENT / REQUIREMENT_DESC / THUMBNAIL / STAGE_DESC / NEW_STAGE and a NORMAL_BUTTON / GRAY_BUTTON pair -- so the screen always lists all six and greys out what is not earned. THE GATE (0x82189970-0x821899D8), read off the code: REQUIREMENT absent -> available REQUIREMENT == "Always" -> available else n = atoi(REQUIREMENT) n == 0 -> locked n < 24 -> test bit n of the word at singleton+80 n >= 24 -> test bit (n-24) of the word at singleton+1956 The singleton is 0x821707C0 (lazy, global 0x828F48BC). So availability is one bit in a progress bitfield and REQUIREMENT is a bit INDEX -- not a stage number, score or difficulty. Values per mission are 🟡: the pool's numeric tokens are 16/25/26/27/29 and 24/28 already appear earlier as font metrics, so they would be deduped -- which fits 24..29 but IDXD dedup makes positional pairing unsound here, so it is recorded as a hypothesis, not a table. Negative: the requirement TEXT is not in GP_CHALLENGE.pak (TextIndex over it = 0 entries; its only prose is embedded font copyright). Its PATH is a per-language branch the loader does not currently reproduce. Next: three stores to +1956 sit in 0x822C7DD0 / 0x822C8748, the same region as the save serializer 0x822C00E8 -- if the bits are save-backed, a hand-written save unlocks all six challenge missions and the last 42 units become one run.
2.9 KiB
2.9 KiB