examples/screen_layout.rs dumps a bundle's declaration table and placement region together. It reproduces the tutorial pause menu exactly and reads the ARSENAL the same way -- 23 elements that match the running game: eight buttons prbtn1..8.rat at X=242 evenly spaced (the config declares WEAPON_CATEGORIES = 8, and eight categories are what the Arsenal shows), prexp3.t32 declared SEVEN times at X=726 34px apart (the DATA SHEET rows), prexp1 sliding (726,143)->(1286,143) with prexp1a parented to it, and prmsg at (151,645). Two additions to the format: kind = 0x4 marks a REPEATED INSTANCE of a sprite -- prexp3.t32 appears once with 0x0 then six times with 0x4, each with its own placement. So the element name is not a key; the declaration index is. A screen composes from named .prt components. GP_HANGAR_ARSENAL.pak has 510 RATC entries because its config names components (Menu = prmain_scr.prt, etc.) and they resolve under the config's own PATH prefix: prmain_scr.prt is absent, eng\prmain_scr.prt is present -- the same <lang>+<member> convention the movie table uses. A sub-component reads identically: psselect_win1 declares 4 elements, three parented to element 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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