Reverse-engineer the single-stream XBG7 geometry layout (clean-room: hex
inspection + geometric validation of the retail disc's
hidden/resource3d/*.xpr, no game code copied) and present models as
textured 3D meshes in the explorer.
Format (docs/re/structures/xbg7-mesh.md): XBG7 geometry resources sit
inside XPR2 containers alongside TX2D textures. For ~25 single-stream
models (weapons, simple props) the data section is a sequence of
sub-meshes, each an u16-BE triangle-list index buffer followed (after a
fixed 12-byte header) by a stride-24 vertex buffer whose declaration is
in the descriptor: POSITION f32x3 @0x00, NORMAL f16x4 @0x0C, TEXCOORD
f16x2 @0x14. Sub-mesh (vtx,idx) counts come from descriptor tuples.
The +12 vertex offset is pinned by the recovered normals being exactly
unit-length (align16 lands 4 bytes early and silently corrupts every
field). A safety gate rejects any model whose indices are out of range
or whose mean |normal| is not ~1, declining garbage (Stage_S*
placeholders, the complex multi-stream hero-ship body) rather than
mis-decoding it.
- mesh.rs: Xbg7Model::from_xpr2 -> GameMesh { positions, normals, uvs,
indices }; standalone f16->f32; unit + real-disc tests (weapon decodes
to 215v/364t with unit normals + in-range UVs; DeltaSaber body
declined).
- texture.rs: from_xpr2_index / texture_names so the viewer can pick a
model's _col albedo map.
- viewer: loose .xpr with decodable XBG7 spawns Bevy meshes (real normals,
double-sided) textured with the albedo, framed by the orbit camera; the
central egui panel goes transparent so the 3D scene shows through.
Complex multi-stream body meshes (DeltaSaber f004, other vertex layouts)
remain undecoded and are cleanly declined — next target is dynamic RE.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
722 lines
29 KiB
Rust
722 lines
29 KiB
Rust
//! Xbox 360 texture format parsing and de-tiling.
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//!
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//! ## XPR2 Container Layout
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//!
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//! ```text
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//! Offset Size Field
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//! 0x00 4 Magic: "XPR2"
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//! 0x04 4 header_size — pixel data section starts at this file offset (e.g. 0x2800)
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//! 0x08 4 data_size — size of the pixel data section (e.g. 0x8A000)
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//! 0x0C 4 num_resources
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//! 0x10 16*n Resource directory: n × 16-byte Xpr2ResourceEntry structs
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//! [type_tag:4][data_offset:4][data_size:4][name_offset:4]
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//! … … Resource descriptors (TX2D = 52-byte D3DBaseTexture2D structs)
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//! 0x2800 … Pixel data section
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//! ```
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//!
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//! ## GPUTEXTURE_FETCH_CONSTANT (GPUFC)
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//!
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//! Each TX2D descriptor is 52 bytes. The 6-dword (24-byte) GPUFC starts at
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//! descriptor offset +0x18:
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//!
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//! ```text
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//! GPUFC[0] (+0x18): tiled flag at bit 31, pitch at bits[23:8]
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//! GPUFC[1] (+0x1C): TextureFormat at bits[5:0], base_address at bits[31:12]
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//! GPUFC[2] (+0x20): width-1 at bits[12:0], height-1 at bits[25:13] (size_2d)
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//! GPUFC[3] (+0x24): swizzle, filter
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//! GPUFC[4] (+0x28): mip_max at bits[9:6] → mip_count = mip_max + 1
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//! GPUFC[5] (+0x2C): mip_address, packed_mips, dimension
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//! ```
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//!
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//! ## GPU Tiling
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//!
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//! Xbox 360 Xenos stores textures in 32×32 texel macro-tiles. Within each
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//! macro-tile the DXT blocks are arranged in Morton (Z-order) order.
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//! GPUFC[0] bit 31 = 1 → tiled (de-tiling required); = 0 → linear.
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//!
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//! ## References
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//!
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//! - Xenia: `src/xenia/gpu/xenos.h` (GPUTEXTUREFORMAT enum, GPUFC bitfields)
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//! - Xenia: `src/xenia/gpu/texture_util.cc` (de-tiling algorithm)
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use binrw::{BinRead, binread};
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use thiserror::Error;
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// ── Error type ───────────────────────────────────────────────────────────────
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#[derive(Debug, Error)]
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pub enum TextureError {
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#[error("Invalid texture header magic: expected {expected:?}, got {got:?}")]
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BadMagic { expected: [u8; 4], got: [u8; 4] },
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#[error("No TX2D texture resource found in XPR2 file")]
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NoTextureFound,
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#[error("Unsupported texture format: 0x{0:02X}")]
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UnsupportedFormat(u8),
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#[error("Buffer too small: need {needed} bytes, have {have}")]
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BufferTooSmall { needed: usize, have: usize },
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#[error("IO error: {0}")]
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Io(#[from] std::io::Error),
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#[error("Parse error: {0}")]
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Parse(#[from] binrw::Error),
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}
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// ── Texture formats ───────────────────────────────────────────────────────────
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/// GPUTEXTUREFORMAT values from Xenia's `xenos.h`.
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///
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/// These 6-bit codes live in GPUFC dword_1 bits[5:0] — NOT the old D3DFORMAT
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/// codes. The mapping is:
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/// k_8_8_8_8 = 6, k_DXT1 = 18, k_DXT2_3 = 19, k_DXT4_5 = 20,
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/// k_DXN = 49, k_DXT5A = 59
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum X360TextureFormat {
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/// A8R8G8B8 — uncompressed 32 bpp (k_8_8_8_8 = 6)
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A8R8G8B8 = 6,
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/// X8R8G8B8 — uncompressed 32 bpp, no alpha (k_8_8_8_8_AS_16_16_16_16 = 7)
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X8R8G8B8 = 7,
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/// DXT1 / BC1 — 4 bpp, 1-bit alpha (k_DXT1 = 18)
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Dxt1 = 18,
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/// DXT2/3 / BC2 — 8 bpp, 4-bit explicit alpha (k_DXT2_3 = 19)
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Dxt3 = 19,
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/// DXT4/5 / BC3 — 8 bpp, 8-bit interpolated alpha (k_DXT4_5 = 20)
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Dxt5 = 20,
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/// DXN / BC5 / ATI2N — two-channel normal maps (k_DXN = 49)
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Dxn = 49,
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/// DXT5A / BC4 / ATI1N — single alpha channel (k_DXT5A = 59)
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/// Used for gloss, specular, luminance, and reflection maps in Project Sylpheed.
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Dxt5A = 59,
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}
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impl X360TextureFormat {
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pub fn from_u8(v: u8) -> Option<Self> {
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match v {
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6 => Some(Self::A8R8G8B8),
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7 => Some(Self::X8R8G8B8),
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18 => Some(Self::Dxt1),
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19 => Some(Self::Dxt3),
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20 => Some(Self::Dxt5),
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49 => Some(Self::Dxn),
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59 => Some(Self::Dxt5A),
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_ => None,
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}
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}
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/// Bytes per compressed block (4×4 texel group) or per pixel for uncompressed.
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pub fn bytes_per_block(&self) -> usize {
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match self {
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Self::Dxt1 | Self::Dxt5A => 8,
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Self::Dxt3 | Self::Dxt5 | Self::Dxn => 16,
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Self::A8R8G8B8 | Self::X8R8G8B8 => 4,
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}
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}
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/// Is this a BCn block-compressed format?
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pub fn is_block_compressed(&self) -> bool {
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matches!(self, Self::Dxt1 | Self::Dxt3 | Self::Dxt5 | Self::Dxn | Self::Dxt5A)
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}
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/// Texels per block side (4 for BCn, 1 for uncompressed).
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pub fn block_size(&self) -> usize {
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if self.is_block_compressed() { 4 } else { 1 }
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}
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}
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// ── XPR2 container format ─────────────────────────────────────────────────────
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/// XPR2 container header (big-endian, 16 bytes total including magic).
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#[binread]
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#[br(magic = b"XPR2", big)]
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#[derive(Debug, Clone)]
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pub struct Xpr2Header {
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/// Byte offset where the pixel data section starts (= size of header region).
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/// Example value: 0x2800 = 10240.
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pub header_size: u32,
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/// Size of the pixel data section in bytes.
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/// Example value: 0x8A000 = 565248.
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pub data_size: u32,
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/// Number of 16-byte resource entries in the directory at offset 0x10.
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pub num_resources: u32,
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}
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/// One 16-byte entry in the XPR2 resource directory (starts at file offset 0x10).
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#[binread]
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#[br(big)]
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#[derive(Debug, Clone)]
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pub struct Xpr2ResourceEntry {
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/// ASCII type tag: b"TX2D" for 2D textures, b"XBG7" for geometry, etc.
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pub type_tag: [u8; 4],
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/// Byte offset of this resource's descriptor, relative to directory base 0x10.
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/// Actual file offset = data_offset + 0x10.
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pub data_offset: u32,
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/// Size of the resource descriptor in bytes (e.g. 0x34 = 52 for TX2D).
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pub descriptor_size: u32,
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/// Byte offset of this resource's name string, relative to directory base 0x10.
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pub name_offset: u32,
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}
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impl Xpr2ResourceEntry {
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pub fn is_texture(&self) -> bool {
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&self.type_tag == b"TX2D"
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}
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/// Cubemap resource (`TXCM`) — 6 faces sharing one GPUFC descriptor.
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pub fn is_cubemap(&self) -> bool {
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&self.type_tag == b"TXCM"
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}
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}
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// ── Decoded texture ───────────────────────────────────────────────────────────
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/// A decoded Xbox 360 texture ready for GPU upload.
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///
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/// After `from_xpr2()` the `data` field holds the texture in standard linear
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/// (row-major) layout. BCn formats are kept as compressed block data; the GPU
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/// decompresses in hardware.
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#[derive(Debug, Clone)]
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pub struct X360Texture {
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pub width: u32,
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pub height: u32,
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pub format: X360TextureFormat,
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pub mip_levels: u32,
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/// True when the source resource was a cubemap (`TXCM`). `data` then holds
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/// only face 0 (the +X face) decoded as a 2D image — enough for a preview.
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pub is_cubemap: bool,
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/// De-tiled texture data in linear order.
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/// BCn: standard packed block data (DDS layout).
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/// Uncompressed: BGRA8 pixel data.
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pub data: Vec<u8>,
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}
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/// A decoded Xbox 360 cubemap (`TXCM`) — a world skybox. The 6 faces are each a
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/// de-tiled 2D surface in the same layout as [`X360Texture::data`], in D3D9
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/// `D3DCUBEMAP_FACES` order.
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#[derive(Debug, Clone)]
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pub struct Cubemap {
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pub width: u32,
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pub height: u32,
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pub format: X360TextureFormat,
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/// Exactly 6 faces, D3D9 order: +X, -X, +Y, -Y, +Z, -Z.
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pub faces: Vec<Vec<u8>>,
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}
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impl Cubemap {
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/// The D3D9 cube-face name for slice `i` (0..6).
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pub fn face_label(i: usize) -> &'static str {
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["+X", "-X", "+Y", "-Y", "+Z", "-Z"].get(i).copied().unwrap_or("?")
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}
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}
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impl X360Texture {
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/// Parse the first TX2D texture from an XPR2 file's raw bytes.
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///
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/// Pipeline:
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/// 1. Parse XPR2 header + resource directory
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/// 2. Locate the first TX2D entry
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/// 3. Read its GPUTEXTURE_FETCH_CONSTANT (GPUFC) at descriptor +0x18
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/// 4. De-tile the pixel data (if tiled) → linear layout
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pub fn from_xpr2(bytes: &[u8]) -> Result<Self, TextureError> {
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// XPR files are frequently PACKS of many textures; XPR_RES_INDEX picks
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// the Nth texture resource (default 0) for RE/browse validation.
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let want = std::env::var("XPR_RES_INDEX")
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.ok()
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.and_then(|v| v.trim().parse::<usize>().ok())
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.unwrap_or(0);
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Self::from_xpr2_index(bytes, want)
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}
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/// List the names of the texture resources (`TX2D` / `TXCM`) in an XPR2
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/// container, in directory order — the same order [`from_xpr2_index`]
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/// selects by. Non-texture resources (e.g. `XBG7`) are skipped.
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pub fn texture_names(bytes: &[u8]) -> Vec<String> {
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use std::io::Cursor;
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let mut cur = Cursor::new(bytes);
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let Ok(header) = Xpr2Header::read(&mut cur) else {
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return Vec::new();
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};
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let mut names = Vec::new();
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for _ in 0..header.num_resources {
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let Ok(e) = Xpr2ResourceEntry::read(&mut cur) else {
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break;
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};
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if e.is_texture() || e.is_cubemap() {
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const DIR_BASE: usize = 0x10;
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let no = e.name_offset as usize + DIR_BASE;
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let name = bytes
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.get(no..)
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.and_then(|s| s.iter().position(|&c| c == 0).map(|p| &s[..p]))
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.map(|s| String::from_utf8_lossy(s).into_owned())
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.unwrap_or_default();
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names.push(name);
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}
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}
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names
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}
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/// Decode the `want`-th texture resource (`TX2D` / `TXCM`, directory order).
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pub fn from_xpr2_index(bytes: &[u8], want: usize) -> Result<Self, TextureError> {
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use std::io::Cursor;
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let mut cur = Cursor::new(bytes);
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// Parse header — validates "XPR2" magic, reads 3 × u32 (total 16 bytes)
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let header = Xpr2Header::read(&mut cur)?;
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// Resource directory begins immediately after the 16-byte header (offset 0x10)
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let mut entries = Vec::new();
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for _ in 0..header.num_resources {
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entries.push(Xpr2ResourceEntry::read(&mut cur)?);
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}
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// Select a texture resource. TX2D = 2D texture; TXCM = cubemap
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// (skybox / backdrop) — same 52-byte descriptor + GPUFC layout, but the
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// pixel section holds 6 faces. For a preview we decode face 0.
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let tex_entry = entries.iter()
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.filter(|e| e.is_texture() || e.is_cubemap())
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.nth(want)
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.ok_or(TextureError::NoTextureFound)?;
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let is_cubemap = tex_entry.is_cubemap();
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// The descriptor is at file offset = data_offset + 0x10 (directory base)
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const DIR_BASE: usize = 0x10;
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let desc_file_offset = tex_entry.data_offset as usize + DIR_BASE;
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// GPUFC is a 6-dword (24-byte) block at descriptor offset +0x18
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let gpufc_base = desc_file_offset + 0x18;
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if bytes.len() < gpufc_base + 6 * 4 {
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return Err(TextureError::BufferTooSmall {
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needed: gpufc_base + 24,
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have: bytes.len(),
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});
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}
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// Read one big-endian u32 at the given file offset
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let be_u32 = |offset: usize| -> u32 {
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u32::from_be_bytes(bytes[offset..offset + 4].try_into().unwrap())
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};
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let gpufc0 = be_u32(gpufc_base); // +0x18
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let gpufc1 = be_u32(gpufc_base + 0x04); // +0x1C
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let gpufc2 = be_u32(gpufc_base + 0x08); // +0x20
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let gpufc4 = be_u32(gpufc_base + 0x10); // +0x28
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// GPUFC[1] bits[5:0] = GPUTEXTUREFORMAT
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let fmt_code = (gpufc1 & 0x3F) as u8;
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let format = X360TextureFormat::from_u8(fmt_code)
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.ok_or(TextureError::UnsupportedFormat(fmt_code))?;
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// GPUFC[1] bits[7:6] = endianness. X360 stores texture words byte-
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// swapped; without undoing this, BCn endpoints/indices and ARGB channels
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// decode to noise. (fetch-constant `endianness`, xenos.h Endian.)
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let endianness = ((gpufc1 >> 6) & 0x3) as u8;
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// GPUFC[1] bits[31:12] = base_address (4KB-aligned byte offset into data section)
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let base_address = (gpufc1 & 0xFFFFF000) as usize;
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// GPUFC[2] / size_2d: width-1 in bits[12:0], height-1 in bits[25:13]
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let width = (gpufc2 & 0x1FFF) + 1;
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let height = ((gpufc2 >> 13) & 0x1FFF) + 1;
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// GPUFC[4]: mip_max in bits[9:6]; mip_count = mip_max + 1
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let mip_count = ((gpufc4 >> 6) & 0xF) + 1;
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// GPUFC[0] bit 31 = 1 → tiled memory layout (requires de-tiling)
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let is_tiled = (gpufc0 >> 31) != 0;
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// Pixel data for this texture starts at: header_size + base_address
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let data_start = header.header_size as usize + base_address;
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if bytes.len() <= data_start {
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return Err(TextureError::BufferTooSmall {
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needed: data_start + 1,
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have: bytes.len(),
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});
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}
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// De-tile + endian-correct the single (face-0) surface.
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let data = decode_surface(&bytes[data_start..], width, height, format, is_tiled, endianness)?;
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Ok(X360Texture { width, height, format, mip_levels: mip_count, is_cubemap, data })
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}
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/// Decode all 6 faces of a cubemap (`TXCM`) resource, or `Ok(None)` if the
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/// selected resource is an ordinary 2D texture.
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///
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/// X360 cubemaps store the 6 faces back-to-back in the pixel section, each a
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/// full independently-tiled 2D surface whose stride is the tiled surface size
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/// rounded up to a 4 KiB subresource boundary (`kTextureSubresourceAlignmentBytes`).
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/// Faces are in D3D9 `D3DCUBEMAP_FACES` order: +X, -X, +Y, -Y, +Z, -Z.
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/// (Derived from xenia `texture_util.cc::GetGuestTextureLayout`; verified on
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/// `BG_Acheron`: `data_size == 6 × 0x400000` and all 6 faces decode cleanly.)
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pub fn cube_faces_from_xpr2(bytes: &[u8]) -> Result<Option<Cubemap>, TextureError> {
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use std::io::Cursor;
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let mut cur = Cursor::new(bytes);
|
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let header = Xpr2Header::read(&mut cur)?;
|
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let mut entries = Vec::new();
|
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for _ in 0..header.num_resources {
|
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entries.push(Xpr2ResourceEntry::read(&mut cur)?);
|
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}
|
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let want = std::env::var("XPR_RES_INDEX")
|
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.ok()
|
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.and_then(|v| v.trim().parse::<usize>().ok())
|
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.unwrap_or(0);
|
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let tex_entry = entries
|
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.iter()
|
||
.filter(|e| e.is_texture() || e.is_cubemap())
|
||
.nth(want)
|
||
.ok_or(TextureError::NoTextureFound)?;
|
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if !tex_entry.is_cubemap() {
|
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return Ok(None); // ordinary 2D texture — use `from_xpr2`
|
||
}
|
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|
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const DIR_BASE: usize = 0x10;
|
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let gpufc_base = tex_entry.data_offset as usize + DIR_BASE + 0x18;
|
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if bytes.len() < gpufc_base + 6 * 4 {
|
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return Err(TextureError::BufferTooSmall { needed: gpufc_base + 24, have: bytes.len() });
|
||
}
|
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let be_u32 = |o: usize| u32::from_be_bytes(bytes[o..o + 4].try_into().unwrap());
|
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let gpufc0 = be_u32(gpufc_base);
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||
let gpufc1 = be_u32(gpufc_base + 0x04);
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let gpufc2 = be_u32(gpufc_base + 0x08);
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|
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let fmt_code = (gpufc1 & 0x3F) as u8;
|
||
let format = X360TextureFormat::from_u8(fmt_code)
|
||
.ok_or(TextureError::UnsupportedFormat(fmt_code))?;
|
||
let endianness = ((gpufc1 >> 6) & 0x3) as u8;
|
||
let base_address = (gpufc1 & 0xFFFFF000) as usize;
|
||
let width = (gpufc2 & 0x1FFF) + 1;
|
||
let height = ((gpufc2 >> 13) & 0x1FFF) + 1;
|
||
let is_tiled = (gpufc0 >> 31) != 0;
|
||
|
||
let data_start = header.header_size as usize + base_address;
|
||
let stride = tiled_face_stride(width, height, format);
|
||
|
||
let mut faces = Vec::with_capacity(6);
|
||
for f in 0..6 {
|
||
let start = data_start + f * stride;
|
||
let raw = bytes
|
||
.get(start..)
|
||
.ok_or(TextureError::BufferTooSmall { needed: start + 1, have: bytes.len() })?;
|
||
faces.push(decode_surface(raw, width, height, format, is_tiled, endianness)?);
|
||
}
|
||
Ok(Some(Cubemap { width, height, format, faces }))
|
||
}
|
||
|
||
/// Parse a texture from already-known parameters + raw tiled data.
|
||
///
|
||
/// Use when you have reverse-engineered a container and extracted the
|
||
/// raw tiled bytes yourself.
|
||
pub fn from_raw_tiled(
|
||
tiled_data: &[u8],
|
||
width: u32,
|
||
height: u32,
|
||
format: X360TextureFormat,
|
||
) -> Result<Self, TextureError> {
|
||
let linear_data = detile(tiled_data, width, height, format)?;
|
||
Ok(X360Texture { width, height, format, mip_levels: 1, is_cubemap: false, data: linear_data })
|
||
}
|
||
}
|
||
|
||
/// Apply the Xenos texture endian swap in place, as byte permutations over the
|
||
/// data. Xbox 360 stores texture words big-endian; this converts them to the
|
||
/// PC-standard little-endian layout that BCn decoders and wgpu expect.
|
||
/// `endianness` is the fetch-constant `dword_1` bits[7:6]:
|
||
/// 0 = none, 1 = k8in16, 2 = k8in32, 3 = k16in32 (xenia `xenos.h` `Endian`).
|
||
pub fn apply_endian_swap(data: &mut [u8], endianness: u8) {
|
||
match endianness {
|
||
1 => {
|
||
// k8in16 — swap the two bytes of each 16-bit half.
|
||
for c in data.chunks_exact_mut(2) {
|
||
c.swap(0, 1);
|
||
}
|
||
}
|
||
2 => {
|
||
// k8in32 — reverse each 32-bit word.
|
||
for c in data.chunks_exact_mut(4) {
|
||
c.reverse();
|
||
}
|
||
}
|
||
3 => {
|
||
// k16in32 — swap the two 16-bit halves of each 32-bit word.
|
||
for c in data.chunks_exact_mut(4) {
|
||
c.swap(0, 2);
|
||
c.swap(1, 3);
|
||
}
|
||
}
|
||
_ => {} // kNone
|
||
}
|
||
}
|
||
|
||
/// De-tile (if tiled) + endian-correct one texture surface into linear PC
|
||
/// layout. Shared by `from_xpr2` (face 0) and `cube_faces_from_xpr2` (6 faces).
|
||
/// The `XPR_NO_DETILE` / `XPR_NO_ENDIAN` / `XPR_FORCE_ENDIAN` / `XPR_NO_BC_DWORD_SWAP`
|
||
/// debug knobs are honoured here so both paths behave identically.
|
||
fn decode_surface(
|
||
raw_data: &[u8],
|
||
width: u32,
|
||
height: u32,
|
||
format: X360TextureFormat,
|
||
is_tiled: bool,
|
||
endianness: u8,
|
||
) -> Result<Vec<u8>, TextureError> {
|
||
let force_linear = std::env::var("XPR_NO_DETILE").is_ok();
|
||
let mut linear_data = if is_tiled && !force_linear {
|
||
detile(raw_data, width, height, format)?
|
||
} else {
|
||
// Linear layout — copy only the mip-0 slice.
|
||
let block_size = format.block_size() as u32;
|
||
let bw = ((width + block_size - 1) / block_size).max(1);
|
||
let bh = ((height + block_size - 1) / block_size).max(1);
|
||
let needed = bw as usize * bh as usize * format.bytes_per_block();
|
||
if raw_data.len() < needed {
|
||
return Err(TextureError::BufferTooSmall { needed, have: raw_data.len() });
|
||
}
|
||
raw_data[..needed].to_vec()
|
||
};
|
||
|
||
// Undo the X360 word byte-swap so block/pixel data is PC little-endian.
|
||
let endianness = std::env::var("XPR_FORCE_ENDIAN")
|
||
.ok()
|
||
.and_then(|v| v.trim().parse::<u8>().ok())
|
||
.unwrap_or(endianness);
|
||
if std::env::var("XPR_NO_ENDIAN").is_err() {
|
||
apply_endian_swap(&mut linear_data, endianness);
|
||
}
|
||
|
||
// BC1 colour-block dword swap (see the long note where this was discovered):
|
||
// colour endpoints live in the high dword on X360; format-targeted so BC4/BC5
|
||
// (byte-indexed alpha/normal blocks) are left as endian-only.
|
||
if std::env::var("XPR_NO_BC_DWORD_SWAP").is_err() {
|
||
match format {
|
||
X360TextureFormat::Dxt1 => swap_bc_block_dwords(&mut linear_data),
|
||
X360TextureFormat::Dxt3 | X360TextureFormat::Dxt5 => {
|
||
for block in linear_data.chunks_exact_mut(16) {
|
||
swap_bc_block_dwords(&mut block[8..16]);
|
||
}
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
Ok(linear_data)
|
||
}
|
||
|
||
/// Byte stride between consecutive cubemap faces: the tiled surface size
|
||
/// (`pitch_aligned × height_aligned × bpb`, both padded to 32-block macro tiles)
|
||
/// rounded up to the 4 KiB subresource alignment (`kTextureSubresourceAlignmentBytes`).
|
||
fn tiled_face_stride(width: u32, height: u32, format: X360TextureFormat) -> usize {
|
||
let bs = format.block_size() as u32;
|
||
let bw = ((width + bs - 1) / bs).max(1);
|
||
let bh = ((height + bs - 1) / bs).max(1);
|
||
let pitch_aligned = align_up(bw, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS);
|
||
let height_aligned = align_up(bh, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS);
|
||
let surface = pitch_aligned as usize * height_aligned as usize * format.bytes_per_block();
|
||
(surface + 0xFFF) & !0xFFF
|
||
}
|
||
|
||
/// Swap the two 32-bit dwords within each 64-bit unit of `data`, in place.
|
||
///
|
||
/// Xbox 360 stores the BC1 *colour* block with its two 32-bit words in the
|
||
/// opposite order to the PC/DDS layout, putting the colour endpoints ahead of
|
||
/// the indices. Apply to a BC1 buffer (or the colour half of a BC2/BC3 block)
|
||
/// after the byte-level endian swap. Any trailing bytes that don't fill a full
|
||
/// 8-byte group are left untouched.
|
||
pub fn swap_bc_block_dwords(data: &mut [u8]) {
|
||
for unit in data.chunks_exact_mut(8) {
|
||
// [d0 d1 d2 d3 | d4 d5 d6 d7] → [d4 d5 d6 d7 | d0 d1 d2 d3]
|
||
let (lo, hi) = unit.split_at_mut(4);
|
||
lo.swap_with_slice(hi);
|
||
}
|
||
}
|
||
|
||
// ── Core de-tiling algorithm ──────────────────────────────────────────────────
|
||
|
||
/// Macro-tile side in blocks (Xenos tiles are 32×32 *blocks*, where a "block"
|
||
/// is one BCn 4×4 group or one uncompressed texel). `texture_address.h`
|
||
/// `kTextureTileWidthHeight` / `kMacroTileWidth`.
|
||
const MACRO_TILE_BLOCKS: u32 = 32;
|
||
/// Storage pitch/height alignment, in blocks (`kStoragePitchHeightAlignmentBlocks`).
|
||
const STORAGE_ALIGN_BLOCKS: u32 = 32;
|
||
|
||
#[inline]
|
||
fn align_up(v: u32, a: u32) -> u32 {
|
||
(v + a - 1) & !(a - 1)
|
||
}
|
||
|
||
/// Byte offset of block (x, y) within an Xbox 360 2D tiled surface.
|
||
///
|
||
/// Faithful port of xenia-canary `texture_address.h::Tiled2D` + `TiledCombine`
|
||
/// (documented Xenos hardware tiling — bank/pipe/macro-tile addressing, NOT a
|
||
/// plain Morton curve). `x`/`y` and `pitch_aligned` are in block units;
|
||
/// `bpb_log2` is log2(bytes-per-block). Returns a byte offset.
|
||
#[inline]
|
||
fn tiled_2d_offset(x: i32, y: i32, pitch_aligned: u32, bpb_log2: u32) -> i32 {
|
||
let outer_blocks = ((y >> 5) * (pitch_aligned >> 5) as i32 + (x >> 5)) << 6;
|
||
let inner_blocks = (((y >> 1) & 0b111) << 3) | (x & 0b111);
|
||
let outer_inner_bytes = (outer_blocks | inner_blocks) << bpb_log2;
|
||
let bank = (y >> 4) & 0b1;
|
||
let pipe = ((x >> 3) & 0b11) ^ (((y >> 3) & 0b1) << 1);
|
||
let y_lsb = y & 1;
|
||
// TiledCombine: splice bank/pipe/y_lsb bits into the byte address.
|
||
((y_lsb << 4) | (pipe << 6) | (bank << 11))
|
||
| (outer_inner_bytes & 0b1111)
|
||
| (((outer_inner_bytes >> 4) & 0b1) << 5)
|
||
| (((outer_inner_bytes >> 5) & 0b111) << 8)
|
||
| (outer_inner_bytes >> 8 << 12)
|
||
}
|
||
|
||
/// De-tile an Xbox 360 GPU texture (mip-0) from tiled to linear (row-major)
|
||
/// layout, using the exact Xenos address formula.
|
||
///
|
||
/// `src` must hold the tiled mip-0 surface (its storage pitch/height are
|
||
/// rounded up to 32 blocks, so it may be larger than the visible image). The
|
||
/// returned buffer is tightly packed linear block data (DDS layout for BCn).
|
||
pub fn detile(
|
||
src: &[u8],
|
||
width: u32,
|
||
height: u32,
|
||
format: X360TextureFormat,
|
||
) -> Result<Vec<u8>, TextureError> {
|
||
let block_size = format.block_size() as u32;
|
||
let bpb = format.bytes_per_block();
|
||
let bpb_log2 = (bpb as u32).trailing_zeros();
|
||
|
||
// Visible dimensions in blocks, and the padded storage pitch/height.
|
||
let blocks_wide = ((width + block_size - 1) / block_size).max(1);
|
||
let blocks_tall = ((height + block_size - 1) / block_size).max(1);
|
||
let pitch_aligned = align_up(blocks_wide, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS);
|
||
let height_aligned = align_up(blocks_tall, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS);
|
||
|
||
// The tiled surface occupies pitch_aligned × height_aligned blocks.
|
||
let src_needed = pitch_aligned as usize * height_aligned as usize * bpb;
|
||
if src.len() < src_needed {
|
||
return Err(TextureError::BufferTooSmall { needed: src_needed, have: src.len() });
|
||
}
|
||
|
||
let dst_len = blocks_wide as usize * blocks_tall as usize * bpb;
|
||
let mut dst = vec![0u8; dst_len];
|
||
|
||
for by in 0..blocks_tall {
|
||
for bx in 0..blocks_wide {
|
||
let src_offset = tiled_2d_offset(bx as i32, by as i32, pitch_aligned, bpb_log2) as usize;
|
||
let dst_offset = (by * blocks_wide + bx) as usize * bpb;
|
||
if src_offset + bpb <= src.len() && dst_offset + bpb <= dst.len() {
|
||
dst[dst_offset..dst_offset + bpb]
|
||
.copy_from_slice(&src[src_offset..src_offset + bpb]);
|
||
}
|
||
}
|
||
}
|
||
|
||
Ok(dst)
|
||
}
|
||
|
||
/// Decode a Morton (Z-order curve) index into (x, y) coordinates.
|
||
///
|
||
/// Morton encoding interleaves bits: index = …y2 x2 y1 x1 y0 x0
|
||
#[inline]
|
||
pub fn morton_decode(index: u32) -> (u32, u32) {
|
||
let x = compact_bits(index);
|
||
let y = compact_bits(index >> 1);
|
||
(x, y)
|
||
}
|
||
|
||
/// Extract every other bit and pack them into the low bits.
|
||
/// Used by `morton_decode` to de-interleave X and Y.
|
||
#[inline]
|
||
fn compact_bits(mut x: u32) -> u32 {
|
||
x &= 0x5555_5555; // keep even-position bits
|
||
x = (x ^ (x >> 1)) & 0x3333_3333;
|
||
x = (x ^ (x >> 2)) & 0x0f0f_0f0f;
|
||
x = (x ^ (x >> 4)) & 0x00ff_00ff;
|
||
x = (x ^ (x >> 8)) & 0x0000_ffff;
|
||
x
|
||
}
|
||
|
||
// ── Tests ────────────────────────────────────────────────────────────────────
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn morton_decode_corners() {
|
||
assert_eq!(morton_decode(0), (0, 0));
|
||
assert_eq!(morton_decode(1), (1, 0)); // bit 0 → x
|
||
assert_eq!(morton_decode(2), (0, 1)); // bit 1 → y
|
||
assert_eq!(morton_decode(3), (1, 1));
|
||
}
|
||
|
||
#[test]
|
||
fn tiled_offset_origin_is_zero() {
|
||
// Block (0,0) always maps to byte offset 0 for any pitch / bpb.
|
||
assert_eq!(tiled_2d_offset(0, 0, 32, 3), 0);
|
||
assert_eq!(tiled_2d_offset(0, 0, 64, 4), 0);
|
||
}
|
||
|
||
#[test]
|
||
fn detile_single_block_reads_offset_zero() {
|
||
// A 4×4 DXT1 texture = 1 visible block, but Xenos pads the tiled
|
||
// surface to 32×32 blocks (8192 bytes). Block (0,0) sits at offset 0,
|
||
// so the de-tiled output equals the first 8 source bytes.
|
||
let mut src = vec![0u8; 32 * 32 * 8];
|
||
src[..8].copy_from_slice(&[0xDE, 0xAD, 0xBE, 0xEF, 0x01, 0x02, 0x03, 0x04]);
|
||
let result = detile(&src, 4, 4, X360TextureFormat::Dxt1).unwrap();
|
||
assert_eq!(result, &src[..8]);
|
||
}
|
||
|
||
#[test]
|
||
fn swap_bc_dwords_swaps_each_64bit_half() {
|
||
// One 8-byte BC1 block: X360 stores it as [indices][endpoints]; the swap
|
||
// must move the endpoint dword to the front so BC decoders find it.
|
||
let mut one = vec![0, 1, 2, 3, 4, 5, 6, 7];
|
||
swap_bc_block_dwords(&mut one);
|
||
assert_eq!(one, vec![4, 5, 6, 7, 0, 1, 2, 3]);
|
||
|
||
// A 16-byte BC3 block = two independent 8-byte halves; each is swapped.
|
||
let mut two: Vec<u8> = (0..16).collect();
|
||
swap_bc_block_dwords(&mut two);
|
||
assert_eq!(
|
||
two,
|
||
vec![4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11]
|
||
);
|
||
|
||
// Applying it twice is the identity (it's its own inverse).
|
||
let mut back = two.clone();
|
||
swap_bc_block_dwords(&mut back);
|
||
assert_eq!(back, (0..16).collect::<Vec<u8>>());
|
||
}
|
||
|
||
#[test]
|
||
fn cubemap_face_stride_and_labels() {
|
||
// Acheron: 1024×1024 A8R8G8B8 → 1024*1024*4 = 4 MiB, already 4 KiB-aligned.
|
||
// Verified against the real file: data_size == 6 × 0x400000.
|
||
assert_eq!(
|
||
tiled_face_stride(1024, 1024, X360TextureFormat::A8R8G8B8),
|
||
0x400000
|
||
);
|
||
// A tiny surface still occupies a full 32×32-block tile, 4 KiB-aligned.
|
||
assert_eq!(tiled_face_stride(4, 4, X360TextureFormat::A8R8G8B8), 0x1000);
|
||
assert_eq!(Cubemap::face_label(0), "+X");
|
||
assert_eq!(Cubemap::face_label(2), "+Y");
|
||
assert_eq!(Cubemap::face_label(5), "-Z");
|
||
}
|
||
|
||
#[test]
|
||
fn x360_format_bytes_per_block() {
|
||
assert_eq!(X360TextureFormat::Dxt1.bytes_per_block(), 8);
|
||
assert_eq!(X360TextureFormat::Dxt5A.bytes_per_block(), 8);
|
||
assert_eq!(X360TextureFormat::Dxt5.bytes_per_block(), 16);
|
||
assert_eq!(X360TextureFormat::A8R8G8B8.bytes_per_block(), 4);
|
||
}
|
||
|
||
#[test]
|
||
fn format_from_u8_roundtrip() {
|
||
for code in [6u8, 7, 18, 19, 20, 49, 59] {
|
||
assert!(X360TextureFormat::from_u8(code).is_some(), "missing format {code}");
|
||
}
|
||
assert!(X360TextureFormat::from_u8(0x52).is_none(), "old D3DFORMAT 0x52 must not match");
|
||
}
|
||
}
|