Same technique as the weapon tables -- field names are literal, so a field-shape search over 190782 records finds the carriers. Generic (394 per pak, 110 field names, 178 distinct IDs) is the unit datasheet: HP, ShieldRatio, DefencePoint, AttackCraft/VesselPoint, the five Resistance* terms, Size_X/Y/Z + radius, RadarRange 10000, FCSRange 8500, MountedFCS, MountedShieldGenerator, Score/Damage/Mass, NozzleCount with per-nozzle FX, and Model rou_e006 -- which ties the sheet to the mesh names the corpus already decodes. Maneuver (114) is the AI flight model: MaximumVelocity 1200, CruisingVelocity 700, Acceleration 600, Deceleration 400, SideThrustAcceleration 1000, Turn_AngularVelocity 180, MaximumBank_Normal 60, per-axis DragFactor 3.0, afterburner and reverse-thrust factors, plus nine named manoeuvres each with its own timing/ratio/length bounds and AA_/AV_ rate pairs. This is the static source for what flight-speed-law.md measured at runtime. Corrects a guess in the same pass: HP_CLASS/HP_ID are not ship stats -- they sit on records named for wingmen and ship classes alongside HPGauge/RadarCursorType, i.e. a HUD gauge binding table. New structure doc + artefact; ISL artefacts byte-identical.
101 lines
4.2 KiB
Markdown
101 lines
4.2 KiB
Markdown
# ✅ The STATIC unit datasheet and AI flight model — `Generic`, `Maneuver`, `Effect`
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Found the same way as the weapon tables: **IDXD field names are literal strings in
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the pool**, so a field-shape search over all 190 782 records finds the carriers
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without guessing a filename. This is the static source for what the corpus had
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only measured at runtime — [flight-speed-law](../flight-speed-law.md),
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[flight-controls-runtime](../flight-controls-runtime.md),
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[unit-struct-runtime](unit-struct-runtime.md).
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| record | per pak | field names | distinct `ID`s |
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|---|---|---|---|
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| `Generic` | **394** | **110** | 178 |
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| `Maneuver` | **114** | 101 | — |
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| `Effect` | **114** | 9 | — |
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Repeated identically in every per-language `GP_MAIN_GAME_*.pak`. A unit's
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`Generic`, `Maneuver` and `Effect` share a pak entry.
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⚠️ `Generic` is the game's own record name, not a placeholder — it is also one of
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the 65 section names in `data/config-keys.txt`.
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## `Generic` — the unit datasheet
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Sample `UN_e006_ADAN_Vindicator_MargrasF`:
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```
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ID / Name / Type Craft / UncertainName Craft
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HP 6400.0 ShieldRatio 1.0 DefencePoint 0.0004
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AttackCraftPoint 1.0 AttackVesselPoint 0.001
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ResistanceToShell 0.1 ResistanceToExplosion 0.5 ResistanceToOptics 0.8
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ResistanceToPlayer 1.0 ResistanceParalyze 0.99
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Size_X/Y/Z 12.0 / 5.0 / 30.0 Size_Radius 15.0
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RadarRange 10000.0 FCSRange 8500.0
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MountedFCS No MountedShieldGenerator Yes
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ScorePoint 4000 DamageScore 640 MassScore 30
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HQRatio 1.0 ThrusterRatio 1.0 IsDestructible Yes
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Model rou_e006 CollisionModel Color_R/G/B 1.0 / 0.5 / 0.1
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NozzleCount 3 + per-nozzle Jet / AfterBurner / ReverseThruster / Contrail
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Fx model & frame names, NozzleSpec_00N
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```
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🔑 **`Model rou_e006` ties the datasheet straight to the mesh names the corpus
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already decodes**, and `Size_*` / `RadarRange` / `FCSRange` are in the corpus's
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**1 metre** world unit — a 10 km radar, an 8.5 km fire-control range, a 12 × 5 ×
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30 m craft.
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## `Maneuver` — the AI flight model
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The single richest find for the port. Sample, same unit:
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```
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MaximumVelocity 1200 MinimumVelocity 100.0 CruisingVelocity 700
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Acceleration 600 Deceleration 400
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SideThrustAcceleration 1000.0 SideThrustVelocity_Max 1000.0
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Turn_AngularVelocity 180.0 MaximumBank_Normal 60.0
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YawDragFactor / RollDragFactor / PitchDragFactor 3.0
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DragFactorThreshold 0.5
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ArterBurner_Vc 2.5 ArterBurner_Acc 2.0 (the game's own spelling)
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ReverseThrust_Vc -0.5 ReverseThrust_Acc 2.0
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UsingChaffRatio 0.5 HomingResistAdjustment 0.8
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```
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and a set of **named manoeuvres**, each a Yes/No switch plus its own timing,
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ratio and length bounds:
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```
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TurnAttack + _CutoffRatio _DoubleRatio _DoubleTimeMin/Max
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TurnAway + _Time_Minimum/Maximum
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BarrelRoll + _CountMinimum/Maximum _Radius _Time
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SideRoll + _Time _Length
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Slalom + _CutoffRatio _TurnCount_Min/Max
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Through + _Angle/Length Minimum/Maximum _Time1/2 Min/Max _CutoffRatio
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HoldPosition + _MinimumTime _MaximumTime _CancelTime _CutoffRatio
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_BackRatio _SideRatio _LengthMin/Max
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SolidCutoff + _LengthMin/Max _Ratio
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BoostAway + _Time_Minimum/Maximum
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CutoffTimeMin/Max
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AA_* and AV_* Pitch/Yaw/Roll Min/Max pairs
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```
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🟡 The `AA_` / `AV_` prefixes pair with `AttackCraftPoint` / `AttackVesselPoint`,
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so *anti-air* vs *anti-vessel* rate limits is the obvious reading — **not
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adopted**, nothing here shows the selection.
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## `Effect`
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`ShieldHitEffectName`, `ShieldRecoverEffectName`, `Effect_Paralyze`, plus
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`JumpIn` / `JumpOut` / `FadeIn` / `FadeOut` slots.
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## 🟡 Not settled
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* No cross-check against the runtime captures — this locates and reads the
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tables; it does not reconcile them field by field.
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* `HP_CLASS` / `HP_ID` turned out **not** to be ship stats: they sit on records
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named for wingmen and ship classes (`CARL`, `ELLEN`, `SANDRA`, `ACROPOLIS`,
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`Carrier_TCAF1`, `NP_Facility`, …), 120–144 instances each, alongside
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`HPGauge` / `HPGaugeSub` / `RadarCursorType` on the `ObjectiveMarker_*` and
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`TutorialMarker_*` records — a **HUD gauge binding table**, not a datasheet.
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* 178 distinct `Generic` IDs against 394 records per pak — the surplus is
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unexplained here.
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