its timing is on the disc Q7. Every title-side screen carries a full-screen black .prm quad that paints last, and its keyframe group IS the transition: black at T0, clear by T1, clear until T2, then back to black on exit. Read with the corpus's start-of-a-ramp rule and Q1's time unit that gives 0.87s for EXTRAS, 0.97s for the main menu, 4.08s for the title -- from the file, not from a stopwatch. The disc-wide check is per-pak all-or-nothing rather than the 41% the headline count suggests, and GP_TITLE's 6 of 12 is the useful row: the six builds carrying a fade quad are exactly the six SCREENS, and the six without are exactly the six overlays. GP_DIALOG is 0 of 133. That is independent corroboration of the overlay finding from two iterations ago. One piece is NOT on the disc and says so: the fade-OUT length. The fourth keyframe has no time slot, because a group's last block stops four bytes short. Measured instead, at 30fps, ~0.4s and the same both directions. And a warning I earned: the luminance rise after a transition is NOT the quad's ramp. The incoming screen's own elements animate in after the quad has cleared -- 1.47s observed against a declared 0.97s. Time the fade from where the frame is pure black. Rig: screenshot samples at 0.5 Hz and cannot see a 0.4s fade at all, which is why an earlier burst called this an instant cut. ffmpeg x11grab at 30fps instead; both go in METHOD.
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8.7 KiB
Method traps already paid for
Each line cost an iteration at least once. They are general — they are not about Sylpheed, they are about how this kind of measurement goes wrong.
Like REFUTED.md, this list had been living in the autonomous
agent's loop prompt, i.e. nowhere durable. See README.md for the
✅/🟡/❔ confidence convention itself.
Controls
- Every result needs a control. A control that fails kills the instrument.
- Run the known-positive through a new filter FIRST. Three filters have been killed by their own control. When one fails, read the known-good's disassembly before assuming a shape.
- A measured negative is a result — but a negative is only as strong as the route you ran, so state its reach.
- A null result needs its cause shown to have happened.
- A result with NO unknowns is suspicious.
- Census the whole set; always run the other population as the control. Zero partials is stronger than a majority.
- A 2×2 partition is the sharpest general tool — both off-diagonals empty is a law.
- Re-derive a doc's own numbers as the control.
Inference
- Never conclude from ONE sample.
- A law proved on one population is a hypothesis on the next.
- Finding one exception does not imply a family.
- Consistency is not proof. A suggestive coincidence is a coincidence until measured. An analogy is not a measurement.
- Same layout ≠ same instance. Same record-name set ≠ same object.
- A marker is only proven by what it leaves out.
- A high-confidence SCORE is not a high-confidence MECHANISM.
- Knowing HOW MANY is not knowing WHICH.
- Round numbers matching is weak evidence — unless you read the constant.
- My own last-turn result is a hypothesis too.
- A global partition can understate a per-owner one.
- A residual is measured against a population — name it.
Searching and tooling
- A search that returns thousands has no power; state the reach.
- A substring match is not a hit. A regex miss looks like a null result — print one raw sample before believing a zero.
- A derived table can be a cross product — measure its shape first.
- After refuting an instrument, sweep everything that depended on it.
- Before measuring how wrong a tool is, read what the tool actually does.
- The instrument must pass its own control.
- Classify a bulk before mining it. The residual is the prize.
- Rank by similarity — the cliff is the finding. But read the values before trusting the rank.
- Grep the nouns before designing the experiment — and believe it.
- Grep gives you a file list — read every file on it.
- The answer is often already in the doc that owns the subject — read it end to end. A 🟡 often names its own route.
- Before re-trying a blocked idea, check whether the blocker's own doc already tried it.
- Ship a regenerator with every artefact. An artefact that moves by a pure reorder is a tool bug.
- Never print per-entry lines from a disc-wide sweep — aggregate.
Reading the data
- Read what a loader NAMES, not where it stores.
- A field the disc never values still gets named by the loader.
- An indexed read beats a deduped-pool adjacency read.
- Check the whole string set, not the one matching word.
- A dict keyed by record name across a multi-entry pak is a lie.
- A set-difference over names hides reuse — join per USER.
- A self-index names records, not files.
- Case-insensitive hashing means two spellings can be one entry.
- An "unresolved" name may be the wrong kind, namespace or prefix — or part of a cut asset.
- A garbled value may be a real string in another encoding.
- Two of my own counts disagreeing is a grammar clue.
- A game's own typo is a join key.
- A bias constant in the code is a join key.
- A prefix trap: enumerate maximal
[A-Za-z0-9_]runs, notstartswith. - Re-deriving a format is not a finding — asking whether its values resolve is.
Mechanics that have bitten
- Never hand-convert a decimal VA — print
hex(). grep -ccounts LINES — usegrep -o | wc -l.Counter.most_common()tie-breaks by insertion order — usesorted().- Raw grep cannot see inside compressed pak entries.
- Commit messages go in a file (
git commit -F); a literal|in a table cell needs escaping;git log --all -- <path>can hang.
Runtime / emulator
- Look at the PNG — and check its dimensions.
- "Animating" is not "still in a mission".
- Dedup entity enumerations by position value.
- Do not diagnose timing or liveness under gdb.
ps %cpuis cumulative. - Classify screens by whole-image statistics, not named pixels — a named pixel is only valid while the image sits at a known place, and nothing errors when it moves.
- Do not poll faster than the guest updates — it manufactures a clean curve out of noise.
- A probe that never performs the action will "prove" the action does not exist.
- The container's Canary binary can be older than the Canary source tree, and
the failure mode is a hang, not an error. After a merge into
sylpheed-rethe prebuiltxenia_canaryhad nolog_ui_draws, nomem_watch, nocreate_profile_if_none— and an unknown cvar makes xenia open an SDL message box before logging is up, which headless is an unexplained freeze. Check before trusting a harness flag:nm -C <binary> | grep cvars::<flag>, andbuild-canary Releaseif it is missing. - A capture armed at a screen only ever sees the steady state. Anything about how a screen is built or animated has to be armed before it exists. Re-arming every few seconds and keeping every log tiles the approach: each F10 opens a new numbered file and closes the previous one complete.
- Measure animation in submitted frames, not in seconds.
VdSwapcounts are the guest's own frames, so an emulator at 80 % of real time does not move them; a stopwatch reading does, silently and by an unknown factor. - ~
This game's menus drop d-pad presses shorter thanWITHDRAWN 2026-08-28 — the menu WRAPS, and I had not measured that. The claim came from reading a cursor that ended up "one item short"; once wrap-around at both ends was measured (0.3 s.menu-navigation-semantics.md), every one of those press counts is exactly right — four presses at 0.12 s moved four steps through the bottom, which lands one above where a non-wrapping menu would put it. No press was ever dropped. The real lesson is the general one: a step count is only readable once you know the topology, and I invented a hardware-flakiness story rather than testing the ends of the list. Still true and worth keeping: screenshot after every step and read the cursor, rather than trusting arithmetic over the press count. - A screenshot taken right after a transition can catch a screen mid-fade.
A grab 2.5 s after Ⓑ returned the game to the title showed the title art with
no
PRESS Ⓐ BUTTONplate; one second later the plate was there. That very nearly went into the corpus as "the returned title has no plate". Sample a changing screen several times before writing down what it does not contain. - Do not identify a menu cursor by label brightness. The obvious oracle —
"the focused label is the brightest row" — fails on this game's menus, because
the background art is brighter behind some rows than the highlight is. It
confidently named the wrong item on a frame whose ring was plainly elsewhere.
Detect the focus ring in the gutter left of the labels instead
(
tools/re-capture/menu_focus.py, 254 vs <82 — no threshold tuning needed), and look at the PNG before believing either. screenshotsamples at 0.5 Hz — it cannot time an animation. Measured: ~2 s per grab (animportof the root plus an ImageMagick crop). A 0.4 s fade falls entirely between two samples, which is why a 40-frame burst across a screen change looked like an instant cut. For anything timed, record the display instead:ffmpeg -f x11grab -framerate 30 -video_size <W>x<H> -i :98+<X>,<Y> -t <secs>, then read per-frame statistics off the file. Take the geometry fromxwininfo -root -tree, the same waybin/screenshotdoes.- A screen's brightness curve is not its fade quad. The incoming screen's own elements animate in after the transition quad has cleared, so mean luminance keeps rising long after the fade is over — 1.47 s against a declared 0.97 s on one screen. Time the fade from where the frame is pure black, and take the ramp itself from the keyframes.