GP_HANGAR_ARSENAL.pak's screen config points at weapon.tbl (item ids, in the 8-category display order) and strings.tbl (names, descriptions, and a "Conditions to obtain" block per item). The id run No_Equipment .. Wep_83 is exactly 54 long -- the save blob's length -- and all 60 conditions blocks are extracted to a CSV: gates are stage completion, a predecessor item, or an ace kill; costs run 3000-350000 P, and 20 items cost nothing once gated (which is why items the player never bought read as Developed). Predicting the save state from those conditions -- before looking at the blob -- says exactly six items are developable here, and the blob's six 2s sit on those six, in weapon.tbl order, at indices 1/5/10/12/27/31. With the four obtained items and the differential's own two transitions that is twelve concordances over indices 0-31, nothing fitted. Broad Sword SG1 at index 5 needed scrolling the GUN list to see, which is the only one the first screenshots missed. The tail is NOT settled and is marked so: the Tomahawk is weapon.tbl index 38 and the screen shows it Developed, but blob[38] = 0, and the other tail 4s (33/39/45/46/47) land on items the Arsenal shows as locked -- the SPECIAL tab is entirely empty. A +1 shift does not repair it either. Settling it needs a second development in a late category, which needs a mission payout. Also recorded: IDXD string pools dedupe repeated values, so only the first record of a table can be read from the token stream -- record 2 shows just its unique values, record 6 no cost at all. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
6.9 KiB
6.9 KiB
| 1 | item | stage_required | points_cost | other_conditions | raw_text |
|---|---|---|---|---|---|
| 2 | Light Machine Gun MG1 | 1 | 4000 | Conditions to obtain Light Machine Gun MG1 - Complete Stage 1 - Must spend 4000 points to develop | |
| 3 | Light Swivel Machine Gun MG2H | 3000 | Completed development of the Light Machine Gun MG1 | Conditions to obtain Light Swivel Machine Gun MG2H - Completed development of the Light Machine Gun MG1 - Must spend 3000 points to develop | |
| 4 | Heavy Machine Gun MG3 | 6 | 6000 | Conditions to obtain Heavy Machine Gun MG3 - Complete Stage 6 - Must spend 6000 points to develop | |
| 5 | Heavy Swivel Machine Gun MG5H | 10000 | Completed development of the Heavy Machine Gun MG3 | Conditions to obtain Heavy Swivel Machine Gun MG5H - Completed development of the Heavy Machine Gun MG3 - Must spend 10000 points to develop | |
| 6 | Broad Sword SG1 | 1 | 5000 | Conditions to obtain Broad Sword SG1 - Complete Stage 1 - Must spend 5000 points to develop | |
| 7 | Swing Sword SG2H | 10000 | Completed development of the Twin Sword SG3II | Conditions to obtain Swing Sword SG2H - Completed development of the Twin Sword SG3II - Must spend 10000 points to develop | |
| 8 | Twin Sword SG3II | 8000 | Completed development of the Broad Sword SG1 | Conditions to obtain Twin Sword SG3II - Completed development of the Broad Sword SG1 - Must spend 8000 points to develop | |
| 9 | Flail GP37 | 6 | Conditions to obtain Flail GP37 - Complete Stage 6 | ||
| 10 | Stiletto BG1 | Initially Mounted | Conditions to obtain Stiletto BG1 - Initially Mounted | ||
| 11 | Dagger BG2 | 5000 | Development Possible | Conditions to obtain Dagger BG2 - Development Possible - Must spend 5000 points to develop | |
| 12 | Rapier BG4H | 12000 | Completed development of the Dagger BG2 | Conditions to obtain Rapier BG4H - Completed development of the Dagger BG2 - Must spend 12000 points to develop | |
| 13 | Pilum BP | 6000 | Development Possible | Conditions to obtain Pilum BP - Development Possible - Must spend 6000 points to develop | |
| 14 | Multi Pike BP | 30000 | Completed development of the Pilum BP | Conditions to obtain Multi Pike BP - Completed development of the Pilum BP - Must spend 30000 points to develop | |
| 15 | Spear HBP | 10000 | Completed development of the Multi Pike BP | Conditions to obtain Spear HBP - Completed development of the Multi Pike BP - Must spend 10000 points to develop | |
| 16 | Long Spear HBP | 7 | 350000 | Completed development of the Gray Head T76H | Conditions to obtain Long Spear HBP - Complete Stage 7 - Completed development of the Gray Head T76H - Must spend 350000 points to develop |
| 17 | Gray Head T76H | 25000 | Completed development of the Spear HBP | Conditions to obtain Gray Head T76H - Completed development of the Spear HBP - Must spend 25000 points to develop | |
| 18 | Saber LG1 | 14 | Conditions to obtain Saber LG1 - Complete Stage 14 | ||
| 19 | Twin Saber LG2H | 15 | Conditions to obtain Twin Saber LG2H - Complete Stage 15 | ||
| 20 | Needle L1GP | 6 | 10000 | Conditions to obtain Needle L1GP - Complete Stage 6 - Must spend 10000 points to develop | |
| 21 | Fire Arrow L2GP | 20000 | Completed development of the Needle L1GP | Conditions to obtain Fire Arrow L2GP - Completed development of the Needle L1GP - Must spend 20000 points to develop | |
| 22 | Falcon 9AM | Initially Mounted | Conditions to obtain Falcon 9AM - Initially Mounted | ||
| 23 | Buzzard 10AM | 1 | Conditions to obtain Buzzard 10AM - Complete Stage 1 | ||
| 24 | Hawk 75AM | 6 | 10000 | Possess Buzzard 10AM | Conditions to obtain Hawk 75AM - Complete Stage 6 - Possess Buzzard 10AM - Must spend 10000 points to develop |
| 25 | Condor 105AM | 6 | Conditions to obtain Condor 105AM - Complete Stage 6 | ||
| 26 | Eagle 120AM | 12 | 15000 | Completed development of the Hawk 75AM | Conditions to obtain Eagle 120AM - Complete Stage 12 - Completed development of the Hawk 75AM - Must spend 15000 points to develop |
| 27 | Terrier SMH | 1 | Conditions to obtain Terrier SMH - Complete Stage 1 | ||
| 28 | Hound SMH | 10000 | Development Possible | Conditions to obtain Hound SMH - Development Possible - Must spend 10000 points to develop | |
| 29 | Pointer SM | 40000 | Completed development of Piranha T53 | Conditions to obtain Pointer SM - Completed development of Piranha T53 - Must spend 40000 points to develop | |
| 30 | Piranha T53 | 25000 | Obtain White Shark T53R | Conditions to obtain Piranha T53 - Obtain White Shark T53R - Must spend 25000 points to develop | |
| 31 | White Shark T53R | 6 | Conditions to obtain White Shark T53R - Complete Stage 6 | ||
| 32 | Dart 23 Rocket | 1 | 3500 | Conditions to obtain Dart 23 Rocket - Complete Stage 1 - Must spend 3500 points to develop | |
| 33 | Arrow 27 Rocket | 2 | 5000 | Conditions to obtain Arrow 27 Rocket - Complete Stage 2 - Must spend 5000 points to develop | |
| 34 | Adhesive Mine B2A | 3 | MISSING | Conditions to obtain Adhesive Mine B2A - Complete Stage 3 - Must spend points to develop | |
| 35 | EMP Mine B8E | 6 | 50000 | Conditions to obtain EMP Mine B8E - Complete Stage 6 - Must spend 50000 points to develop | |
| 36 | Laser Mine B9L | 6 | 15000 | Conditions to obtain Laser Mine B9L - Complete Stage 6 - Must spend 15000 points to develop | |
| 37 | Cauldron 50 Rocket | 14 | Conditions to obtain Cauldron 50 Rocket - Complete Stage 14 | ||
| 38 | Cluster Mine B10 | 6 | 5000 | Conditions to obtain Cluster Mine B10 - Complete Stage 6 - Must spend 5000 points to develop | |
| 39 | Maelstrom Bomb | 6 | 200000 | Conditions to obtain Maelstrom Bomb - Complete Stage 6 - Must spend 200000 points to develop | |
| 40 | Tomahawk Alpha Rail Gun | 1 | Conditions to obtain Tomahawk Alpha Rail Gun - Complete Stage 1 | ||
| 41 | Sling 75KG | 2 | 5000 | Conditions to obtain Sling 75KG - Complete Stage 2 - Must spend 5000 points to develop | |
| 42 | Glaive 120mm Cannon | 6 | Conditions to obtain Glaive 120mm Cannon - Complete Stage 6 | ||
| 43 | Arbalest 155KG | 6 | 25000 | Conditions to obtain Arbalest 155KG - Complete Stage 6 - Must spend 25000 points to develop | |
| 44 | Monoceros Long Cannon | Shoot down the ace pilot in Stage 14 | Conditions to obtain Monoceros Long Cannon - Shoot down the ace pilot in Stage 14 | ||
| 45 | Grav Cannon XGS | 12 | 60000 | Conditions to obtain Grav Cannon XGS - Complete Stage 12 - Must spend 60000 points to develop | |
| 46 | Ballista GSH | Conditions to obtain Ballista GSH | |||
| 47 | Designator LH | Conditions to obtain Designator LH | |||
| 48 | Smoke Marker Launcher | Conditions to obtain Smoke Marker Launcher | |||
| 49 | Bumble UV | Conditions to obtain Bumble UV | |||
| 50 | Jamming System | 3 | 15000 | Conditions to obtain Jamming System - Complete Stage 3 - Must spend 15000 points to develop | |
| 51 | Shield Doubler | 12 | 50000 | Conditions to obtain Shield Doubler - Complete Stage 12 - Must spend 50000 points to develop | |
| 52 | Booster | Shoot down the ace pilot in Stage 11 | Conditions to obtain Booster - Shoot down the ace pilot in Stage 11 | ||
| 53 | Fire Control System | 6 | 15000 | Conditions to obtain Fire Control System - Complete Stage 6 - Must spend 15000 points to develop | |
| 54 | Regenerator | 12 | 100000 | Conditions to obtain Regenerator - Complete Stage 12 - Must spend 100000 points to develop | |
| 55 | Cartridge Holder | Shoot down the ace pilot in Stage 13 | Conditions to obtain Cartridge Holder - Shoot down the ace pilot in Stage 13 | ||
| 56 | Ballista 24 Rocket Launcher | Conditions to obtain Ballista 24 Rocket Launcher | |||
| 57 | Thrush 220AM | Conditions to obtain Thrush 220AM | |||
| 58 | Divider L3GP | Conditions to obtain Divider L3GP | |||
| 59 | Mace GP25H | Conditions to obtain Mace GP25H | |||
| 60 | Thor Gun System | Conditions to obtain Thor Gun System | |||
| 61 | Spitfire BX | Conditions to obtain Spitfire BX |