[GPU] Improved fake ZPD for QueryBatch titles
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committed by
Radosław Gliński
parent
6e1bd0a9a6
commit
08c0cf5ad0
@@ -59,11 +59,11 @@ DEFINE_bool(
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"when MSAA is used with fullscreen passes.",
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"GPU");
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DEFINE_bool(query_occlusion_batched, false,
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"Increment the sample count total by a fixed amount on every "
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"EVENT_WRITE_ZPD. This provides an approximate batched occlusion "
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"query implementation for many titles.",
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"GPU");
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DEFINE_int32(query_occlusion_querybatch_range, 0,
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"Range of fake ZPD sample count values to cycle for titles that "
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"use D3D QueryBatch. 0 disables this behavior entirely. Any non-"
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"zero values should only be used if required for specific titles.",
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"GPU");
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DEFINE_int32(query_occlusion_sample_lower_threshold, 80,
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"If set to -1 no sample counts are written, games may hang. Else, "
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"the sample count of every tile will be incremented on every "
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@@ -26,7 +26,7 @@ DECLARE_bool(non_seamless_cube_map);
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DECLARE_bool(half_pixel_offset);
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DECLARE_bool(query_occlusion_batched);
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DECLARE_int32(query_occlusion_querybatch_range);
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DECLARE_int32(query_occlusion_sample_lower_threshold);
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@@ -988,11 +988,18 @@ bool COMMAND_PROCESSOR::ExecutePacketType3_EVENT_WRITE_ZPD(
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// every query. Each ISSUE snapshots the sample count into a new slot and
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// recovers the total by looking at differences between slots.
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// END detection isn't sufficient here.
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if (cvars::query_occlusion_batched) {
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if (cvars::query_occlusion_querybatch_range > 0) {
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// Mimic batched behavior by reporting a running count and writing it on
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// every event.
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const uint32_t step = std::max(uint32_t(1), samples);
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batched_samples = std::min(batched_samples, UINT32_MAX - step) + step;
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const uint32_t base =
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static_cast<uint32_t>(cvars::query_occlusion_sample_lower_threshold);
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const uint32_t range =
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static_cast<uint32_t>(cvars::query_occlusion_querybatch_range);
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if (batched_samples < base || batched_samples - base + 1 >= range) {
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batched_samples = base;
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} else {
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++batched_samples;
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}
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pSampleCounts->ZPass_A = batched_samples;
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pSampleCounts->Total_A = batched_samples;
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} else if (is_end_via_z_pass || is_end_via_z_fail) {
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