Probed rather than assumed: hold each pad input and photograph the HUD ammo counters. RB = nose gun (NOSE BM 6000->5956 in 4 s, ~11 rounds/s, HEAT rises), Y = main mount (MAIN MPM 300->299), d-pad = tactical map overlay, and LB/X/B/A/LS/RS move neither counter. No target-cycle input exists. The green TARGET marker is already up with nothing pressed, so the game selects for us and a guided missile's lock is a time-on-target mechanic, not a button. That closes the lethality question: it is not target choice (escort weighting), not ballistics (now from the confirmed Shell records), and not the mapping — the steering loop simply never holds the nose on one contact long enough to lock. Aim dwell is the next lever. Also records two things the reimplementation needs: two weapons with separate ammo pools and HUD counters, and a HEAT bar that fills while the gun fires (cap and cool-down not yet measured).
1.4 KiB
Executable File
1.4 KiB
Executable File