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Syplheed-Reborn/docs/re/METHOD.md
Sylpheed RE agent 4e745c8177 re: the title menu wraps -- Q5 measured, Q4 driven, and one of my own
method lines withdrawn

Q5, measured off two boots: up/down move one item and WRAP at both ends
on the 5-item main menu and the 3-item EXTRAS alike; left/right do
nothing; B goes up one level and restores focus to the item you came
from (4/4); B on the main menu returns to the title; B on the title does
nothing. The menu opens on TUTORIAL -- the middle item -- 2/2, though a
third recorded run implies NEW GAME, so that one is reproducible rather
than invariant and says so.

Q4 by driving: LOAD GAME opens the save-slot list, TUTORIAL the lesson
list, OPTIONS the settings menu, EXTRAS build 6, MISSION SELECT the stage
list. NEW GAME is not tested -- A on it hangs the emulator and this
iteration needed the session. The GamePart ID behind each is NOT
measured: it is the entry of the decoded id table whose name matches the
screen I saw, and the page says so rather than wearing the badge.

And the withdrawal. Last iteration I wrote that these menus drop d-pad
presses shorter than ~0.3s. They do not. Once wrap is measured, every
press count I had is exactly right -- four presses moved four steps
THROUGH the bottom, which lands one above where a non-wrapping menu
would. I invented hardware flakiness instead of testing the ends of the
list. METHOD keeps the withdrawal rather than deleting the line.

Also: label brightness is not a cursor oracle here -- the background art
outshines the highlight on some rows. menu_focus.py reads the focus ring
instead, 254 vs <82, no tuning.
2026-08-28 17:53:46 +00:00

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# Method traps already paid for
Each line cost an iteration at least once. They are general — they are not about
Sylpheed, they are about how this kind of measurement goes wrong.
Like [`REFUTED.md`](REFUTED.md), this list had been living in the autonomous
agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
✅/🟡/❔ confidence convention itself.
## Controls
* **Every result needs a control. A control that fails kills the instrument.**
* **Run the known-positive through a new filter FIRST.** Three filters have been
killed by their own control. When one fails, **read the known-good's
disassembly** before assuming a shape.
* **A measured negative is a result** — but a negative is only as strong as the
route you ran, so **state its reach**.
* **A null result needs its cause shown to have happened.**
* **A result with NO unknowns is suspicious.**
* **Census the whole set; always run the other population as the control.**
**Zero partials is stronger than a majority.**
* **A 2×2 partition is the sharpest general tool** — both off-diagonals empty is
a law.
* **Re-derive a doc's own numbers as the control.**
## Inference
* **Never conclude from ONE sample.**
* **A law proved on one population is a hypothesis on the next.**
* **Finding one exception does not imply a family.**
* **Consistency is not proof. A suggestive coincidence is a coincidence until
measured.** **An analogy is not a measurement.**
* **Same layout ≠ same instance.** **Same record-name set ≠ same object.**
* **A marker is only proven by what it leaves out.**
* **A high-confidence SCORE is not a high-confidence MECHANISM.**
* **Knowing HOW MANY is not knowing WHICH.**
* **Round numbers matching is weak evidence — unless you read the constant.**
* **My own last-turn result is a hypothesis too.**
* **A global partition can understate a per-owner one.**
* **A residual is measured against a population — name it.**
## Searching and tooling
* **A search that returns thousands has no power; state the reach.**
* **A substring match is not a hit.** **A regex miss looks like a null result —
print one raw sample before believing a zero.**
* **A derived table can be a cross product — measure its shape first.**
* **After refuting an instrument, sweep everything that depended on it.**
* **Before measuring how wrong a tool is, read what the tool actually does.**
* **The instrument must pass its own control.**
* **Classify a bulk before mining it. The residual is the prize.**
* **Rank by similarity — the cliff is the finding.** But **read the values
before trusting the rank.**
* **Grep the nouns before designing the experiment — and believe it.**
* **Grep gives you a file list — read *every* file on it.**
* **The answer is often already in the doc that owns the subject — read it end
to end.** A 🟡 often names its own route.
* **Before re-trying a blocked idea, check whether the blocker's own doc already
tried it.**
* **Ship a regenerator with every artefact.** An artefact that moves by a pure
reorder is a tool bug.
* **Never print per-entry lines from a disc-wide sweep — aggregate.**
## Reading the data
* **Read what a loader NAMES, not where it stores.**
* **A field the disc never values still gets named by the loader.**
* **An indexed read beats a deduped-pool adjacency read.**
* **Check the whole string set, not the one matching word.**
* **A dict keyed by record name across a multi-entry pak is a lie.**
* **A set-difference over names hides reuse — join per USER.**
* **A self-index names records, not files.**
* **Case-insensitive hashing means two spellings can be one entry.**
* **An "unresolved" name may be the wrong kind, namespace or prefix — or part of
a cut asset.**
* **A garbled value may be a real string in another encoding.**
* **Two of my own counts disagreeing is a grammar clue.**
* **A game's own typo is a join key.**
* **A bias constant in the code is a join key.**
* **A prefix trap: enumerate maximal `[A-Za-z0-9_]` runs, not `startswith`.**
* **Re-deriving a format is not a finding — asking whether its values *resolve*
is.**
## Mechanics that have bitten
* **Never hand-convert a decimal VA — print `hex()`.**
* **`grep -c` counts LINES** — use `grep -o | wc -l`.
* **`Counter.most_common()` tie-breaks by insertion order — use `sorted()`.**
* **Raw grep cannot see inside compressed pak entries.**
* **Commit messages go in a file** (`git commit -F`); a literal `|` in a table
cell needs escaping; `git log --all -- <path>` can hang.
## Runtime / emulator
* **Look at the PNG** — and check its dimensions.
* **"Animating" is not "still in a mission".**
* **Dedup entity enumerations by position value.**
* **Do not diagnose timing or liveness under gdb.** `ps %cpu` is cumulative.
* **Classify screens by whole-image statistics, not named pixels** — a named
pixel is only valid while the image sits at a known place, and nothing errors
when it moves.
* **Do not poll faster than the guest updates** — it manufactures a clean curve
out of noise.
* **A probe that never performs the action will "prove" the action does not
exist.**
* **The container's Canary binary can be older than the Canary source tree, and
the failure mode is a hang, not an error.** After a merge into `sylpheed-re`
the prebuilt `xenia_canary` had no `log_ui_draws`, no `mem_watch`, no
`create_profile_if_none` — and an unknown cvar makes xenia open an SDL message
box before logging is up, which headless is an unexplained freeze. Check before
trusting a harness flag: `nm -C <binary> | grep cvars::<flag>`, and
`build-canary Release` if it is missing.
* **A capture armed *at* a screen only ever sees the steady state.** Anything
about how a screen is built or animated has to be armed *before* it exists.
Re-arming every few seconds and keeping every log tiles the approach: each F10
opens a new numbered file and closes the previous one complete.
* **Measure animation in submitted frames, not in seconds.** `VdSwap` counts are
the guest's own frames, so an emulator at 80 % of real time does not move them;
a stopwatch reading does, silently and by an unknown factor.
* **~~This game's menus drop d-pad presses shorter than ~0.3 s.~~ WITHDRAWN
2026-08-28 — the menu WRAPS, and I had not measured that.** The claim came from
reading a cursor that ended up "one item short"; once wrap-around at both ends
was measured ([`menu-navigation-semantics.md`](menu-navigation-semantics.md)),
every one of those press counts is exactly right — four presses at 0.12 s moved
four steps *through the bottom*, which lands one above where a non-wrapping
menu would put it. **No press was ever dropped.** The real lesson is the
general one: *a step count is only readable once you know the topology*, and I
invented a hardware-flakiness story rather than testing the ends of the list.
Still true and worth keeping: screenshot after every step and read the cursor,
rather than trusting arithmetic over the press count.
* **A screenshot taken right after a transition can catch a screen mid-fade.**
A grab 2.5 s after Ⓑ returned the game to the title showed the title art with
no `PRESS Ⓐ BUTTON` plate; one second later the plate was there. That very
nearly went into the corpus as "the returned title has no plate". Sample a
changing screen several times before writing down what it does *not* contain.
* **Do not identify a menu cursor by label brightness.** The obvious oracle —
"the focused label is the brightest row" — fails on this game's menus, because
the background art is brighter behind some rows than the highlight is. It
confidently named the wrong item on a frame whose ring was plainly elsewhere.
Detect the **focus ring** in the gutter left of the labels instead
(`tools/re-capture/menu_focus.py`, 254 vs <82 — no threshold tuning needed),
and look at the PNG before believing either.