Canary backs the whole guest address space with one shared-memory file, so the game's RAM is readable from the host while it runs -- no debugger, no emulator patch. That turns the parked Route-B question (fields the IDXD omits because they sit at their default) from "unreachable" into a table lookup. gmem.py maps guest VAs into /dev/shm/xenia_memory_* via Xenia's fixed table and searches only the allocated extents, so a full-RAM scan is ~0.2 s. weapon_runtime.py finds the parsed objects by scanning for their vtable, then *solves* the struct layout instead of guessing it: every (field, offset, encoding) triple is scored against the disc records, and a binding is accepted only with zero contradictions -- and marked confirmed only when >=10 records agree on >=3 distinct values, because a field whose samples are all one number matches any offset holding that constant. Result: Weapon (0xc0) and Shell (0x200) mapped, 4393 values the disc does not carry, for all 126 weapons at 5 % save progress. Cross-checks hold -- the Arsenal DATA SHEET read 4 for wep_05/wep_60 Max. Lock Ons and the memory read agrees; the in-flight HUD's 06000/00300 match LoadingCount; all 252 objects are byte-identical across a screen change, so this is definition data, not state. Two findings fell out: `IsCharging = Yes` switches LoadingCount and TriggerShotCount to float32 (it partitions the 8 float-encoded records exactly), and two .tbl entries declare Shell_TCAF_Ship_AAGun with conflicting Power -- the runtime keeps the one that omits it. Where the defaulted values *come from* (the IDXD's undecoded binary node region vs code defaults) is not settled here; they vary per weapon, so they are not one constructor constant. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
295 lines
15 KiB
Markdown
295 lines
15 KiB
Markdown
# Runtime `Weapon` / `Shell` structs — read from live guest memory
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**Confidence: ✅ CONFIRMED** for the fields marked ✅ below (each binding is
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reproduced by 10–125 independent disc records with **zero** contradictions);
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🟡 for the thin ones. Captured 2026-07-29 from Xenia Canary running the retail
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disc, save slot 01 (Stage 02, 5 % progress), READY ROOM and ARSENAL.
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## Why this exists
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`weapon\Weapon_*.tbl` is an [IDXD](../INDEX.md) record whose string pool **omits
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every field left at its default**. That parked a long list of stats as
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unreadable — the `…Ratio` / `…Count` family, `Power`, `MaximumRange`. The
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[Arsenal DATA SHEET route](../weapon-datasheet-runtime.md) recovered a few of
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them but only as letter buckets (Range/Damage as `A`…`E`), and only for the 9
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weapons unlocked at 5 % progress.
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This reads the values **directly out of the running game's memory** instead.
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All 126 weapons, all fields, exact numbers, in one pass — and it needs no story
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progress, because the definitions are parsed at load time whether or not the
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player has unlocked the weapon.
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## The lever: Canary maps guest RAM into `/dev/shm`
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Xenia Canary backs the entire guest address space with one shared-memory file,
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`/dev/shm/xenia_memory_<id>`. It is a plain file: **the guest's RAM is readable
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from the host with `open`/`seek`/`read`, live, no debugger and no emulator
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patch.** Guest VAs map into it through Xenia's fixed table (`memory.cc`), which
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[`tools/re-capture/gmem.py`](../../../tools/re-capture/gmem.py) implements:
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```bash
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python3 tools/re-capture/gmem.py find "Weapon_DSaber_P_wep_01" # search all of RAM
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python3 tools/re-capture/gmem.py words 0xbccce500 48 # dump as BE u32/f32
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```
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The file is sparse (~212 MB resident of 4.5 GB), and the scan uses
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`SEEK_DATA`/`SEEK_HOLE`, so a full-RAM search costs ~0.2 s.
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## Finding the objects
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1. The title's **schema field-name pool** is in the XEX at `0x82086a30`, in
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declaration order: `EnumWeapon`, type `Weapon` (`ID`, `Name`, `TargetType`,
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… `CartridgeModelName`), then type `Shell` (`ID`, `Name`, `MovementType`, …
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`Explosion_MaxDamageRadius`). This is exactly the on-disc field order. No
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pointer to these strings exists anywhere in RAM — PPC builds the addresses
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with `lis`/`ori` immediate pairs — so the schema descriptor cannot be found
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by pointer-chasing; the layout has to be solved instead (below).
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2. Each parsed record becomes **two C++ objects**, a `Weapon` and its `Shell`,
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each in its own contiguous array, each identified by its **vtable pointer**:
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| class | vtable VA | stride | count |
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|-------|-----------|--------|-------|
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| `Weapon` | `0x820af548` | `0xc0` | 126 |
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| `Shell` | `0x820af58c` | `0x200` | 126 |
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The vtable VAs are static (XEX `.data`); the array base addresses are heap
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and are **not** assumed — the tool locates every object by scanning RAM for
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the vtable word.
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3. Object `+0x04` points at a 0x40-byte **name record**; the ID string sits at
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`+0x10` inside it. That is what keys each object back to its disc record.
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`Weapon` ↔ `Shell` pairing is by ID (`Weapon_X` ↔ `Shell_X`) — the two arrays
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are in **different orders**, so index-pairing would be wrong.
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## Solving the layout (the part that makes this evidence, not guesswork)
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[`tools/re-capture/weapon_runtime.py`](../../../tools/re-capture/weapon_runtime.py)
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brute-forces every `(field, byte offset, encoding)` triple and scores it against
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the disc: how many records does this offset *reproduce*, and how many does it
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*contradict*? A binding is accepted only with **zero contradictions**, and is
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marked ✅ only when ≥10 records agree on ≥3 distinct values.
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That threshold matters: a field whose disc samples are all the same number
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matches any offset holding that constant, so agreement count alone is not
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evidence — the number of **distinct** values pinned down is. Two fields landing
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on one offset is impossible in a real struct, so collisions are resolved to the
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better-evidenced field and the loser is reported as unsolved. Bindings that
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contradict more than 20 % of their samples are discarded outright rather than
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reported on their agreeing subset.
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Encodings found: `f32`, `u32`, `deg` (**angles are stored in radians**;
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`SprayAngle`, `AngularVelocity` and `SplitCone` are degrees on disc), and `cnt`
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— see the next section.
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### `IsCharging` switches the counter encoding ✅
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`LoadingCount` and `TriggerShotCount` at `+0x28` / `+0x44` are **int32 on 118
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records and float32 on 8**. The 8 are exactly the records with
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`IsCharging = Yes` — an exact partition, found by testing every disc field/value
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pair against the float-encoded set. A charging weapon drains its magazine
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continuously, so its counter needs a fraction.
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Any reimplementation must branch on `IsCharging` when reading these two fields;
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reading them as int unconditionally yields `1125515264` instead of `150`.
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## Struct maps
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See [`docs/re/captures/weapon-runtime-fields.csv`](../captures/weapon-runtime-fields.csv)
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for the full machine-readable table — 7 182 rows, every confirmed field × every
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one of the 126 records, tagged `disc` or `defaulted-on-disc`. **4 393 of those
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values were not readable from the disc at all.**
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### `Weapon` (`0xc0` bytes)
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| offset | enc | field | agree | distinct | conf |
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|--------|-----|-------|------:|---------:|------|
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| `+0x010` | u32 | `ReticleType` | 62 | 13 | ✅ |
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| `+0x01c` | u32 | `SpecialWeaponType` | 73 | 6 | ✅ |
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| `+0x028` | cnt | `LoadingCount` | 121 | 33 | ✅ |
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| `+0x02c` | f32 | `Interval` | 125 | 28 | ✅ |
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| `+0x030` | f32 | `ReadyInterval` | 120 | 10 | ✅ |
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| `+0x034` | f32 | `Heating` | 114 | 30 | ✅ |
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| `+0x038` | f32 | `Cooling` | 106 | 21 | ✅ |
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| `+0x03c` | f32 | `Mass` | 122 | 42 | ✅ |
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| `+0x040` | f32 | `HitRatio` | 102 | 5 | ✅ |
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| `+0x044` | cnt | `TriggerShotCount` | 114 | 17 | ✅ |
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| `+0x048` | f32 | `TriggerShotInterval` | 99 | 11 | ✅ |
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| `+0x050` | deg | `SprayAngle` | 96 | 17 | ✅ |
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| `+0x06c` | f32 | `LockIntervalSingle` | 61 | 9 | ✅ |
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| `+0x070` | f32 | `LockIntervalMulti` | 28 | 9 | ✅ |
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| `+0x09c` | f32 | `MaximumCharging` | 3 | 3 | 🟡 |
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Also identified structurally, not by the solver: `+0x00` vtable, `+0x04` name
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record, `+0x0c` `TargetType` as a bitmask (`Vessel|Craft|Structure` = 7),
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`+0x14`/`+0x18` name hashes, `+0x7c`/`+0x80` muzzle-flash FX name record + hash.
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Unsolved (no consistent offset): `Cracker_ShotInterval`, `Cracker_SubShotCount`,
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`MinimumCharging`, `MultiTargetCount`.
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### `Shell` (`0x200` bytes)
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| offset | enc | field | agree | distinct | conf |
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|--------|-----|-------|------:|---------:|------|
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| `+0x00c` | cnt | `DeleteFadeSpeed` | 39 | 2 | 🟡 |
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| `+0x010` | cnt | `GuidanceType` | 9 | 4 | 🟡 |
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| `+0x014` | cnt | `SpiralType` | 3 | 1 | 🟡 |
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| `+0x020` | f32 | `Length` | 107 | 3 | ✅ |
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| `+0x024` | f32 | `Volume` | 19 | 3 | ✅ |
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| `+0x028` | f32 | `ShellMass` | 110 | 34 | ✅ |
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| `+0x03c` | f32 | `HP` | 28 | 2 | 🟡 |
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| `+0x040` | f32 | `LifeTime` | 94 | 43 | ✅ |
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| `+0x044` | f32 | `FadeInTime` | 13 | 2 | 🟡 |
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| `+0x048` | f32 | `FadeOutTime` | 7 | 1 | 🟡 |
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| `+0x04c` | f32 | `Velocity` | 106 | 15 | ✅ |
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| `+0x050` | f32 | `MinimumVelocity` | 11 | 2 | 🟡 |
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| `+0x054` | f32 | `MaximumVelocity` | 29 | 7 | ✅ |
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| `+0x058` | deg | `AngularVelocity` | 49 | 19 | ✅ |
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| `+0x05c` | f32 | `Acceleration` | 9 | 4 | 🟡 |
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| `+0x064` | f32 | `BeginGuidanceTimeAdjust` | 24 | 2 | 🟡 |
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| `+0x068` | f32 | `EndGuidanceTime` | 19 | 4 | ✅ |
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| `+0x070` | f32 | `Spiral_BeginTime` | 2 | 2 | 🟡 |
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| `+0x074` | f32 | `Spiral_BeginTimeAdjust` | 25 | 2 | 🟡 |
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| `+0x08c` | f32 | `MinimumRange` | 43 | 7 | ✅ |
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| `+0x090` | f32 | `MaximumRange` | 117 | 21 | ✅ |
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| `+0x0a0` | f32 | `Color_R` | 18 | 4 | ✅ |
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| `+0x0a4` | f32 | `Color_G` | 121 | 3 | ✅ |
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| `+0x0a8` | f32 | `Color_B` | 100 | 2 | 🟡 |
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| `+0x0b4` | f32 | `Radius` | 89 | 10 | ✅ |
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| `+0x0b8` | f32 | `Power` | 101 | 37 | ✅ |
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| `+0x0bc` | f32 | `FailedDamageRatio` | 2 | 2 | 🟡 |
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| `+0x0c0` | f32 | `PlayerLaserPower` | 11 | 6 | ✅ |
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| `+0x0fc` | f32 | `ChaffResistRatio` | 24 | 1 | 🟡 |
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| `+0x104` | f32 | `ChargingSizeRatio` | 3 | 1 | 🟡 |
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| `+0x10c` | f32 | `SphereRadiusBegin` | 9 | 6 | 🟡 |
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| `+0x110` | f32 | `SphereRadiusTurn` | 9 | 8 | 🟡 |
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| `+0x114` | f32 | `SphereRadiusEnd` | 10 | 8 | ✅ |
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| `+0x118` | f32 | `ExplosionTurnTime` | 3 | 2 | 🟡 |
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| `+0x11c` | f32 | `ExplosionLifeTime` | 7 | 6 | 🟡 |
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| `+0x120` | f32 | `ExplosionDamage_Maximum` | 4 | 4 | 🟡 |
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| `+0x124` | f32 | `ExplosionDamage_OuterEdge` | 8 | 6 | 🟡 |
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| `+0x128` | f32 | `Explosion_MaxDamageRadius` | 8 | 3 | 🟡 |
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| `+0x130` | f32 | `SplitTime_Maximum` | 2 | 2 | 🟡 |
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| `+0x134` | deg | `SplitCone` | 2 | 2 | 🟡 |
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| `+0x148` | cnt | `NodeCount` | 39 | 4 | ✅ |
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| `+0x164` | f32 | `Deceleration` | 9 | 2 | 🟡 |
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Unsolved: `BeginGuidanceTime`, `EndGuidanceTimeAdjust`, `Spiral_EndTime`,
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`SplitTime_Minimum`, `StartingVelocity`, `Straight1Type`, `st1_df_pitch`,
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`pitch0`, and the `sp_qu_*` / `sp_sp_*` / `sp_zg_*` spiral-motion family. Those
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are declared by too few records (or by none that the solver could separate) —
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they need a state where the shells are actually in flight.
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## The answer to the parked Route-B question
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Player-weapon fields that are **defaulted on disc**, now read exactly (`·` = the
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disc carries the value already):
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| wep | LoadingCount | TriggerShotCount | MaximumRange | Power | Heating | Cooling | ReadyInterval | HitRatio | SprayAngle |
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|---|---|---|---|---|---|---|---|---|---|
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| 01 | · | **1** | · | · | · | · | · | · | · |
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| 02 | · | · | · | **100** | · | · | · | **1** | · |
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| 03 | · | · | · | · | · | · | · | · | **1** |
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| 05 | · | **4** | · | · | · | · | · | · | · |
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| 08 | · | · | · | · | · | · | · | **1** | · |
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| 09 | · | · | · | · | **0.02** | · | · | · | **1** |
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| 11 | **6** | · | · | · | · | · | · | · | · |
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| 12 | · | · | · | · | **0** | · | · | **1** | · |
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| 13 | · | · | · | **300** | · | · | · | · | · |
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| 14 | · | · | · | · | · | · | · | · | **1** |
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| 19 | · | · | · | · | · | **0.2** | · | · | **1** |
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| 24 | · | **1** | · | · | · | · | · | · | **1** |
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| 25 | · | · | **4000** | · | · | · | · | · | · |
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| 26 | · | · | · | **500** | · | · | · | · | · |
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| 27 | · | **1** | · | · | · | · | · | · | · |
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| 28 | **5** | · | · | · | · | · | · | · | · |
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| 29 | · | · | · | **100** | · | · | · | · | · |
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| 30 | · | **4** | · | · | · | · | · | · | · |
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| 36 | **5** | · | · | · | · | · | · | · | · |
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| 37 | · | **1** | · | · | · | · | · | · | **1** |
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| 38 | · | · | · | · | · | · | · | **1** | · |
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| 39 | · | **1** | · | · | · | · | · | · | **1** |
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| 40 | · | · | · | · | · | · | **0.1** | · | · |
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| 48 | · | · | · | · | · | · | · | · | **1** |
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| 50 | · | · | · | · | · | · | · | · | **1** |
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| 52 | · | · | · | · | · | · | · | **1** | · |
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| 53 | · | **1** | · | · | · | · | · | · | · |
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| 54 | · | · | · | · | · | · | · | · | **1** |
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| 55 | · | · | · | · | **0** | · | · | **1** | · |
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| 56 | · | · | · | · | · | · | · | **1** | · |
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| 57 | · | · | · | · | **0** | · | · | **1** | · |
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| 58 | · | · | **10000** | · | · | · | · | · | **1** |
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| 59 | · | · | · | · | · | · | · | **1** | **1** |
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| 60 | · | **4** | · | **1000** | · | · | · | · | · |
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| 62 | · | **1** | · | · | **0** | · | · | · | · |
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| 66 | · | · | · | · | · | · | · | **1** | · |
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| 67 | · | · | · | · | · | · | · | **1** | · |
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| 68 | · | · | · | · | · | · | · | **1** | · |
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| 69 | · | · | · | · | · | · | · | **1** | · |
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| 70 | **0** | · | · | · | · | · | · | **1** | · |
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| 71 | · | · | · | **10** | · | · | · | **1** | · |
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| 81 | · | · | · | **300** | · | · | · | · | · |
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| 82 | · | · | **10000** | · | · | · | · | · | **1** |
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| 84 | · | · | · | · | · | · | · | · | **0.1** |
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| 85 | · | **1** | · | · | **0** | · | · | · | · |
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`HitRatio` is **1.0 for every one of the 24 records that default it** — the
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whole `…Ratio` family that blocked Route B is simply "no penalty".
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`wep_82`'s defaulted field is `PlayerLaserPower` = **12000** (its `Power`,
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12000, is on disc).
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## Cross-checks
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- **Against the independent screenshot route.** The Arsenal DATA SHEET
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([weapon-datasheet-runtime.md](../weapon-datasheet-runtime.md)) established
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`Max. Lock Ons == TriggerShotCount`, and read **4** for `wep_05` and `wep_60`
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off the panel. The memory read gives **4** for both — two unrelated methods,
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same numbers.
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- **Against the in-flight HUD.** `NOSE BM 06000` / `MAIN MPM 00300` matches
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`wep_01` `LoadingCount = 6000` and `wep_02` `= 300` at `+0x28`.
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- **Stability.** All 252 objects are **byte-identical** between the READY ROOM
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and the ARSENAL, so these are load-time definition data, not transient state.
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- **Self-consistency.** 121 records agree on `LoadingCount`'s offset across 33
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distinct values with zero contradictions; `Power`, 101 records / 37 distinct
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values. A wrong offset cannot do that.
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## Incidental findings
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- **A duplicate, conflicting disc record.** Two `.tbl` entries declare
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`Shell_TCAF_Ship_AAGun`; one sets `Power = 60.0`, the other omits it. The
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runtime object holds **5**, i.e. the *omitting* declaration won. Any
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reimplementation loading both will silently pick one — this says which.
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- **Not every disc record is instantiated.** 131 disc records produced 126
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objects; the 5 with no runtime object are context variants that this save
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never loads — `Weapon_TCAF_DeltaSaber_NoseGun_Ttrl` / `_Laser_Ttrl`
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(tutorial), `_NoseGun_None`, `Weapon_TCAF_Ship_AAGun_EX5`,
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`Weapon_ADAN_Attacker_S_GunTurret`. Running the tutorial should instantiate
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the `_Ttrl` pair. No runtime object lacked a disc record.
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- Defaulted `Power` values vary per weapon (1, 10, 100, 300, 500, 1000), so they
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are **not** one constructor constant. Where they come from — the IDXD's
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undecoded binary node/index region, or per-type code defaults — is **not
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determined here** (`NEEDS-HUMAN` / follow-up). Either way the runtime values
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above are ground truth, and they are now a decoding oracle for that region.
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## Reproduce
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```bash
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export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy
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run-canary --audio --apu=sdl --log_mask=13 --logged_profile_slot_0_xuid=E0300000EFBEA3D4 &
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tools/re-capture/skip_intro.sh # -> title
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# LOAD GAME -> slot 01 -> YES -> READY ROOM (weapon tables load with the save)
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cargo run --release -p sylpheed-formats --example idxd_tokens -- \
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<disc>/dat/GP_MAIN_GAME_E.pak > /tmp/wep_tokens.txt
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python3 tools/re-capture/weapon_runtime.py /tmp/wep_tokens.txt # report
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python3 tools/re-capture/weapon_runtime.py /tmp/wep_tokens.txt --csv # full table
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```
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## What this unlocks
|
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`gmem.py` + "scan for the vtable, solve the layout against disc ground truth" is
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**not weapon-specific**. The same three steps apply to any IDXD-backed
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definition whose fields the disc defaults — craft/`UNIT` stats, which the Hangar
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UI exposes only as a `Gross Weight` class and which
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[the menu route could not reach at all](../weapon-datasheet-runtime.md), are the
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obvious next target.
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