examples/why_missed.rs reports the furthest gate per undecoded resource. Disc-wide that is 47 rows / 43 distinct names, and they are mostly not ship geometry: 30 e_rou_/_rou_ pose & proxy composites (24-vertex marker boxes, extent 0.010) 6 .DAT particle composites in ptc_pack 8 damage/LOD variants (e101_bdy_02_d, e901_wing_05_*_m, ...) 3 props/other (g005 extent 0.196, _rou_f001_wep_05, e_rou_e005) By gate: extent 32, coverage 8, winding 7. The extent bucket is almost entirely the pose-proxy boxes, and lowering that floor was measured and refuted earlier. The one genuinely interesting residual is e901_wing_05_L/R at winding 0.587/0.570 against the 0.70 floor — the signature of a thin double-sided sheet, unproven without a capture with the boss on screen (flying stage 16 puts the container in memory but the unit never appeared). So: 6 247 / 6 294 resources decode (99.25 %), and every real mesh drawn in three captured missions decodes at the GPU's own offsets with index runs matching byte for byte (93/93 and 128/128). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
939 B
939 B