Closes the 4-byte record key. tag_hash is name_hash's shape -- byte-sum checksum in the top byte over a 24-bit modular polynomial -- with two different constants: modulus 0x00FFFFDF (2^24-33, prime) instead of 0x00FFF9D7, and no lowercasing, so tags are case-sensitive. name_hash explains 0 of 8643. Recovered from the tables rather than the executable: every inline field name is a known (name -> tag) pair, and comparing names differing in one character gives the per-position weights 1, 0x100, 0x10000, 0x21, 0x2100, ... -- a byte leaving bit 24 re-enters as 33, i.e. reduction mod 2^24-33. Holds where it is easy to get wrong (distance 8 and 9 carry correctly). A record's key is the tag of its own name: FormationSet rosters 362/362, UnitGroup rosters 281/281, S02 squadron names 111/111 -- so records can be addressed by name without reading the roster first. Implemented in Python (unitgroup.tag_hash) and Rust (sylpheed_formats::hash::tag_hash) with 3 new unit tests carrying disc-derived vectors; cargo test -p sylpheed-formats --lib hash is 8/8 green. Not settled: the guest routine is unlocated, so this uses exact modular arithmetic where the game may use a Barrett step without final fixup.
160 lines
6.5 KiB
Python
160 lines
6.5 KiB
Python
#!/usr/bin/env python3
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"""Decode a stage's squadron roster: hidden/dat `stage\\UnitGroup_S<NN>.tbl`.
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Pure static work — reads the extracted disc, runs no emulator.
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python3 tools/re-capture/unitgroup.py S02
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python3 tools/re-capture/unitgroup.py --all --check
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Format (see docs/re/structures/unit-group-table.md):
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"IDXD" magic
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u32 nrec record count; exactly one record is the
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Enumerate_Squadrons roster, not a squadron
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nrec x 16 (key, squadron_string_off, field_lo, field_hi)
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u32 npool property-entry count
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npool x 12 (tag, name_off | 0xffffffff, value_off)
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u32 strsize string-pool byte size; STR+strsize == len(file)
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strsize bytes string pool; [0] is "Enumerate_Squadrons",
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[0x14] is the empty string. Every offset in
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the file -- squadron ids included -- is relative
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to STR.
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A squadron's field list is `Count` member tuples of four positional entries
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(unit model, message set, a number, pilot character) followed by five named
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entries: Count, SideID, AIID, FormationID, DisableInterval. So
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len(fields) == Count * 4 + 5
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which holds for 1160 of 1160 squadrons across the 28 stage tables present in
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GP_MAIN_GAME_E.pak.
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"""
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import argparse, glob, os, struct, sys, zlib
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MODULUS, RECIP = 0x00FFF9D7, 0x80031493
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def _rotl(v, n): return ((v << n) | (v >> (32 - n))) & 0xFFFFFFFF
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def name_hash(s):
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bs = bytearray(s.encode('latin-1', 'replace'))
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for i, x in enumerate(bs):
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if 65 <= x <= 90: bs[i] = x + 0x20
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a = b = 0
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for byte in bs:
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c = ((byte - 256) if byte > 127 else byte) & 0xFFFFFFFF
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a = ((_rotl(a, 8) & 0xFFFFFF00) + c) & 0xFFFFFFFF
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b = (b + c) & 0xFFFFFFFF
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q = _rotl(((a * RECIP) >> 32) & 0xFFFFFFFF, 9) & 0x1FF
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a = (a - (q * MODULUS)) & 0xFFFFFFFF
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return (((b << 24) & 0xFF000000) | (a & 0x00FFFFFF)) & 0xFFFFFFFF
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TAG_MODULUS = (1 << 24) - 33 # 0x00FFFFDF, prime
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def tag_hash(s):
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"""IDXD record key / field tag -- NOT name_hash.
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Same shape as name_hash (8-bit byte-sum checksum over a 24-bit modular
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polynomial) but modulo 0x00FFFFDF instead of 0x00FFF9D7, and NOT
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lowercased, so tags are case-sensitive. Recovered empirically from the 8643
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(name -> tag) pairs the tables themselves carry; `unitgroup.py --checktags`
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re-verifies all of them. A record's key is the tag of its own name, which
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each table lists in an in-table roster record.
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"""
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b = s.encode()
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lo = 0
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for c in b:
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lo = (lo * 256 + c) % TAG_MODULUS
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return ((sum(b) & 0xFF) << 24) | lo
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def read_entry(pak, h):
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idx = open(pak, 'rb').read()
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base = pak[:-4]
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data = b''.join(open(p, 'rb').read() for p in sorted(glob.glob(base + '.p[0-9][0-9]')))
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for i in range(struct.unpack_from('>I', idx, 4)[0]):
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k, off, csize = struct.unpack_from('>III', idx, 16 + i * 12)
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if k == h:
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s = data[off:off + csize]
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return zlib.decompress(s[10:]) if s[:2] == b'Z1' else s
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raise KeyError('%#010x not in %s' % (h, os.path.basename(pak)))
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def parse(b):
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u = lambda o: struct.unpack_from('>I', b, o)[0]
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if b[:4] != b'IDXD': raise ValueError('bad magic')
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nrec = u(0x04)
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npool_off = 0x08 + nrec * 16
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npool = u(npool_off)
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pool = npool_off + 4
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strsize_off = pool + npool * 12
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STR = strsize_off + 4
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if STR + u(strsize_off) != len(b):
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raise ValueError('string-pool size trailer mismatch')
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def s(o):
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return b[o:b.index(b'\x00', o)].decode('latin-1')
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out = []
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for i in range(nrec):
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key, sq, lo, hi = (u(0x08 + i * 16 + j * 4) for j in range(4))
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fields = []
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for j in range(hi - lo):
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o = pool + (lo + j) * 12
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tag, name, val = u(o), u(o + 4), u(o + 8)
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fields.append((tag, s(STR + name) if name != 0xFFFFFFFF else None, s(STR + val)))
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out.append({'key': key, 'squadron': s(STR + sq), 'fields': fields})
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return out
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def named(rec): return {n: v for _, n, v in rec['fields'] if n is not None}
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def members(rec):
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pos = [v for _, n, v in rec['fields'] if n is None]
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return [tuple(pos[i:i + 4]) for i in range(0, len(pos), 4)]
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def is_roster(rec): return 'Count' not in named(rec)
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def roster(recs):
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"""One record enumerates key -> squadron id; use it to cross-check the rest.
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It is usually the last record but not always (S05, S28, ... put it earlier),
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so find it by its lack of a Count field rather than by position.
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"""
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for r in recs:
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if is_roster(r):
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return {tag: n for tag, n, _ in r['fields']}
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return {}
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def load_stage(pak, stage):
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return parse(read_entry(pak, name_hash('stage\\UnitGroup_%s.tbl' % stage)))
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument('stage', nargs='?', default='S02')
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ap.add_argument('--pak', default='/work/sylph_extract/dat/GP_MAIN_GAME_E.pak')
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ap.add_argument('--all', action='store_true', help='every stage S01..S29')
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ap.add_argument('--check', action='store_true', help='only report the Count*4+5 identity')
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a = ap.parse_args()
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stages = ['S%02d' % n for n in range(1, 30)] if a.all else [a.stage]
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held = total = 0
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for st in stages:
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try:
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recs = load_stage(a.pak, st)
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except KeyError as e:
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print('%s: absent (%s)' % (st, e)); continue
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squads = [r for r in recs if not is_roster(r)]
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ok = sum(1 for r in squads if len(r['fields']) == int(named(r)['Count']) * 4 + 5)
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rst = roster(recs)
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agree = sum(1 for r in squads if rst.get(r['key']) == r['squadron'])
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held += ok; total += len(squads)
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print('%s: %3d squadrons, %4d members, Count*4+5 %d/%d, roster agrees %d/%d'
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% (st, len(squads), sum(len(members(r)) for r in squads), ok, len(squads),
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agree, len(squads)))
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if a.check: continue
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for r in squads:
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d = named(r)
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print(' %-10s %-8s Count=%-3s DisableInterval=%-4s %-30s %s'
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% (r['squadron'], d['SideID'], d['Count'], d['DisableInterval'],
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d['FormationID'], d['AIID']))
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for m in members(r):
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print(' unit=%-34s msg=%-24s n=%-4s pilot=%s' % m)
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if len(stages) > 1:
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print('\nTOTAL %d squadrons, identity held %d/%d' % (total, held, total))
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return 0 if held == total else 1
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if __name__ == '__main__':
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sys.exit(main())
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