The corpus has named these since unit-struct-runtime.md but never opened them. Per unit table: Turret_NNN 835 records (max 63 on one unit), ShieldGenerator_NNN 46, Thruster_NNN 38, Hatch_NNN 26, Bridge_NNN 25, plus one each of Shield/Mass/SE/Explosion/ StructureCount and NS_Body on 68 of 114. Turret/ShieldGenerator/Thruster/Hatch/Bridge are ONE record shape: a shared 19-field destructible-part base (ID, Name, ParentStructureID, Frame = a mesh NODE name, NomalModel, CollisionModel, Radius, HP, the four Is* flags, SpreadDamage, damaged/destroy motion + time, and the three Effect_*), with per-kind extras. Turrets add WeaponID, AngularVelocity, YawLimit, PitchLimit_Elevation/_Depression, CoverArea, IsAuto, HasBarrel and up to 80 CannonModel_NNN/CannonFrame_NNN. Shield generators, thrusters and bridges add PowerRatio. Hatches add SquadronID, LoadedCount, MaxAvailableCount, TakeoffInterval -- a carrier's launch bay. Control 1: StructureCount.<Kind>Count == #<Kind>_NNN records, over 684 comparisons -- 612 equal, 55 "0 declared, one blank placeholder" (55/55 blank in Name AND NomalModel AND Frame), 11 differ, 6 kind absent. All 11 exceptions are Turret and all are declared < records. Control 2: 835/835 Turret_NNN.WeaponID resolve to an ID in the 131-record Weapon datasheet, zero unresolved; 26 weapons are never mounted on a turret. Refuted in the same pass: "the DeltaSaber's 59 non-NULL hardpoints are the 59-name WEAPONS arsenal roster". The counts match exactly and the sets overlap in 0 values -- two namespaces, one coincidence. New structure doc, artefact and regenerator; other artefacts unchanged.
17 KiB
17 KiB