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Syplheed-Reborn/docs/re/BACKLOG.md
Claude (auto-RE) 8b7c9da067 re: clear mirror handling and the exhaust cones -- the viewer bug's static avenue is exhausted
Mirror handling: the concern was that apply() bakes R*(S*v)+T while the viewer
decides winding from det(m) alone and rotates normals by m alone, so a mirror
encoded as negative SCALE would reflect geometry without flipping winding. It
never happens -- across 1485 assembled parts in all 22 containers there are 22
mirrored parts, every one with det(m) < 0, and ZERO negative or non-uniform
scales. apply_twin_mirrors writes the reflection into m, so the flip always
fires and ignoring s for normals is harmless.

Exhaust cones: the only geometry the viewer invents, drawn at GN_Jet/GN_SJet
frames because the real engine geometry is recessed. Across 335 assembled ships,
192 with exhaust frames, not one cone sits outside its hull bounding box (10% of
span tolerance). Caveat kept in the doc: inside-the-box does not prove a cone is
correctly oriented or sized -- it rules out the reported symptom, no more.

Every mechanism the diagnosis proposed is now eliminated (include_external,
duplicate names, mirrors, cone placement). The visual comparison is no longer
the next step but the only remaining one, and if it agrees the original report
needs re-grounding against a specific ship and expectation.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 21:41:20 +00:00

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RE backlog

Open items that are not being worked right now. Each entry says what is wrong or unknown, what evidence exists, and what the first step would be. Move an item into INDEX.md (with a structures/…md or a parser + test) once it is actually settled.


Capital ships assemble wrong in the viewer

Reported: 2026-07-30, by the user. Status: 🔎 diagnosed 2026-08-10 — the format layer is exonerated. Runtime captures of three classes (f105, e105, e106) at controlled range reproduce assemble_ship to ≤0.43 units in translation and to 0.000 in rotation for every part that does not move; see ship-placement-capture-generalisation.md §4. So look at the viewer: first that it passes include_external = true (iso_loader.rs:4012 — with false an e106 loses its bridge and both nacelles, 5 parts instead of 11), then its own transform stack.

One real format-side bug was found on the way and is fixed: index-less parts (e105_brg) never matched their GN_Bridge_01 hardpoint, so 34 (stage, ship) entries — e102, e104, e105 across Stages 0229 — assembled without a bridge. The other apparent exception (e105_eng_01 rotation) was an aggregation artefact and is 0.000.

The original report and its reasoning follow.

The reborn viewer builds capital ships from the split XBG7 parts via sylpheed-formats::ship::assemble_ship, and they come out wrong — parts in the wrong place / wrong orientation.

Why this is a real finding and not a known limitation: the RE write-up ship-placement-runtime-capture.md declares static assembly exact as of 2026-07-26 — 9-channel joint tables [TX TY TZ RY RX RZ SX SY SZ], Euler Ry·Rx·Rz, with ship::tests::static_assembly_matches_runtime_capture asserting static == runtime capture (T < 1.0, R < 0.02). So either the viewer is not using that path, or the claim generalises worse than the test suggests.

The likely gap: that test is one ship — the e106 destroyer, 8 parts plus two nacelles, two turrets and the hull mirror. Nothing pins the other classes. Rules that were derived from e106 and could easily be e106-specific:

  • the engine cluster rig mounted at GN_Engine_01 (two mirrored nacelles + centre);
  • "X-reflect the shared-geometry twin whose lateral offset opposes the geometry's dominant side" — a heuristic, not a decoded flag;
  • cross-id turret instancing (×2).

First step (the oracle already exists): re-run the runtime capture on a different capital ship and diff static vs captured, exactly as e106 was done — F10 in the capture-ship-placement build of xenia-canary-native dumps the ship shader's c0..c2 WorldViewProjection rows per part; WV_ref⁻¹ · WV_p is the ship-space rigid transform, which is ground truth. Pick a class whose rig differs from e106 (different engine count, a ship with no sld, a carrier). Then extend static_assembly_matches_runtime_capture into a per-ship table so a regression in one class cannot hide behind e106 passing.

Also worth ruling out first, cheaply: that the viewer's own transform stack (scale, handedness, node-instance recursion) is not re-breaking a correct assembly — compare the viewer's placement against assemble_ship's output directly before blaming the format layer.


Viewer: include_external is already on — that hypothesis is dead

Checked 2026-08-11. The item above names "first that it passes include_external = true (iso_loader.rs:4012)" as the cheap first step. It does: ShipBrowser::show_external defaults to true (iso_loader.rs:643), the checkbox reads it (ui.rs:1593) and it is threaded through RequestShipRenderbuild_ship_modelassemble_ship unchanged (ui.rs:1689, iso_loader.rs:4012). So a ship rendered by the viewer is the full external assembly, not the bare hull.

The viewer also does not have a transform stack of its own to blame: it bakes ScenePart::apply straight into the vertices and rotates normals by the same p.m (iso_loader.rs:4030-4062), so its placement is assemble_ship's output by construction. What remains unexcluded, in order of cheapness: the mirror handling (det < 0 reverses triangle winding only — a reflected part keeps its reflected geometry), Xbg7Model::models_named resolving the wrong sub-model when a resource name repeats, and the exhaust cones. Next step is a visual: the diagnosis has run out of things it can settle by reading, so the viewer needs to be run against a known-good class (e106) and its render compared with ship_render's.


Viewer: the duplicate-resource-name hypothesis is dead too

Checked 2026-08-11. The diagnosis above left three candidates for why capital ships assemble wrong in the viewer: mirror handling, Xbg7Model::models_named resolving the wrong sub-model when a resource name repeats, and the exhaust cones. The second is now refuted, and comprehensively.

build_ship_model resolves each placement with base.iter().find(|m| m.name == p.resource) (iso_loader.rs:4041) — first match wins — so a repeated resource name inside a container would silently draw the wrong geometry. It cannot happen: decoding every XBG7 resource in all 22 stage containers gives 4 603 resources and zero repeated names.

Stage_S01  62/62      Stage_S07 323/323     Stage_S13 290/290     Stage_S25 351/351
Stage_S02 304/304     Stage_S08 388/388     Stage_S14  22/22      Stage_S26 318/318
Stage_S03 214/214     Stage_S09 316/316     Stage_S15 386/386     Stage_S27 321/321
Stage_S04 179/179     Stage_S10   7/7       Stage_S16  65/65      Stage_S28 118/118
Stage_S05  92/92      Stage_S11 157/157     Stage_S24 162/162     Stage_S29 386/386
Stage_S06 266/266     Stage_S12 376/376

Per-ship it is tighter still: e106 wants 9 distinct names and decodes exactly 9 models for 11 placements; e105 9 for 9; f105 5 for 6. Every placement resolves to the one model it names.

So two of the three candidates are gone (this one and include_external), leaving mirror handling and the exhaust cones — and the still-untried visual comparison, which remains the right next step.


Viewer: mirror handling and the exhaust cones are cleared too — the static avenue is exhausted

Checked 2026-08-11. Both remaining candidates were tested across every ship on the disc, and neither shows the reported signature.

Mirror handling. The concern was that ScenePart::apply bakes R·(S·v)+T while the viewer takes its winding-flip decision from det(m) alone and rotates normals by m alone — both ignoring s. A mirror encoded as a negative scale would then reflect geometry without flipping winding, drawing the part inside-out. It never happens: across 1 485 assembled parts in all 22 containers there are 22 mirrored parts, every one with det(m) < 0, and zero parts with a negative scale or a non-uniform one. apply_twin_mirrors writes the reflection into m (negating its X column), so the viewer's flip always fires, and ignoring s for normals is harmless because s is always uniform.

Exhaust cones. These are the one piece of geometry the viewer invents — a cone at each GN_Jet/GN_SJet frame, because the real engine geometry is recessed and the game draws FX there instead. If they landed wrongly they would read exactly as "a part in the wrong place". Across 335 assembled ships, 192 of which have exhaust frames, not one cone sits outside its hull's bounding box (tolerance 10 % of the axis span).

Caveat, stated rather than glossed: "inside the hull box" does not prove a cone is right — orientation and size are untested, and a cone could be wrong while still inside. What it does rule out is the reported symptom for that part.

So every mechanism this diagnosis proposed is now eliminated: include_external, duplicate resource names, mirror handling, and cones-in-the-wrong-place. The format and assembly layers pass every static test available, and the visual comparison is no longer merely the next step — it is the only remaining one. Render e106 in the viewer beside ship_render's output of the same assemble_ship result; if they agree, the bug is in neither and the original report needs re-grounding against a specific ship and a specific expectation.