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Syplheed-Reborn/docs/re/script-runtime-probe.md
Sylpheed RE agent 67f3d621e6 re: the poke control PASSES -- writes reach the guest, hull is authoritative
Hammering settles what a single write could not: hull 0x44BB8000 (1500.0f),
944,387 writes of 1 over 15s, and afterwards the value HELD at 1 -- the game
stopped rewriting it. The screen left 'flight', the HUD is gone, the ship is
burning, and Natalie radios 'I've lost contact with Rhino 3!', the player's own
callsign. The game read the poked value and killed the player.

Established: writes to /dev/shm reach the running guest; hull at pos+0x154 is
authoritative, not a readout; and a single write loses a race against the game's
own continuous writes.

This upgrades two earlier results from inconclusive to genuine negatives. The
unit-record pokes were downgraded because I could not tell 'ignored' from 'never
arrived'. The write arrives -- and those pokes persisted untouched for 60s, so
the game genuinely saw state=4 and handle=0 on all three objective squadrons and
did nothing. That is real evidence the phase-1 condition coroutine is not polling
and its checks run only when a trigger starts them.

Withdrawn: last iteration's claim that the pilot's hull= is a different field or
scale. I read 1000.0f at pos+0x154 and inferred a mismatch with the logged 1500;
this run reads 1500.0f at the same offset. Same field, different value per run.
2026-08-25 17:48:47 +00:00

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# Reading the live script state — the real phase counter, and per-squadron liveness
Status: ✅ `ScriptMission` and `ScriptPhase` located in a running mission with no
debugger, validated arithmetically; ✅ the true phase ordinal read live;
🟡 the per-unit `state` encoding needs care.
This unblocks [mission-phase-membership](mission-phase-membership.md), which was
stuck because "38 enemies died" could not say whether the *right* ones did.
Chasing craft→squadron was the wrong angle: **the script VM already keeps that
table**, indexed by the `.ssb` symbol-table-2 index.
Tool: `tools/re-capture/squadron_state.py`.
## ✅ Locating the objects, without gdb
1. Find the **`.ssb` header** in guest memory — 20 bytes of version + code offset
+ the two symbol-table offsets, distinctive enough to hit once. For a Stage 02
run it sat at **`0xAB840010`**.
2. `code base = file base + header code offset` (`0x24`) → `0xAB840034`.
3. `[ScriptMission+24]` **is** that code base, so scan for a word equal to it.
4. **Validate arithmetically, not by eye:** `[ScriptMission+44]` must equal
`file base + symtab1 offset + 4`. Measured `0xAB874C94`; predicted
`0xAB840010 + 0x34C80 + 4 = 0xAB874C94`. Exact.
That check is what makes this trustworthy — the candidate is confirmed against a
number taken from the file on disc, not against "it looks like a pointer". A
second candidate that also pointed at the code base failed it and was discarded.
```
ScriptMission 0xBC7A2A20
+4 ScriptPhase* = 0xBE14DD80 +20 state = 1 ("phase running")
+24 code base = 0xAB840034 +28 pc = 0xAB84007C
+40 PHASE ORDINAL = 1 +44 symtab1 = 0xAB874C94 ✓
ScriptPhase 0xBE14DD80
+196 finished = 0 +244 symtab1 = 0xAB874C94 +324 unit array = 0xBC43B560
```
`ScriptPhase+324``+4` → an array of per-unit records. It holds **122
records — exactly the size of Stage 02's symbol table 2**, which is an
independent confirmation that the index space is the one the bytecode uses.
## ✅ The real phase counter reads 1 — the mirror was the wrong field
`[ScriptMission+40]` reads **1** in a phase-1 mission. The runtime mirror at
`[*(0x828F35F8)+236]`, which three earlier runs polled, reads **0** — because
`ChangePhase` is only posted once the ordinal exceeds 1.
So the mirror is not a phase readout at all in phase 1, and **`+40` is**. It is
reachable from `/dev/shm` with no debugger, which is what made three runs of
polling the wrong address avoidable in hindsight.
## ✅ PINNED: state 1 = not yet deployed, state 2 = active — and arrivals are real
Watching `[ScriptMission+40]` and the three objective squadrons together across a
live run (`data/phase-watch-s02.txt`):
```
[ 1.8s] phase=1 finished=0 active= 24 ADN110:1 ADN111:1 ADN112:1
[ 58.2s] phase=1 finished=0 active= 27 ADN110:1 ADN111:1 ADN112:1
[ 90.7s] phase=1 finished=0 active= 30 ADN110:1 ADN111:1 ADN112:1
[ 120.8s] phase=1 finished=0 active= 29 ADN110:1 ADN111:1 ADN112:1
[ 143.4s] phase=1 finished=0 active= 32 ADN110:2 ADN111:2 ADN112:2 <-- arrive
[ 223.3s] phase=1 finished=0 active= 35 ADN110:2 ADN111:2 ADN112:2
```
**All three flip 1 → 2 at ~143 s**, and the count of records in state 2 climbs
**24 → 35** over the same window. So for these squadrons **state 1 is
"not yet deployed", not "gone"** — the built-in table's shorthand
*"1/3/4 = gone/dead/invalid"* is incomplete, and reading `state != 2` as
"destroyed" would have been wrong in exactly the way flagged last iteration.
Good that it was flagged rather than assumed.
### ✅ This also answers a much older question: arrivals DO happen
[mission-arrival-watch](mission-arrival-watch.md) and the wave work recorded
**"0 confirmed arrivals"** after many runs, measured by watching the *craft*
population. The script's own unit table shows arrivals plainly: eleven more
records enter state 2 within four minutes, three of them the phase-1 objective
squadrons at a distinct moment.
The old negative was not wrong about what it measured — it was measuring the
wrong structure. Craft counts conflate deployment with attrition; the per-unit
state field does not.
⚠️ **Both runs of this experiment froze** — at ~70 s and ~253 s — so the window
above is all that was observed, and **no phase advance was reached**. The freeze
witness caught both immediately, which is the only reason the truncation is
visible rather than silently producing a flat line.
## 🟡 The per-unit `state` encoding is not what the summary implies
For the three phase-1 objective squadrons, early in a fresh mission:
```
ADN110 idx=1 obj=True state=1
ADN111 idx=2 obj=True state=1
ADN112 idx=5 obj=True state=1
records with state==2 (active): 27-29 of 122
```
The built-in table describes `+16` as *"2 = active; 1/3/4 = gone/dead/invalid"*.
But these three have a **live object pointer and state 1**, in a mission that has
barely started and where nothing has been shot. So either state 1 does not mean
"gone", or it means "not yet deployed" — **not settled**, and worth pinning
before any conclusion is drawn from it. Reading `state != 2` as "destroyed"
would be exactly the kind of plausible-but-wrong inference this corpus keeps
catching.
## What this makes possible
The decisive phase experiment is no longer blocked on attribution — and it has
now partly run: the arrival of the three objective squadrons is directly
observed. What is still missing is a run that survives long enough (no freeze)
for them to be **destroyed**, which is when `[ScriptMission+40]` should step to
2. Two attempts froze first.
`tools/re-capture/phase_watch.py` is the harness: it samples the real counter and
the watched squadrons together, witnesses the freeze every 60 s, and prints only
on change.
## ✅ 2026-08-25 — the bounded scan fixes the freeze, and the state machine is confirmed live
**The sweeps were the cost.** Bounding the pointer scan to `0xBC0000000xBD000000`
(with a full-sweep fallback) drops `find_mission` from a full ~371 MB walk to
**0.7 s**. The run then went **694 s with the probe attached and no freeze**,
against **3 of 3 frozen inside ~4 minutes** with the unbounded version. n=1, but
it is the first probe-attached run to survive past four minutes.
Full trace in `data/phase-watch-s02-full.txt`:
```
[ 0.7s] phase=1 finished=0 active=24 ADN110:1 ADN111:1 ADN112:1
[ 113.8s] phase=1 finished=0 active=33 ADN110:2 ADN111:2 ADN112:2 <- arrive
[ 191.0s] phase=1 finished=0 active=36
[ 433.0s] phase=1 finished=0 active=30 ADN110:2 ADN111:4 ADN112:2 <- ADN111 destroyed
[ 631.7s] phase=1 finished=0 active=27
[ 694.9s] phase=1 finished=1 active=27 <- phase ends
```
### ✅ State 4 = destroyed — a squadron death caught in the act
`ADN111` goes **2 → 4** at 433 s while the active count falls 36 → 27 over the
same window. Together with the earlier 1 → 2 arrival this pins three points of
the encoding: **1 = not yet deployed, 2 = active, 4 = destroyed**.
### ✅ The mission-over branch, observed exactly as disassembled
The phase ended at 694.9 s, but **the ordinal did not advance** — and the reason
is the branch [mission-phase-advance](../mission-phase-advance.md) read out of
`sub_82260710`:
```
if ([phase+300] == 2) post 994 ; state = 0 ; MISSION OVER
else state = 5 ; [mission+40] += 1 NEXT PHASE
```
Measured at the end of the run:
| field | value | meaning |
|---|---|---|
| `[phase+300]` | **2** | last-phase flag set (built-in 39) |
| `[mission+20]` | **0** | the mission-over state |
| `[phase+196]` | **1** | phase finished |
| `[mission+40]` | **1** | ordinal unchanged — correct for this branch |
Every field matches the disassembled branch, on the live oracle. **The static
reading of the phase state machine is confirmed** — for the mission-over half.
### 🔴 This was a LOSS, not a phase clear
`screen_id` shows the `GAME OVER` frame, the escort was down to **35.7 %**, and
the pilot logged `DEAD` at 676 s. So a lose path ran built-in 39
(`MARK_LAST_PHASE`) and then `END_PHASE`, which is why the mission ended instead
of advancing.
**Two of the three objective squadrons were still alive** (`ADN110` and `ADN112`
at state 2), so this says nothing about whether destroying all three clears
phase 1 — that prediction is **still untested**. What it does establish is that
the `else` branch is the only way to reach phase 2, and it requires
`[phase+300] != 2` at the moment the phase ends.
**Still not observed: a phase ADVANCE.** Five attempts. The obstacle is no longer
the freeze or the instrument — it is keeping the escort alive long enough to win.
## 🔴 2026-08-25 — the "win the mission" route is not converging
Two more attempts, and the honest summary is that flying to a phase *clear* is
the expensive way to test the prediction.
**The pilot's gun-fire rate is 1.6 %** — 81 fire frames in 4986 samples — but
that is *not* the blocker it looks like. The nose gun is Power 15 unguided; the
main mount is Power 200 **guided**, and the pilot fired ~70 missiles in ~500 s.
The damage is coming from missiles, and `fire=` in the log only tracks the gun.
Worth writing down because the log invites the wrong conclusion.
**`SYLPH_KILL_TURRETS=1` made things worse, not better.** The idea was to align
DEFEND with the objective by letting it kill turrets attacking the escort.
Measured: **3387 of 11112 samples (30 %) chased a target more than 20 000 units
away** — turrets are static and spread across the map, so the pilot commits to
distant ones and stops defending anything. The escort still fell to 48.5 %, and
**no additional objective squadron died**. Refuted as an improvement.
**Both runs ended the same way as before:** `ADN111` destroyed (again — it is
evidently the one closest to the action), `ADN110` and `ADN112` untouched at
state 2, no phase advance. **Six attempts now.**
### 🟡 The bounded scan delays freezes but does not remove them
| bounded-scan run | outcome |
|---|---|
| 1 | clean to 694 s, ended by the mission's own lose branch |
| 2 | **froze at ~682 s** |
Against 3-of-3 frozen inside ~4 minutes with the unbounded sweep, that is still a
large improvement — but "the sweeps were the cause" is too strong. They were *a*
cost; something else also freezes runs at ~11 minutes.
### The cheaper experiment to run instead
Stop trying to win. The prediction is that `finished` goes to 1 with
`[phase+300] != 2` when ADN110/111/112 all reach state 4. Guest memory is
writable (`tools/re-capture/gpoke.py`), so **set the two surviving squadrons'
`+16` to 4 directly and watch whether the phase ends and the ordinal steps to
2.** That tests the condition in seconds rather than fighting a mission the
autopilot is not good enough to win, and a wrong answer is as informative as a
right one — if nothing happens, the condition is not what the bytecode reading
says.
## 🔴 2026-08-25 — poking all three squadrons to "destroyed" does NOT end the phase
The direct test, run instead of a seventh attempt at winning. All three
objective squadrons were live (state 2) when the poke went in.
```
ADN110 rec=0xBCA48BC0 +4=0x0000001A +16=2
ADN111 rec=0xBCA48C60 +4=0x0000001B +16=2
ADN112 rec=0xBCA48D00 +4=0x0000001C +16=2
STICK TEST on ADN110 +16: was=2 wrote=4 after2s=4 -> STICKS
poked all 3
[+ 5s .. +60s] phase=1 finished=0 states={ADN110:4, ADN111:4, ADN112:4}
```
**The write sticks — and nothing happens.** Sixty seconds with all three reading
state 4 (the value a naturally-destroyed squadron takes, measured earlier on
ADN111), and `[ScriptPhase+196]` stayed 0 and the ordinal stayed 1.
**So "phase 1 clears when ADN110/111/112 are destroyed" is not confirmed, and
the simplest form of it is refuted.** The bytecode reading — three `unit_state`
polls then `set_flag(8)` — is solid; what does not follow is that flipping this
field is equivalent to the kill.
### 🟡 Why it probably did nothing: the poll was not running
That the poke **persisted for 60 s** is itself the clue. Built-in 69 is
documented as *normalising* `+16` when it polls, so if the condition coroutine
were running its `unit_state` polls, it should have overwritten the value within
a frame. It did not — which points at the condition being evaluated **only when
a trigger fires**, not on every frame. Poking state without firing the trigger
changes a value nobody reads.
### 🔴 The per-unit record layout is not what the built-in summary says
Dumping `ADN110`'s record contradicts *"+4 live object (NULL = absent)"*:
```
+0 = 2 +12 = 0x42480000 (50.0f) +20 = 9
+4 = 26 +16 = 4 (state) +128 = 0x3F733333 (0.95f)
```
`+4` is **26/27/28 for the three squadrons — small consecutive integers, not
pointers** (an undeployed squadron, `ADN201`, has `+4 = 0` and `+16 = 0`). And
**`+20 = 9` is exactly these squadrons' member count `n`**, which the roster
gives independently — so the record is per-squadron and carries its strength.
Earlier readings printed `obj=yes` because the probe tested that word for
non-zero, not for pointer-ness. That is a reporting bug in my own tool, and it
made a small index look like a live object.
**Not settled:** what `+4` indexes (a route or symtab-1 index is the obvious
guess, given the values), and how to make the condition actually re-evaluate.
Firing the trigger — built-in 100 pushes onto `[phase+272]` — is the next thing
to look at.
## 🔴 The corrected poke (`rec+4 = 0`) also does nothing — and I have no positive control
Built-in 69 reads `rec+4`, not `rec+16` (see
[isl-builtins](structures/isl-builtins.md)), so the corrected simulation of
"this squadron is gone" is `rec+4 = 0`, which takes the handler's documented
early exit. Ran it with all three squadrons active:
```
STICK TEST on ADN110 +4: was=26 wrote=0 after2s=0 -> STICKS
poked all 3
[+5s .. +60s] phase=1 finished=0 states={ADN110:2, ADN111:2, ADN112:2}
```
**No phase end, and `+16` never changed either** — it stayed 2 for a full minute
while the handle it is supposedly derived from read zero.
### 🟡 The leading explanation: the condition coroutine is not running
Both pokes persist untouched, and nothing recomputes `+16`. If the phase-1
condition were polling `unit_state` on these squadrons each frame, one of these
writes should have provoked *something*. The consistent reading is that the
polls at `0xF524` live in a coroutine that **only runs when a trigger starts
it** (built-in 1 `start_coroutine`, fed from the queue at `[phase+272]`), so
changing unit state without firing the trigger changes data nobody is reading.
### 🔴 The gap in this method: no positive control
Two pokes have now produced no observable effect, and **I cannot distinguish
"the game ignored the write" from "the write never reached the game"**. The
stick test only proves the value persisted *in the shared-memory file* — it does
not prove Canary's guest sees it.
That is a real hole, and it should have been closed before drawing conclusions
from a null result. **The control to run first: poke something with a visible
effect** — the player's hull, or a HUD counter — and confirm the change appears
on screen. Until that passes, every "poking X did nothing" here is unfalsifiable
rather than informative, and the two null results above must be read as
*inconclusive*, not as evidence about the condition.
**What still stands** from these runs is only what was *observed*, not poked:
the arrival transitions, the destruction of ADN111, and the mission-over branch.
## 🟡 The positive control ran — and is still inconclusive
`tools/re-capture/poke_control.sh` (self-retrying; **succeeded on attempt 1**, no
freeze) poked the player's hull at `position + 0x154` to `1`, on the theory that
the game visibly reacts to a dead player.
```
hull before: 0x447A0000 (= 1000.0f)
poke 0x447A0000 -> 0x00000001 OK
hull after : 0x447A0000 (12 s later -- the game put it back)
screen before: flight screen after: flight
```
**What it establishes:** the hull word is **continuously rewritten by the game**,
so a poke there cannot persist — unlike the unit-record fields, which held our
value for 60 s untouched. That asymmetry is itself informative: it separates
fields the game actively maintains from fields nobody is writing.
**Why it is still not a control.** I looked for a visible reaction and found a
red `WARNING` banner in the after-frame — but the before-frame already shows
`MISSILE ALERT`, i.e. the ship was under attack in both. **The banner is not
attributable to the poke**, and I am not going to count it. A value being
overwritten proves the game writes that address; it does not prove the game
*read* ours.
**New fact, and a correction:** hull at `pos + 0x154` reads `0x447A0000` — a
**float, 1000.0** — not the `1500` the pilot logs. The pilot's `hull=` is a
different field or scale, and the two should not be conflated.
### The refinement that would settle it
Poke in a **tight loop** for several seconds so the value is low whenever the
game samples it, rather than once between two of its own writes. If hull is
authoritative, the ship dies and the screen goes to `GAME OVER` — unambiguous. If
it survives a sustained low hull, the field is a readout and the authoritative
copy is elsewhere. Either answer is worth having.
**The self-retrying harness works** and is the reusable part of this
iteration: boot → verify animating → locate → act, with a freeze at any step
costing one retry instead of a whole iteration.
## ✅ THE CONTROL PASSES — pokes reach the guest, and hull is authoritative
Hammering the write instead of doing it once settles it:
```
hull before: 0x44BB8000 (= 1500.0f)
hammered hull=1 for 15 s -- 944,387 writes
hull after : 0x00000001 (the game STOPPED rewriting it)
screen: flight -> other
```
The after-frame (`captures/poke-control-kill.png`) shows the **flight HUD gone**,
the ship trailing fire, and a radio line: **"I've lost contact with Rhino 3!"** —
Rhino 3 being the player's own callsign. **The game read the poked value and
killed the player.**
So, established:
* **Writes to `/dev/shm/xenia_memory_*` do reach the running guest.** The
plumbing works.
* **Hull at `player position + 0x154` is authoritative**, not a readout.
* **A single write loses a race** — the game rewrites hull continuously, so one
poke lands between two of its own writes. Hammering wins; 15 s was ample.
### ✅ This upgrades two earlier "inconclusive" results to genuine negatives
The poke experiments on the unit records were downgraded to inconclusive because
I could not tell "the game ignored it" from "the write never arrived". **The
write arrives.** And those pokes *persisted untouched for 60 s* — nothing
overwrote them — so the game genuinely saw `state = 4` and `handle = 0` on all
three objective squadrons and **did nothing**.
That is now real evidence for the standing explanation: the phase-1 condition
coroutine **is not polling** during ordinary flight, and the polls at `0xF524`
run only when a trigger starts them.
### 🔴 Withdrawn: "the pilot's `hull=` is a different field"
Last iteration I read `0x447A0000` (1000.0f) at `pos + 0x154` and concluded it
could not be the `1500` the pilot logs. **Wrong.** This run reads
`0x44BB8000` = **1500.0f** at the same offset. It is the same field; the value
simply differs between runs (craft or loadout). The "different field or scale"
note is retracted.