Read-before-claiming caught one of the three. savegame-format.md already documents the shape AND this exact list -- the LOAD/SAVE screen's config key list is compiled into the executable as a pointer array of key strings, run starting 0x820A0074. sub_82286BC8's 18 names are that list (17/18 are a tables.pak field or record). Nothing new; residual PLAYER_AMMO_LESS_10, not a tables.pak name. The other two are new screens of the same shape and they close exactly. All names resolve into tables.pak: sub_822814D8 24/24, sub_8227A3A0 21/21. sub_822814D8 = the debriefing screen. 24 = 2 screen ids (STAGE_RESULT, EX_STAGE_RESULT) + 21 stage_* fields + one sound cue (SE_BOSS_CORE_CHARGE); the tables.pak STAGE_RESULT record has exactly 21 fields. sub_8227A3A0 = the pilot record / career screen. 21 = 5 screen ids (LAST_RESULT, EX_BASE, EX_MAIN, EX_OVERVIEW, OVERVIEW) + 7 ex_overview_* + 9 overview_*; the records EX_OVERVIEW and OVERVIEW have exactly 7 and 9 fields. 2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak. The debriefing readout is nine num/points pairs plus three points-only lines: kills by class, objectives, clear time, shoot-down ratio and both damage categories carry a raw count and its score contribution, while friendly_fire, shoot_down_others and weight have no counter column -- the same partition mission-scoring.md measures on the settings side. OVERVIEW is the seven EX_OVERVIEW fields plus overview_rank and overview_medals. Not settled: what EX_ means (its ids have no record of that name), and PLAYER_AMMO_LESS_10. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
79 lines
4.0 KiB
Markdown
79 lines
4.0 KiB
Markdown
# ✅ The debriefing and pilot-record screens — `STAGE_RESULT`, `OVERVIEW`, `EX_OVERVIEW`
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- **Where:** `tables.pak` (the menu config pak), records `STAGE_RESULT`, `OVERVIEW`,
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`EX_OVERVIEW`; key lists compiled into the executable at `sub_822814D8` and
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`sub_8227A3A0` (found by the base-solver, [[player-tuning-tables]]).
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- **Related:** [[mission-scoring]] owns the *rules* (`Score_*` in the stage
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settings); this is the *readout*. [[savegame-format]] documents the same
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compiled-key-list shape for the LOAD/SAVE screen.
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## The shape was already known — for other screens
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[[savegame-format]] establishes it: *"the LOAD/SAVE screen's config key list is
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compiled into the executable, as a pointer array of key strings — the same shape
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as the Arsenal's (whose keys sit a few hundred bytes earlier and match the pak
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record exactly)"*, run starting `0x820A0074`. **`sub_82286BC8`'s 18-name block is
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exactly that list** — 17 of its 18 are a `tables.pak` field or record name, so it
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is the documented save-screen list and nothing new. Its lone residual is
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**`PLAYER_AMMO_LESS_10`**, which is not a `tables.pak` name at all.
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## ✅ Two more screens, and the key lists match their records exactly
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| block | names | all present in `tables.pak`? |
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|---|---:|---|
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| `sub_822814D8` | 24 | **24 / 24** |
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| `sub_8227A3A0` | 21 | **21 / 21** |
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And the arithmetic closes against the records themselves:
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* **`sub_822814D8` = the debriefing screen.** 24 names = 2 screen ids
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(`STAGE_RESULT`, `EX_STAGE_RESULT`) + **21 `stage_*` fields** + one sound cue
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(`SE_BOSS_CORE_CHARGE`). The `tables.pak` record `STAGE_RESULT` has **exactly
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21 fields** (2 objects, both 21).
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* **`sub_8227A3A0` = the pilot record / career screen.** 21 names = 5 screen ids
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(`LAST_RESULT`, `EX_BASE`, `EX_MAIN`, `EX_OVERVIEW`, `OVERVIEW`) + **7
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`ex_overview_*`** + **9 `overview_*`**. The records `EX_OVERVIEW` and
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`OVERVIEW` have **exactly 7 and 9 fields** (2 objects each).
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`2+21+1 = 24` and `5+7+9 = 21`, with 21/7/9 measured independently off the pak.
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### The debriefing readout, in full
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```
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stage_num_shoot_down_aircrafts stage_points_shoot_down_aircrafts
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stage_num_shoot_down_ships stage_points_shoot_down_ships
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stage_points_shoot_down_others
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stage_weight_shoot_down
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stage_num_main_objectives stage_points_main_objectives
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stage_num_sub_objectives stage_points_sub_objectives
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stage_clear_time stage_points_clear_time
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stage_shoot_down_ratio stage_points_shoot_down_ratio
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stage_damages_friendly_ships stage_points_damages_friendly_ships
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stage_damages_wingman stage_points_damages_wingman
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stage_points_friendly_fire
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stage_total_points stage_rank
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```
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🔑 **Nine `num`/`points` pairs plus three points-only lines** — the screen shows
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a raw count *and* its score contribution for kills by class, objectives, time,
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ratio and both damage categories; `friendly_fire`, `shoot_down_others` and
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`weight` have no counter column. That is the same partition
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[[mission-scoring]] measures on the settings side.
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### The career readout
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`overview_points`, `_total_play_time`, `_clear_stages`, `_retry_times`,
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`_shoot_down_aircrafts`, `_shoot_down_ships`, `_shoot_down_weight` — seven, and
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`OVERVIEW` adds **`overview_rank`** and **`overview_medals`**. The `EX_` twin has
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the seven and neither of the two, which is what makes `EX_` the reduced variant
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rather than a different screen.
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🟡 Not settled: what `EX_` means (a second profile? the online/leaderboard
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variant?) — `EX_BASE`, `EX_MAIN`, `EX_STAGE_RESULT` and `EX_FONT` are keys with
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**no record of that name**, so the prefix is a screen-id convention, not a table.
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And `PLAYER_AMMO_LESS_10` is unexplained.
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**Reproduce:** parse `tables.pak` with `tools/re-capture/unitgroup.py` and count
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the fields of the three records; take the key lists from the `sub_822814D8` /
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`sub_8227A3A0` / `sub_82286BC8` sections of [`../data/name-block-bases.txt`](../data/name-block-bases.txt).
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