ambiguous, the sampling was Continuing last iteration's amber rather than starting something new. The fix was already named there: stop using 5-second screenshots and record the display. Recorded with ffmpeg x11grab at 10 fps and matched every 0.5 s. Across the 25 consecutive samples from capture 5.0 s to 17.5 s the S00A playhead is strictly non-decreasing -- 1.0 through 11.0 s, advancing at essentially real time -- with scores at or above 0.96 and four of them at 0.999 or 1.000 against a runner-up in the 0.78-0.83 range. S00A is the top match on 23 of the 27 frames carrying signal. So MS00A -> S00A.wmv is decoded from the manifest AND measured off the game, and the intro begins about 4.5 s after A on the save slot. The previous attempt's failure is worth its own METHOD line, because it did not look like a sampling problem: it looked like weak evidence for the wrong film. Sparse sampling produced contrast-23 frames, a playhead that would not join up, and one frame preferring ADV. Sampling does not weaken a signal gracefully; it turns it into noise shaped like a different answer. One aside recorded and not chased: in the S00A 5.5-10 s window, ADV also scores 0.97-0.99 at its OWN monotone playhead of 33.5-37.5 s. Two films matching strongly with two consistent playheads is not noise -- it reads as the boot movie being a trailer cut from the story cutscenes, which also explains why the sparse run kept flipping between them.
206 lines
12 KiB
Markdown
206 lines
12 KiB
Markdown
# Method traps already paid for
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Each line cost an iteration at least once. They are general — they are not about
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Sylpheed, they are about how this kind of measurement goes wrong.
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Like [`REFUTED.md`](REFUTED.md), this list had been living in the autonomous
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agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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✅/🟡/❔ confidence convention itself.
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## Controls
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* **Every result needs a control. A control that fails kills the instrument.**
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* **Run the known-positive through a new filter FIRST.** Three filters have been
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killed by their own control. When one fails, **read the known-good's
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disassembly** before assuming a shape.
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* **A measured negative is a result** — but a negative is only as strong as the
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route you ran, so **state its reach**.
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* **A null result needs its cause shown to have happened.**
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* **A result with NO unknowns is suspicious.**
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* **Census the whole set; always run the other population as the control.**
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**Zero partials is stronger than a majority.**
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* **A 2×2 partition is the sharpest general tool** — both off-diagonals empty is
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a law.
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* **Re-derive a doc's own numbers as the control.**
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## Inference
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* **Never conclude from ONE sample.**
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* **A law proved on one population is a hypothesis on the next.**
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* **Finding one exception does not imply a family.**
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* **Consistency is not proof. A suggestive coincidence is a coincidence until
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measured.** **An analogy is not a measurement.**
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* **Same layout ≠ same instance.** **Same record-name set ≠ same object.**
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* **A marker is only proven by what it leaves out.**
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* **A high-confidence SCORE is not a high-confidence MECHANISM.**
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* **Knowing HOW MANY is not knowing WHICH.**
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* **Round numbers matching is weak evidence — unless you read the constant.**
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* **My own last-turn result is a hypothesis too.**
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* **A global partition can understate a per-owner one.**
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* **A residual is measured against a population — name it.**
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## Searching and tooling
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* **A search that returns thousands has no power; state the reach.**
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* **A substring match is not a hit.** **A regex miss looks like a null result —
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print one raw sample before believing a zero.**
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* **A derived table can be a cross product — measure its shape first.**
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* **After refuting an instrument, sweep everything that depended on it.**
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* **Before measuring how wrong a tool is, read what the tool actually does.**
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* **The instrument must pass its own control.**
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* **Classify a bulk before mining it. The residual is the prize.**
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* **Rank by similarity — the cliff is the finding.** But **read the values
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before trusting the rank.**
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* **Grep the nouns before designing the experiment — and believe it.**
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* **Grep gives you a file list — read *every* file on it.**
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* **The answer is often already in the doc that owns the subject — read it end
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to end.** A 🟡 often names its own route.
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* **Before re-trying a blocked idea, check whether the blocker's own doc already
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tried it.**
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* **Ship a regenerator with every artefact.** An artefact that moves by a pure
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reorder is a tool bug.
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* **Never print per-entry lines from a disc-wide sweep — aggregate.**
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## Reading the data
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* **Read what a loader NAMES, not where it stores.**
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* **A field the disc never values still gets named by the loader.**
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* **An indexed read beats a deduped-pool adjacency read.**
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* **Check the whole string set, not the one matching word.**
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* **A dict keyed by record name across a multi-entry pak is a lie.**
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* **A set-difference over names hides reuse — join per USER.**
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* **A self-index names records, not files.**
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* **Case-insensitive hashing means two spellings can be one entry.**
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* **An "unresolved" name may be the wrong kind, namespace or prefix — or part of
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a cut asset.**
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* **A garbled value may be a real string in another encoding.**
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* **Two of my own counts disagreeing is a grammar clue.**
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* **A game's own typo is a join key.**
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* **A bias constant in the code is a join key.**
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* **A prefix trap: enumerate maximal `[A-Za-z0-9_]` runs, not `startswith`.**
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* **Re-deriving a format is not a finding — asking whether its values *resolve*
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is.**
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## Mechanics that have bitten
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* **Never hand-convert a decimal VA — print `hex()`.**
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* **`grep -c` counts LINES** — use `grep -o | wc -l`.
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* **`Counter.most_common()` tie-breaks by insertion order — use `sorted()`.**
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* **Raw grep cannot see inside compressed pak entries.**
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* **Commit messages go in a file** (`git commit -F`); a literal `|` in a table
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cell needs escaping; `git log --all -- <path>` can hang.
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## Runtime / emulator
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* **Look at the PNG** — and check its dimensions.
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* **"Animating" is not "still in a mission".**
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* **Dedup entity enumerations by position value.**
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* **Do not diagnose timing or liveness under gdb.** `ps %cpu` is cumulative.
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* **Classify screens by whole-image statistics, not named pixels** — a named
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pixel is only valid while the image sits at a known place, and nothing errors
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when it moves.
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* **Do not poll faster than the guest updates** — it manufactures a clean curve
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out of noise.
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* **A probe that never performs the action will "prove" the action does not
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exist.**
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* **The container's Canary binary can be older than the Canary source tree, and
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the failure mode is a hang, not an error.** After a merge into `sylpheed-re`
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the prebuilt `xenia_canary` had no `log_ui_draws`, no `mem_watch`, no
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`create_profile_if_none` — and an unknown cvar makes xenia open an SDL message
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box before logging is up, which headless is an unexplained freeze. Check before
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trusting a harness flag: `nm -C <binary> | grep cvars::<flag>`, and
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`build-canary Release` if it is missing.
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* **A capture armed *at* a screen only ever sees the steady state.** Anything
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about how a screen is built or animated has to be armed *before* it exists.
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Re-arming every few seconds and keeping every log tiles the approach: each F10
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opens a new numbered file and closes the previous one complete.
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* **Measure animation in submitted frames, not in seconds.** `VdSwap` counts are
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the guest's own frames, so an emulator at 80 % of real time does not move them;
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a stopwatch reading does, silently and by an unknown factor.
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* **~~This game's menus drop d-pad presses shorter than ~0.3 s.~~ WITHDRAWN
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2026-08-28 — the menu WRAPS, and I had not measured that.** The claim came from
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reading a cursor that ended up "one item short"; once wrap-around at both ends
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was measured ([`menu-navigation-semantics.md`](menu-navigation-semantics.md)),
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every one of those press counts is exactly right — four presses at 0.12 s moved
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four steps *through the bottom*, which lands one above where a non-wrapping
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menu would put it. **No press was ever dropped.** The real lesson is the
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general one: *a step count is only readable once you know the topology*, and I
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invented a hardware-flakiness story rather than testing the ends of the list.
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Still true and worth keeping: screenshot after every step and read the cursor,
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rather than trusting arithmetic over the press count.
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* **A screenshot taken right after a transition can catch a screen mid-fade.**
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A grab 2.5 s after Ⓑ returned the game to the title showed the title art with
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no `PRESS Ⓐ BUTTON` plate; one second later the plate was there. That very
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nearly went into the corpus as "the returned title has no plate". Sample a
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changing screen several times before writing down what it does *not* contain.
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* **Do not identify a menu cursor by label brightness.** The obvious oracle —
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"the focused label is the brightest row" — fails on this game's menus, because
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the background art is brighter behind some rows than the highlight is. It
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confidently named the wrong item on a frame whose ring was plainly elsewhere.
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Detect the **focus ring** in the gutter left of the labels instead
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(`tools/re-capture/menu_focus.py`, 254 vs <82 — no threshold tuning needed),
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and look at the PNG before believing either.
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* **`screenshot` samples at 0.5 Hz — it cannot time an animation.** Measured:
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~2 s per grab (an `import` of the root plus an ImageMagick crop). A 0.4 s fade
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falls entirely between two samples, which is why a 40-frame burst across a
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screen change looked like an instant cut. For anything timed, record the
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display instead: `ffmpeg -f x11grab -framerate 30 -video_size <W>x<H> -i
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:98+<X>,<Y> -t <secs>`, then read per-frame statistics off the file. Take the
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geometry from `xwininfo -root -tree`, the same way `bin/screenshot` does.
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* **A screen's brightness curve is not its fade quad.** The incoming screen's own
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elements animate in *after* the transition quad has cleared, so mean luminance
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keeps rising long after the fade is over — 1.47 s against a declared 0.97 s on
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one screen. Time the fade from where the frame is *pure black*, and take the
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ramp itself from the keyframes.
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* **A `sound.pak` entry is not a bank.** Entry windows straddle bank boundaries
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(the leading-region effect), so a naive "walk the RIFFs in this entry" gives
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the tail of the previous bank, then one of your own, then the *next* bank's
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header. It looks like a bank with the wrong number of waves. The tell is a
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`BANK id=` that is not the entry's own number, and the fix is the `seek` packet
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counts — they pin each wave's join exactly, so a straddle can be realigned
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rather than thrown away. 4 of 32 BGM banks look like counterexamples until this
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is applied.
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* **Do not time a video whose start you did not see.** An attract cycle sampled
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from partway through measured "≈85 s", which was used to argue it was not the
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137 s `ADV.wmv`. It was `ADV.wmv`; the sampling began 39 s in. Identify a video
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by **content** — match frames against the candidates and check the matched
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playhead advances monotonically — before reasoning about its duration.
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* **A near-black frame has no signature.** In frame-matching, low-contrast frames
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drive every correlation toward zero and the ranking becomes noise; one control
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frame scored 0.000 and another tied the wrong movie at 0.98. Read a dark
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frame's runner-up as *no evidence*, not as evidence for the runner-up.
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* **A screen that never changes is not necessarily hung — it may be a menu.** A
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90-second screenshot loop that presses nothing will report a perfectly healthy
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`DIFFICULTY` menu as a standing hang, and that reading survived in this corpus
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for months. Before calling a static screen a hang, *look at it*, and press
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something.
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* **Never run `ps -ef` in this container.** Each of the three long-lived
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processes carries the whole loop prompt as its argv, so the listing is tens of
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kilobytes of the prompt you already have. Use `pgrep -x <name>` or
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`ps -o pid=,stat= -C <name>`.
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* **A file extension is not a format.** `sound.pak` is full of `.slb` banks and
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names a `.xgs` project, and neither is an XACT container: the whole 1.08 GB
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archive contains zero `XGSF`, `SDBK` or `WBND` magic, and the executable has no
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XACT string at all. The names came from the authoring tool and survived into the
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shipped data. Check for the magic before committing to a parser for the format
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the extension advertises.
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* **A log-polling probe must compare a COUNT, not test for presence.** Timing an
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operation by waiting for its "done" line in a log gives an instant false
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positive if any earlier run left one there. This produced a confident
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"39.5 fps" that was really 0.1 s of matching a stale line — and it disagreed
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with the true 28.5 fps by enough to have flipped a conclusion. Snapshot
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`log.count(marker)` before starting and wait for it to *increase*.
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* **This container kills long emulator runs.** Twice in one session the
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`xenia_canary` process vanished with **no crash line in its own log** — once
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~50 s into a boot, once ~145 s in at 1.15 GB RSS — while the box sat at
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~1 GB free with swap exhausted. Budget dynamic experiments to fit in ~2 minutes
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of guest time, take the measurement early, and never read a disappearance as a
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guest crash without checking the log tail for one.
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* **When a frame-match will not resolve, sample denser before doubting the
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hypothesis.** Identifying a movie from 5-second screenshots gave contrast-23
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frames, a playhead that would not join up, and a runner-up winning one frame —
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it looked like weak evidence for the wrong film. The same question sampled every
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0.5 s (`ffmpeg x11grab` at 10 fps) answered at **0.999 with a strictly monotone
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playhead**. Sparse sampling does not weaken a signal gracefully; it turns it
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into noise that looks like a different answer.
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