Decoded dat/GP_OPTIONS.pak (po_keys_btn* sprites): the OPTIONS key-config screen lists every bindable in-flight action. Two of them change the plan. 'Change Target' exists — so target selection IS an input, and the earlier probe that swept LB/X/B/A/LS/RS found nothing only because it watched the ammo counters, which those actions do not touch. 'Padlock Mode Toggle' is a view/aim lock onto the selected target: the aim-dwell problem solved by a game mechanic rather than by tuning a PD controller, and presumably how a human holds a contact long enough to lock a missile. Confirms our measured bindings (Use Nose Weapon = RB, Use Main Weapon = Y, Accelerate/Decelerate = RT/LT, Radar Map Toggle = d-pad) and adds Special Move, Maneuver, Resupply and Change Main Weapon (which would reach ASMissile, Power 5000). Also records that CONTROL SETTINGS carries a Control Type preset plus yaw/pitch/roll sensitivity, so the mapping is not fixed and any stick calibration is only valid for the save's current profile. Tutorial menu (GP_TUTORIAL.pak) names the six lessons: BASIC CONTROLS, HEADS-UP DISPLAY, RADAR, SUPPLY AND SPECIAL MOVES, RADIO ORDERS, ADVANCED CONTROLS.
890 KiB
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890 KiB
700x748px