New probe (axis_probe.py) decomposes every held input into all THREE rotation
components at once, instead of measuring one axis at a time through a non-forward
matrix row -- the flaw that once made roll and pitch produce identical numbers.
For previous rows (f,u,w): roll = atan2(u.w_old, u.u_old), and forward's rotation
toward each of the other two rows gives the remaining pair.
Stage 02, file pad, full deflection on exactly one channel at a time:
lx+ roll 209.8 b 0.9 c 10.1 deg/wall-s
ly+ roll 0.0 b 154.1 c 0.0
rx+ roll 0.0 b 0.0 c 0.0
ry+ roll 161.1 b 87.0 c 37.1
LB/RB all zero
What this supports: lx = ROLL, cleanly (~0 on both other channels), agreeing with
the independent roll measurement. ly drives ONE axis, cleanly.
What it does NOT support, and I am not claiming:
- WHICH axis ly drives. entities2 measures row 2 = forward against velocity, but
rows 0 and 1 are labelled up/right by the D3D convention rather than by
evidence, and yaw/pitch SWAP if that is wrong. Roll is immune (rotation of
either non-forward row in their shared plane is roll either way).
- anything about rx/ry/LB/RB. The run ended on GAME OVER: full-deflection spin in
a live combat mission gets the craft destroyed, and the only symptom is "0
player candidates" AFTERWARDS, so late rows may be post-death. rx+ reading all
zeros and ry+ reading mixed are exactly what a dying craft would produce.
So "yaw: no input found" is NOT resolved. Both gaps are now written into the
probe's header with what would fix them: a liveness check between inputs, and
pinning up-vs-right against world Y.
5.0 KiB
Executable File
5.0 KiB
Executable File