build_ship_model resolves each placement with find(|m| m.name == p.resource) -- first match wins -- so a repeated resource name inside a container would draw the wrong geometry. It cannot happen: decoding every XBG7 resource in all 22 stage containers gives 4603 resources and ZERO repeated names. Per ship it is tighter still: e106 wants 9 distinct names and decodes exactly 9 models for 11 placements, e105 9 for 9, f105 5 for 6. Two of the three remaining candidates for the user-reported viewer bug are now gone (this and include_external), leaving mirror handling and the exhaust cones, plus the untried visual comparison. The container sweep also reconciles a number I flagged earlier: the disc has 22 stage CONTAINERS -- Stage_S01..S16 plus Stage_S24..S29 -- i.e. 16 story stages plus 6 extra. The save screen's 16 STAGE sprites and the notes' "22 stages" are both right and count different things; neither gets edited to match the other. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
116 lines
6.2 KiB
Markdown
116 lines
6.2 KiB
Markdown
# RE backlog
|
||
|
||
Open items that are *not* being worked right now. Each entry says what is wrong or
|
||
unknown, what evidence exists, and what the first step would be. Move an item into
|
||
`INDEX.md` (with a `structures/…md` or a parser + test) once it is actually settled.
|
||
|
||
---
|
||
|
||
## Capital ships assemble wrong in the viewer
|
||
|
||
**Reported:** 2026-07-30, by the user. **Status:** 🔎 **diagnosed 2026-08-10 — the
|
||
format layer is exonerated.** Runtime captures of three classes (`f105`, `e105`,
|
||
`e106`) at controlled range reproduce `assemble_ship` to ≤0.43 units in translation
|
||
and to 0.000 in rotation for every part that does not move; see
|
||
[`ship-placement-capture-generalisation.md`](ship-placement-capture-generalisation.md)
|
||
§4. So look at **the viewer**: first that it passes `include_external = true`
|
||
(`iso_loader.rs:4012` — with `false` an e106 loses its bridge and both nacelles,
|
||
5 parts instead of 11), then its own transform stack.
|
||
|
||
One real format-side bug was found on the way and is **fixed**: index-less parts
|
||
(`e105_brg`) never matched their `GN_Bridge_01` hardpoint, so 34 (stage, ship) entries
|
||
— `e102`, `e104`, `e105` across Stages 02–29 — assembled without a bridge. The other
|
||
apparent exception (`e105_eng_01` rotation) was an aggregation artefact and is 0.000.
|
||
|
||
The original report and its reasoning follow.
|
||
|
||
The reborn viewer builds capital ships from the split XBG7 parts via
|
||
`sylpheed-formats::ship::assemble_ship`, and they come out **wrong** — parts in the
|
||
wrong place / wrong orientation.
|
||
|
||
**Why this is a real finding and not a known limitation:** the RE write-up
|
||
[`ship-placement-runtime-capture.md`](ship-placement-runtime-capture.md) declares
|
||
static assembly ✅ **exact** as of 2026-07-26 — 9-channel joint tables
|
||
`[TX TY TZ RY RX RZ SX SY SZ]`, Euler `Ry·Rx·Rz`, with
|
||
`ship::tests::static_assembly_matches_runtime_capture` asserting static == runtime
|
||
capture (T < 1.0, R < 0.02). So either the viewer is not using that path, or the
|
||
claim generalises worse than the test suggests.
|
||
|
||
**The likely gap:** that test is **one ship** — the `e106` destroyer, 8 parts plus
|
||
two nacelles, two turrets and the hull mirror. Nothing pins the other classes.
|
||
Rules that were derived from `e106` and could easily be `e106`-specific:
|
||
|
||
- the engine cluster rig mounted at `GN_Engine_01` (two mirrored nacelles + centre);
|
||
- "X-reflect the shared-geometry twin whose lateral offset opposes the geometry's
|
||
dominant side" — a heuristic, not a decoded flag;
|
||
- cross-id turret instancing (×2).
|
||
|
||
**First step (the oracle already exists):** re-run the runtime capture on a *different*
|
||
capital ship and diff static vs captured, exactly as `e106` was done — F10 in the
|
||
`capture-ship-placement` build of `xenia-canary-native` dumps the ship shader's
|
||
`c0..c2` WorldViewProjection rows per part; `WV_ref⁻¹ · WV_p` is the ship-space rigid
|
||
transform, which is ground truth. Pick a class whose rig differs from `e106`
|
||
(different engine count, a ship with no `sld`, a carrier). Then extend
|
||
`static_assembly_matches_runtime_capture` into a per-ship table so a regression in one
|
||
class cannot hide behind `e106` passing.
|
||
|
||
**Also worth ruling out first, cheaply:** that the viewer's own transform stack (scale,
|
||
handedness, node-instance recursion) is not re-breaking a correct assembly — compare
|
||
the viewer's placement against `assemble_ship`'s output directly before blaming the
|
||
format layer.
|
||
|
||
---
|
||
|
||
## Viewer: `include_external` is already on — that hypothesis is dead
|
||
|
||
**Checked 2026-08-11.** The item above names "first that it passes
|
||
`include_external = true` (`iso_loader.rs:4012`)" as the cheap first step. It
|
||
does: `ShipBrowser::show_external` defaults to `true`
|
||
(`iso_loader.rs:643`), the checkbox reads it (`ui.rs:1593`) and it is threaded
|
||
through `RequestShipRender` → `build_ship_model` → `assemble_ship` unchanged
|
||
(`ui.rs:1689`, `iso_loader.rs:4012`). So a ship rendered by the viewer is the
|
||
full external assembly, not the bare hull.
|
||
|
||
The viewer also does not have a transform stack of its own to blame: it bakes
|
||
`ScenePart::apply` straight into the vertices and rotates normals by the same
|
||
`p.m` (`iso_loader.rs:4030-4062`), so its placement is `assemble_ship`'s output
|
||
by construction. What remains unexcluded, in order of cheapness: the mirror
|
||
handling (`det < 0` reverses triangle winding only — a reflected part keeps its
|
||
reflected geometry), `Xbg7Model::models_named` resolving the wrong sub-model when
|
||
a resource name repeats, and the exhaust cones. **Next step is a visual**: the
|
||
diagnosis has run out of things it can settle by reading, so the viewer needs to
|
||
be run against a known-good class (`e106`) and its render compared with
|
||
`ship_render`'s.
|
||
|
||
---
|
||
|
||
## Viewer: the duplicate-resource-name hypothesis is dead too
|
||
|
||
**Checked 2026-08-11.** The diagnosis above left three candidates for why capital
|
||
ships assemble wrong in the viewer: mirror handling, `Xbg7Model::models_named`
|
||
resolving the wrong sub-model when a resource name repeats, and the exhaust
|
||
cones. The second is now **refuted**, and comprehensively.
|
||
|
||
`build_ship_model` resolves each placement with
|
||
`base.iter().find(|m| m.name == p.resource)` (`iso_loader.rs:4041`) — first match
|
||
wins — so a repeated resource name inside a container would silently draw the
|
||
wrong geometry. It cannot happen: decoding **every** XBG7 resource in **all 22
|
||
stage containers** gives **4 603 resources and zero repeated names**.
|
||
|
||
```
|
||
Stage_S01 62/62 Stage_S07 323/323 Stage_S13 290/290 Stage_S25 351/351
|
||
Stage_S02 304/304 Stage_S08 388/388 Stage_S14 22/22 Stage_S26 318/318
|
||
Stage_S03 214/214 Stage_S09 316/316 Stage_S15 386/386 Stage_S27 321/321
|
||
Stage_S04 179/179 Stage_S10 7/7 Stage_S16 65/65 Stage_S28 118/118
|
||
Stage_S05 92/92 Stage_S11 157/157 Stage_S24 162/162 Stage_S29 386/386
|
||
Stage_S06 266/266 Stage_S12 376/376
|
||
```
|
||
|
||
Per-ship it is tighter still: `e106` wants 9 distinct names and decodes exactly
|
||
9 models for 11 placements; `e105` 9 for 9; `f105` 5 for 6. Every placement
|
||
resolves to the one model it names.
|
||
|
||
**So two of the three candidates are gone** (this one and `include_external`),
|
||
leaving **mirror handling** and **the exhaust cones** — and the still-untried
|
||
visual comparison, which remains the right next step.
|