[Vulkan] Port ac6_ground_fix vertex-fetch nudge to SPIR-V

This commit is contained in:
oreyg
2026-05-15 02:56:58 +02:00
committed by Radosław Gliński
parent cebbdb6cac
commit 02a2591295
4 changed files with 16 additions and 6 deletions

View File

@@ -14,14 +14,9 @@
#include "xenia/base/math.h"
#include "xenia/base/string.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/render_target_cache.h"
DEFINE_bool(
ac6_ground_fix, false,
"This fixes(hide) issues with black ground in AC6. Use only in AC6. "
"Might cause issues in other titles.",
"HACKS");
namespace xe {
namespace gpu {
using namespace ucode;

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@@ -108,3 +108,9 @@ DEFINE_bool(
"artifacts while pipelines are being created. When disabled, pipelines are "
"created synchronously which causes stutter but no visual artifacts.",
"GPU");
DEFINE_bool(
ac6_ground_fix, false,
"This fixes(hide) issues with black ground in AC6. Use only in AC6. "
"Might cause issues in other titles.",
"HACKS");

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@@ -42,6 +42,8 @@ DECLARE_bool(async_shader_compilation);
DECLARE_bool(gpu_3d_to_2d_texture);
DECLARE_bool(ac6_ground_fix);
#define XE_GPU_FINE_GRAINED_DRAW_SCOPES 1
#endif // XENIA_GPU_GPU_FLAGS_H_

View File

@@ -16,6 +16,7 @@
#include "third_party/glslang/SPIRV/GLSL.std.450.h"
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/render_target_cache.h"
#include "xenia/gpu/spirv_compatibility.h"
@@ -81,6 +82,12 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
if (instr.attributes.is_index_rounded) {
index = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float_, index, builder_->makeFloatConstant(0.5f));
} else if (cvars::ac6_ground_fix) {
// UGLY HACK for AC6 copied from the DXBC translator.
// Proper fix requires accurate RCP implementation.
index = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float_, index,
builder_->makeFloatConstant(0.00025f));
}
index = builder_->createUnaryOp(
spv::OpConvertFToS, type_int_,