[GPU] Removed nvapi

- According to reports d3d12_nvapi_use_driver_heap_priorities give no benefit
This commit is contained in:
Gliniak
2025-12-05 21:54:06 +01:00
parent f85f4c3ca1
commit 038b11a537
3 changed files with 2 additions and 174 deletions

View File

@@ -34,8 +34,6 @@ DEFINE_int32(
"system responsibility)",
"D3D12");
DEFINE_bool(d3d12_nvapi_use_driver_heap_priorities, false, "nvidia stuff",
"D3D12");
namespace xe {
namespace ui {
namespace d3d12 {
@@ -480,59 +478,14 @@ bool D3D12Provider::Initialize() {
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.
pfn_dxgi_get_debug_interface1_(0, IID_PPV_ARGS(&graphics_analysis_));
if (GetAdapterVendorID() == ui::GraphicsProvider::GpuVendorID::kNvidia) {
nvapi_ = new lightweight_nvapi::nvapi_state_t();
if (!nvapi_->is_available()) {
delete nvapi_;
nvapi_ = nullptr;
} else {
using namespace lightweight_nvapi;
nvapi_createcommittedresource_ =
(cb_NvAPI_D3D12_CreateCommittedResource)nvapi_->query_interface<void>(
id_NvAPI_D3D12_CreateCommittedResource);
nvapi_querycpuvisiblevidmem_ =
(cb_NvAPI_D3D12_QueryCpuVisibleVidmem)nvapi_->query_interface<void>(
id_NvAPI_D3D12_QueryCpuVisibleVidmem);
nvapi_usedriverheappriorities_ =
(cb_NvAPI_D3D12_UseDriverHeapPriorities)nvapi_->query_interface<void>(
id_NvAPI_D3D12_UseDriverHeapPriorities);
if (nvapi_usedriverheappriorities_) {
if (cvars::d3d12_nvapi_use_driver_heap_priorities) {
if (nvapi_usedriverheappriorities_(device_) != 0) {
XELOGI("Failed to enable driver heap priorities");
}
}
}
}
}
return true;
}
uint32_t D3D12Provider::CreateUploadResource(
D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC* pDesc,
D3D12_RESOURCE_STATES InitialResourceState, REFIID riidResource,
void** ppvResource, bool try_create_cpuvisible,
const D3D12_CLEAR_VALUE* pOptimizedClearValue) const {
void** ppvResource, const D3D12_CLEAR_VALUE* pOptimizedClearValue) const {
auto device = GetDevice();
if (try_create_cpuvisible && nvapi_createcommittedresource_) {
lightweight_nvapi::NV_RESOURCE_PARAMS nvrp;
nvrp.NVResourceFlags =
lightweight_nvapi::NV_D3D12_RESOURCE_FLAG_CPUVISIBLE_VIDMEM;
nvrp.version = 0; // nothing checks the version
if (nvapi_createcommittedresource_(
device, &ui::d3d12::util::kHeapPropertiesUpload, HeapFlags, pDesc,
InitialResourceState, pOptimizedClearValue, &nvrp, riidResource,
ppvResource, nullptr) != 0) {
XELOGI(
"Failed to create CPUVISIBLE_VIDMEM upload resource, will just do "
"normal CreateCommittedResource");
} else {
return UPLOAD_RESULT_CREATE_CPUVISIBLE;
}
}
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesUpload, HeapFlags, pDesc,
InitialResourceState, pOptimizedClearValue, riidResource,

View File

@@ -15,12 +15,6 @@
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/graphics_provider.h"
// chrispy: this is here to prevent clang format from moving d3d12_nvapi above
// the headers it depends on
#define HEADERFENCE
#undef HEADERFENCE
#include "xenia/gpu/d3d12/d3d12_nvapi.hpp"
namespace xe {
namespace ui {
namespace d3d12 {
@@ -47,7 +41,7 @@ class D3D12Provider : public GraphicsProvider {
uint32_t CreateUploadResource(
D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC* pDesc,
D3D12_RESOURCE_STATES InitialResourceState, REFIID riidResource,
void** ppvResource, bool try_create_cpuvisible = false,
void** ppvResource,
const D3D12_CLEAR_VALUE* pOptimizedClearValue = nullptr) const;
IDXGIFactory2* GetDXGIFactory() const { return dxgi_factory_; }
@@ -247,14 +241,6 @@ class D3D12Provider : public GraphicsProvider {
bool ps_specified_stencil_reference_supported_;
bool rasterizer_ordered_views_supported_;
bool unaligned_block_textures_supported_;
lightweight_nvapi::nvapi_state_t* nvapi_;
lightweight_nvapi::cb_NvAPI_D3D12_CreateCommittedResource
nvapi_createcommittedresource_ = nullptr;
lightweight_nvapi::cb_NvAPI_D3D12_UseDriverHeapPriorities
nvapi_usedriverheappriorities_ = nullptr;
lightweight_nvapi::cb_NvAPI_D3D12_QueryCpuVisibleVidmem
nvapi_querycpuvisiblevidmem_ = nullptr;
};
} // namespace d3d12