examples/roster_target.rs ranks stages by how many roster units are still
unharvested. The EnumUnit_S<NN> tables are found by hashing candidate TOC paths
(hash::TOC_NAME_SCHEMES) — UnitRoster::stage can only infer a tag when the roster
carries a UN_S<NN>_ prop, which most do not.
It picked S09 (10 missing). Flying it: 26 -> 36 units, 3 345 -> 4 785 rows,
2 351 -> 3 439 defaulted-on-disc values. New: e102_Battleship, e104_Carrier,
e107_AAFrigate, e011_Attacker_B, e008_TurretPlus, be001_TerrafoamingUnit,
e001_Elan_GR{,_Violeta}, f102_LightCarrier_Inv, f106_Destroyer_Inv.
Also settled: the definition objects are mission-independent. Eleven units appear in
more than one snapshot and four are not byte-identical, but compared through the
layout ZERO mapped fields differ — the 12 differing slots are all unmapped (offsets
4/8/16/20 and 0x250/0x268/0x300-0x308/0x330-0x338: object header and sub-object
pointers). So a harvested value is the definition, not a per-mission tweak, and the
earlier UN_f201_TCAF_Tanker flag resolves the same way. Cross-checks over three
snapshots: 1 052 agree, 0 disagree.
Third angle field found the same way (Through_AngleMaximum = 60 degrees in radians),
so the degrees<->radians rule covers any name containing "Angle".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
26 KiB
Runtime Unit struct (craft / vessel definitions) — read from live guest memory
Confidence: ✅ CONFIRMED for the 27 fields marked ✅ below (each binding is reproduced by 10–21 independent disc records, on ≥3 distinct values, with zero contradictions), plus the Maneuver block's declaration-order layout (29 anchors, two bases, no conflicts). 🟡 PROBABLE for the fields interpolated between confirmed anchors. 🟡/❔ for the thin single-value bindings, which are listed but must not be trusted yet.
Captured 2026-07-29 from Xenia Canary running the retail disc in the sylph-re container: all six tutorials and Stage 02 "Declaration of War" loaded from save slot 01. 21 of the disc's 110 units, over 7 snapshots from 7 separate emulator runs.
Why this exists
Craft stats were the one Route-B target the previous two passes could not
reach. The Hangar exposes only Gross Weight (a class, not a number), and
the menu route has no surface at all for the
flight model. From the memory side, menus were equally useless: only the
player craft's name string is resident there — the definition objects do not
exist until a mission loads.
They do exist in-mission. This documents their layout and the values the disc leaves defaulted.
Finding the class (discovered, not assumed)
tools/re-capture/unit_discover.py
takes no vtable as input. It locates every disc unit-ID string in a memory
snapshot, finds every aligned word pointing at string_va - d for a range of
d, and tallies the word at pointer_site - k across distinct unit IDs.
One (d, k, word) combination wins by a wide margin:
| δ (name-record → string) | ID pointer at | word | distinct units |
|---|---|---|---|
0x10 |
object +0x04 |
0x820af030 |
4 |
0x10 |
object +0x04 |
0x820af844 |
4 |
— i.e. exactly the Weapon shape: the object holds a name-record pointer at
+0x04, and the ID string sits at name_record + 0x10.
The two vtables are two different things, and telling them apart matters:
| vtable | what it is | evidence |
|---|---|---|
0x820af030 |
spawned entity record — one per spawned thing, but not live state (see below) | 12 objects for 4 IDs; the same ID appears many times (one per box in the scene); irregular spacing |
0x820af844 |
parsed definition — the .tbl |
exactly one object per distinct unit ID; minimum spacing 0x380 |
Correction (2026-07-29, from the autopilot work): 0x820af030 was
described here as holding live state. It does not — across a 29 s in-flight
capture all 384 words of it are constant. It is one record per spawned
thing, but the flying entity's transform is somewhere else entirely. See
autopilot-memory-driven. Nothing below depends
on it; the definition class 0x820af844 is unaffected.
Only 0x820af844 is used. It is the runtime image of the .tbl:
- Within one run it is byte-identical across two snapshots taken ~12 minutes apart with combat in between (14/14 objects, 0 differing bytes) — definition data, not live state.
- Across runs the same unit is not byte-identical, and that had to be
explained rather than waved away.
unit_runtime.py --crosscheckcompares every unit that appears in more than one snapshot (5 of them, over 7 runs): exactly 15 words differ, and 13 of them hold guest pointers (0x8xxxxxxx/0xbxxxxxxx— heap addresses, which move per process). No solved or interpolated field offset is among the 15 — every value reported here is run-invariant. - The two non-pointer stragglers,
+0x2c8and+0x2d0, are stage-dependent: for one and the same unit (UN_f001_TCAF_DeltaSaber_T_Ttrl)+0x2c8reads8000.0in two tutorials and10000.0in a third, with+0x2d0a 0/1 flag beside it. So the object is mostly but not entirely the parsed table — a couple of words are set per stage. Unidentified; NEEDS-HUMAN.
One .tbl → one object. A unit table is several sub-records (Generic,
Maneuver, Shield, Explosion, Mass, Effect, SE, Turret_00N), and
they are all flattened into that single ≥0x380-byte object — unlike weapons,
where Weapon and Shell are separate arrays.
Solving the layout
Same discipline as
weapon_runtime.py: score every
(field, byte-offset, encoding) triple against the disc records and accept a
binding only on zero contradictions, requiring ≥3 distinct values so a
field whose samples are all one number cannot match any offset holding that
constant.
python3 tools/re-capture/unit_runtime.py unit_tokens.txt snap_a.bin snap_b.bin --csv
Snapshots are unioned — each mission instantiates only the units in its own
stage, so coverage grows by visiting stages. cp --sparse=always a copy of
/dev/shm/xenia_memory_* first (~2 s); the running emulator pegs every core
under lavapipe and makes repeated live reads flaky.
Encoding note — angles are radians at runtime
Every AV_* / AA_* / *Bank* / Turn_AngularVelocity field is stored as
float32 radians, while the disc writes degrees. The solver needed a
rad encoding (degrees(f32)) to bind them at all; 18 units agree on
AV_PitchPlus_Max alone. A reimplementation reading the .tbl must convert.
Confirmed layout
✅ = ≥10 disc records agree on ≥3 distinct values, zero contradict.
| offset | enc | field | agree | distinct |
|---|---|---|---|---|
+0x030 |
f32 | Size_X |
21 | 13 |
+0x034 |
f32 | Size_Y |
12 | 7 |
+0x038 |
f32 | Size_Z |
19 | 13 |
+0x040 |
f32 | Color_R |
21 | 5 |
+0x044 |
f32 | Color_G |
19 | 6 |
+0x048 |
f32 | Color_B |
17 | 5 |
+0x050 |
f32 | Size_Radius |
12 | 10 |
+0x054 |
f32 | HP |
19 | 10 |
+0x074 |
f32 | ResistanceToOptics |
11 | 3 |
+0x08c |
f32 | ScorePoint |
21 | 9 |
+0x094 |
f32 | MassScore |
10 | 7 |
+0x09c |
f32 | MinimumVelocity |
11 | 3 |
+0x0a0 |
f32 | MaximumVelocity |
19 | 8 |
+0x0a4 |
f32 | CruisingVelocity |
17 | 7 |
+0x0a8 |
f32 | Acceleration |
18 | 5 |
+0x0ac |
f32 | Deceleration |
17 | 5 |
+0x0b0 |
rad | AV_PitchPlus_Max |
18 | 7 |
+0x0b4 |
rad | AV_PitchPlus_Min |
10 | 6 |
+0x0c4 |
rad | AV_PitchMinus_Min |
10 | 5 |
+0x0f8 |
f32 | SideThrustVelocity_Max |
14 | 3 |
+0x238 |
f32 | MaxValue (Shield) |
13 | 6 |
+0x244 |
f32 | ChargeSpeed (Shield) |
13 | 6 |
+0x270 |
f32 | DestroyMotionTime |
19 | 7 |
+0x2a0 |
f32 | RadarRange |
18 | 9 |
+0x2a4 |
f32 | FCSRange |
12 | 8 |
+0x2b4 |
f32 | AttackVesselPoint |
14 | 8 |
+0x2bc |
f32 | DefencePoint |
12 | 7 |
HQRatio +0x058, ShieldRatio +0x05c,
ThrusterRatio +0x060, ResistanceToShell +0x078,
ResistanceToExplosion +0x07c, ResistanceToPlayer +0x080,
ResistanceParalyze +0x084, BridgeCount +0x070 (i32),
DryMass +0x274, GrossMass +0x278,
LowerHPThresholdRatio +0x298, AttackCraftPoint +0x2b8 bind with zero
contradictions on fewer records or fewer distinct values — 🟡 PROBABLE. The
full solver output is in
captures/unit-runtime-fields.csv
(1 827 values, conf column).
The Maneuver block is laid out in schema declaration order
This is the strongest structural result and it is independent of any single field's agreement count.
schema_order.py merges the
Maneuver field-name order from all 113 unit tables by topological sort
over their pairwise "k[i] precedes k[i+1]" constraints. The merge is acyclic and
every one of the 113 tables is a subsequence of the merged 102-field order —
so that order is the schema's.
Against it, the solved offsets fall into two exact runs:
| declaration indices | offset rule | anchors that fit |
|---|---|---|
0 … 20 (MinimumVelocity … AA_Roll_Min) |
0x09c + 4·i |
21 / 21 |
21 … 32 (SideThrustVelocity_Max … AccPitchFactor) |
0x0a4 + 4·i |
8 / 8 |
One 4-byte slot per field, with a two-slot gap after AA_Roll_Min
(0x0f0–0x0f4, purpose unknown). 29 independently-derived anchors, zero
conflicts, across a 0x9c–0x125 span.
Fields NO disc record ever values — 🟡 PROBABLE
Five Maneuver fields are declared by the schema but left at their default by
every one of the 110 unit tables, so no amount of disc analysis can ever
reach them. The declaration-order rule pins them between confirmed anchors
(YawDragFactor +0x104 … ArterBurner_Vc +0x114, and
ReverseThrust_Vc +0x118 … ReverseThrust_Acc +0x120):
| offset | field | craft (f00*, e0*) |
capital ships (*1**, e2*) |
inert (SchlosBase, Box) |
|---|---|---|---|---|
+0x108 |
PitchDragFactor |
3 | 2 | 0 |
+0x10c |
RollDragFactor |
3 | 2 | 0 |
+0x110 |
DragFactorThreshold |
0.5 | 0.5 | 0 |
+0x11c |
ArterBurner_Acc |
2 | 2 | 0 |
+0x128 |
DecPitchFactor |
30 | 30 | 0 |
Corroboration beyond the interpolation, checked over all 18 units:
PitchDragFactor == RollDragFactor == YawDragFactorholds 18/18 — andYawDragFactoris disc-supplied (3.0 for craft, 2.0 for warships), so two interpolated offsets reproduce a known number, per unit, every time.DecPitchFactor == AccPitchFactorholds 17/18. The exception isUN_e015_ADAN_Puppy(AccPitchFactor1,DecPitchFactor0.5) — which defaults both on disc, so it is two independent fields that happen to be set equal elsewhere, not a broken binding.
UN_e015_ADAN_Puppy also breaks the craft/warship bucketing above for
DecPitchFactor (0.5, not 30); the per-unit values are in the CSV.
The tail of the Maneuver block (the AI-behaviour fields — SideRoll_*,
BarrelRoll_*, TurnAttack_*, HoldPosition_*, Slalom_*, Through_*,
SolidCutoff_*, and the AxisMode / AB_* sub-block) is NOT resolved.
Those fields are declared by only a handful of tables and almost always with a
single distinct value, so the solver's bindings there are coincidences: it
placed Slalom_CutoffRatio at +0x00c and TurnAttack_DoubleTimeMin at
+0x110, both of which the declaration-order rule contradicts. They are marked
tentative in the CSV. NEEDS-HUMAN / needs more coverage — more stages
would give those fields distinct values and settle it.
The player craft, UN_f001_TCAF_DeltaSaber_T_Player
30 of its fields are defaulted on disc. Notable recovered values:
| field | value | note |
|---|---|---|
Size_Radius |
10 | ✅ |
FCSRange |
500000 | ✅ — same as RadarRange |
ChargeSpeed (shield) |
25 | ✅ |
ResistanceToOptics |
1 | ✅ |
HQRatio / ShieldRatio / ThrusterRatio |
1 / 1 / 1 | 🟡 |
ResistanceToShell / ResistanceToExplosion |
1 / 1 | 🟡 |
DryMass |
100 | 🟡 (GrossMass 250 is on disc) |
LowerHPThresholdRatio |
0.3 | 🟡 |
ChargeDelay_Break |
10 | 🟡 |
MassScore |
0 | 🟡 |
Every AI-behaviour field the solver bound reads 0 for the player craft, which is the expected shape (the player is not AI-driven) — but see the caveat above: those offsets are not settled, so treat the zeros as consistent, not proven.
The …Ratio family that the Route-B target list parked is 1.0 for almost
every unit, with real exceptions that only the runtime shows:
UN_e105_ADAN_Cruiser HQRatio = 0.2, UN_bf001_TCAF_SchlosBase and
UN_e106_ADAN_Destroyer ThrusterRatio = 0.2,
UN_n001_TTRL_Box ShieldRatio = 0.3.
Coverage and how to extend it
21 of 110 units. Unlike weapons — where one snapshot held all 126 — unit
definitions are instantiated per stage, so coverage is bounded by the stages
reachable from the save (slot 01 is at 5 %, Stage 02). unit_runtime.py unions
any number of snapshots and re-solves, and more units directly promote the 🟡
bindings to ✅ by adding distinct values — the six tutorials took the confirmed
set from 22 fields to 27.
The tutorials are nearly exhausted as a source: all six together contribute only
3 units the missions do not already have (UN_f001_TCAF_DeltaSaber_T_Ttrl,
UN_e015_ADAN_Puppy_2, UN_f001_TCAF_DeltaSaber_T_Player_Ttrl2) — they reuse
one training box, one target drone and the player craft. Real coverage now
needs real missions, i.e. story progress on the save.
tools/re-capture/grab_tutorial.sh captures one tutorial per invocation
(cold boot → menu → Nth entry → snapshot, ~2.5 min). It cold-boots for each
because backing out of a loaded mission via PAUSE → BACK TO MENU wedges the
emulator. Two timing facts it encodes, both learned the hard way: the main menu
is not input-ready for ~10 s after the title tap, and d-pad presses before
that are silently dropped — which sends the A to NEW GAME instead of
TUTORIAL. And NEW GAME is not a cheap way to reach Stage 01: it gates on a
DIFFICULTY menu and then plays the prologue movie.
A NEW GAME excursion as far as the READY ROOM leaves
535107D4/00000001/game01/savedata byte-identical — only the profile .gpd
achievement files change — so it does not endanger the 5 % save. Verified by
diff against a backup, not assumed.
A stage's whole unit set is parsed at load, not as waves spawn — checked by counting the definition objects at three points in Stage 02: immediately after take-off, ~12 minutes in mid-combat, and after GAME OVER. 14 objects, the same 14 IDs, every time. So capturing a stage costs one load and one snapshot; there is no need to play it, and no need to survive it.
Stages captured so far: Ttrl (BASIC CONTROLS), Stage 02.
A defaulted unit field is not a global constant — some inherit from a sibling
Confidence: 🟡 for Size_Y, ❔ for the rest. Analysis 2026-08-10, offline, from
captures/unit-runtime-fields.csv.
The coverage limit above (21 of 110 units, growing only with story progress) is worth attacking from the other side first: if a field the disc leaves unset always took the same runtime value, the 21 captured units would pin that default for all 110 and no further missions would be needed.
It does not. Restricting to the 150 values that are both ✅ CONFIRMED and
come from a field the disc leaves defaulted, only 6 of 24 fields have a single
value across every unit that defaults them (HP→10, MassScore→0,
MaximumVelocity→0, RadarRange→0, DestroyMotionTime→0, Size_Z→0.1). The
other 18 take several distinct values — so the default is computed per unit.
Where from? For each defaulted value, ask which other field of the same unit
holds exactly that value. Counting only cases where the value is non-zero
(otherwise 0 == 0 inflates every pair) and checking that the two fields are at
different offsets (so the match is not the layout solver aliasing them):
| defaulted field | takes the value of | support | independent units |
|---|---|---|---|
Size_Y (0x034) |
Size_X (0x030) |
9/9 | 7, 6 distinct values |
Size_Radius (0x050) |
min(Size_X, Size_Z) |
4/4 | 4, 3 distinct values |
FCSRange (0x2a4) |
RadarRange (0x2a0) |
4/4 | 2 |
DefencePoint (0x2bc) |
AttackVesselPoint (0x2b4) |
6/6 | 2 |
Size_Y ← Size_X is the one to trust: seven unrelated ships (e105 600,
e106 300, e108 80, e201 300, f101 400, f105 700, f106 200) each omit
Size_Y on disc and each shows its own Size_X at runtime. When both fields
are on disc they differ freely (14 distinct Size_Y values against 13 of
Size_X), so this is a default rule, not one value stored twice.
Size_Radius's formula is not yet separable: min(Size_X, Size_Z) and "the
median of the three axes" fit all four units identically. UN_e010_ADAN_Attacker_S
is what rules out the simpler Size_Radius ← Size_X (X=100, Y=40, Z=50, radius
50). The last two rules rest on two independent units each and are ❔ —
recorded so they can be falsified, not relied on.
Why it matters for the reimplementation: filling a missing Size_Y with 0
or with a global constant gives the game's largest hulls a wrong lateral extent
(f105 700, e105 600, f101 400 — all defaulted on disc). Applied across the
disc, the rules recover 65 (unit, field) values in units that have never been
visited: Size_Y in 21 of the 21 units that omit it, Size_Radius in 22 of 26,
FCSRange in 14 of 56, DefencePoint in 8 of 60.
Cross-check against the weapons: this is NOT an engine-wide mechanism
The obvious worry is that four rules from 21 units are coincidence. The
Weapon/Shell capture is the control: complete coverage, 126 records, with
the same "defaulted on disc" classification. Running the identical sweep there
(confirmed rows, non-zero values, offsets required to differ) finds no sibling
rule at all — the single 100 %-agreement candidate (Shell.Length ← Shell.Volume, 5 records) has one distinct value, i.e. it is really the constant Length → 10coinciding withVolume = 10. Weapon defaults vary per record just as unit defaults do (10 of 14 Weaponfields, 16 of 17Shell` fields), so the
phenomenon is general; the sibling explanation is not.
So Size_Y ← Size_X is specific to the unit schema (plausibly the size block
defaulting its axes), not a property of IDXD default resolution. Two consequences:
the rule cannot be justified by appeal to a general mechanism, and the two
two-unit hypotheses (FCSRange, DefencePoint) lose the support they would have
borrowed from one — treat them as coincidence-not-excluded until a new stage
tests them.
Size_Y ← Size_X itself survives this scrutiny, and was re-checked at the raw
token level rather than through the sub-record merge: UN_e105_ADAN_Cruiser,
UN_f105_TCAF_Cruiser and UN_f101_TCAF_Acropolis each declare Size_X,
Size_Z and Size_Radius and no Size_Y at all, and each reads back its own
Size_X (600 / 700 / 400) at runtime.
How to falsify: the rules predict a specific number for units in stages not
yet captured. Load any new stage, snapshot, and compare — one disagreement kills
the rule. Note what is not a useful test: Stage 01, the only other reachable
stage, adds just four uncaptured units (e010/e106 variants) whose predictions
are the same numbers their already-captured base variants gave, so it would
re-measure rather than test. A real test needs a stage with unfamiliar classes,
i.e. story progress — which is now the only thing story progress is needed for
here.
Cross-validated against the loader itself (2026-08-13)
This layout was solved by binding disc values to RAM words. It has now been
derived a second time, independently, from the game's own code: the loader
sub_82341A20 builds every key as addi r4, r30, -N (r30 = 0x82088f94), so the
field name for each store is a string in the executable, and pairing each key
with the first store after its accessor call gives the offset without any value
matching. See live-unit-definitions.md.
The two agree completely where they overlap: 25 shared offsets, 25 agree, 0
disagree. Each also covers what the other misses — the code-derived table has
159 fields (vs 27 confirmed here) and is checked in as
crates/sylpheed-formats/data/unit_definition_layout.txt with
sylpheed_formats::unit_layout and a no-emulator regression test; this table
still uniquely holds ScorePoint (+0x08c) and MassScore (+0x094),
which the key-string extraction did not pick up.
⚠️ One tentative entry here is an artefact and should not be trusted.
Slalom_CutoffRatio at +0x00c is recorded with values like 2.8026e-45 and
1.4013e-45 — those are the denormal float readings of the integers 2 and 1.
+0x00c is below the first field the loader ever names (+0x018), and the same
trap produced a false YawDragFactor → +0x0c hit when the code-derived map was
being built. It is an int-typed word, not a ratio.
Stage select makes the coverage limit go away (2026-08-13)
Unit definitions are instantiated per stage, so this note's coverage figure (21 units, "grows by visiting missions") was blocked on progress. It no longer is: the save's stage field is solved (savegame), so any story stage can be flown from a hand-edited save and snapshotted.
First harvest — a mission at the Night Ravens (027 objectives, a different roster entirely):
| before | after | |
|---|---|---|
| units with runtime values | 21 | 26 |
rows in unit-runtime-fields.csv |
1 827 | 2 143 |
| defaulted-on-disc values | 963 | 1 059 |
New units: UN_e004_ADAN_ElanPlus_N, UN_e006_ADAN_Vindicator_Margras,
UN_f002_TCAF_DeltaSaber_W, UN_f002_TCAF_DeltaSaber_W_Player (a second player
craft!) and UN_mn040_Asteroid_Big (47 defaulted values, Size_Z = 2000).
Two traps, both paid for in this run:
launch_mission.shdoes not load slot 01. The LOAD GAME list preselects the last-used slot — here 03 — and the script simply pressesAon it, so a probe written to slot 01 is ignored and the game flies whatever that slot holds. The first "stage 14" snapshot was therefore stage 02 again, and the solver correctly reported 0 new units. Fix used: patch every slot (01/02/03) to the target stage, or drive the list explicitly and confirm the highlighted slot by screenshot before pressingA.- Back up before patching, not after. The backup taken mid-run already
contained the probe, so "restoring" it restored the probe; the pristine copy from
the earlier session was what actually restored slot 01 (
142b4f43…, verified).
Regenerating the solver's token file: idxd_tokens <GP_MAIN_GAME_E.pak> Generic
emits the REC/F records unit_runtime.py wants — 110 of them are UN_*,
which is the disc's full unit count.
Reading the objects with the code-derived layout, not the solver (2026-08-13)
unit_runtime.py places a field only if the disc values it somewhere — that is
what lets it score (field, offset, encoding) triples — so it resolved 58 of 153
fields from a single-mission snapshot. The layout in
data/unit_definition_layout.txt
came from the title's own loader instead (sub_82341A20, where the field name of
every store is a string in the image), so it places all 159, including the ones
no disc record ever sets — which is precisely the Route-B target.
tools/re-capture/unit_dump_layout.py
reads every field of every live definition object with that layout, and keeps the
project's discipline: a field the disc does value is a check, not a new
value. Over two snapshots (19 objects): 700 disc cross-checks agree, 0 disagree.
| solver-derived | layout-derived | |
|---|---|---|
| fields placed per object | 58 of 153 | 159 |
| rows over these 19 units | 609 | 2 736 |
| defaulted-on-disc values, disc-wide file | 1 059 | 2 351 |
Two things the run pinned down, both cheap to re-learn the hard way:
- The layout table's offsets are DECIMAL (
48 f32 Size_X), while the solver's CSV prints hex. Parsing it as hex puts every field0x18bytes late — and the disc cross-check then fails on everything, which is exactly how the mistake announced itself. - Angle fields can carry a prefix.
AB_AA_PitchPlus(afterburner) is still an angle, so anchoring theAV_/AA_test at the start of the name reported two player-craft fields as contradictions when they were 15°/16° in radians. With the token matched anywhere, the cross-check is clean.
⚠️ One unit's object is not byte-identical between the two missions —
UN_f201_TCAF_Tanker. Either a per-mission override or a field the runtime mutates;
the merged CSV holds the later reading, and separating them needs a third snapshot.
Targeting the next mission, and the check that these really are definitions (2026-08-13)
examples/roster_target.rs
ranks the stages by how many of their roster units are not yet harvested. The
rosters are EnumUnit_S<NN> tables whose TOC entries store a path hash, so the
stage label comes from hashing the candidate paths
(hash::TOC_NAME_SCHEMES) rather than from UnitRoster::stage, which can only
infer a tag when the roster happens to carry a UN_S<NN>_… prop.
It picked S09 (10 missing); flying it took the file to 36 units / 4 785 rows /
3 439 defaulted-on-disc values, adding UN_e102_ADAN_Battleship,
UN_e104_ADAN_Carrier, UN_e107_ADAN_AAFrigate, UN_e011_ADAN_Attacker_B,
UN_e008_ADAN_TurretPlus, UN_be001_ADAN_TerrafoamingUnit,
UN_e001_ADAN_Elan_GR{,_Violeta}, UN_f102_TCAF_LightCarrier_Inv and
UN_f106_TCAF_Destroyer_Inv.
The objects are mission-independent — measured, not assumed. Eleven units appear
in more than one snapshot, and four of them are not byte-identical across missions.
Comparing them through the layout: zero mapped fields differ. The 12 differing
4-byte slots are all unmapped — offsets 4/8/16/20 (the object header and name
pointer) and 0x250/0x268/0x300–0x308/0x330–0x338 (sub-object pointers) — i.e. guest
addresses, not data. So a value harvested in one mission is the unit's definition, not
a per-mission tweak, and the earlier UN_f201_TCAF_Tanker flag resolves the same way.
Cross-checks against the disc over the three snapshots: 1 052 agree, 0 disagree.
One more angle field turned up the same way as the last: Through_AngleMaximum
(object 1.0472 = 60° in radians) carries neither an AV_/AA_ token nor Bank, so
the degrees↔radians rule covers anything with Angle in the name too.