[GPU] Improved fake ZPD for QueryBatch titles
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committed by
Radosław Gliński
parent
6e1bd0a9a6
commit
08c0cf5ad0
@@ -59,11 +59,11 @@ DEFINE_bool(
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"when MSAA is used with fullscreen passes.",
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"GPU");
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DEFINE_bool(query_occlusion_batched, false,
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"Increment the sample count total by a fixed amount on every "
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"EVENT_WRITE_ZPD. This provides an approximate batched occlusion "
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"query implementation for many titles.",
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"GPU");
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DEFINE_int32(query_occlusion_querybatch_range, 0,
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"Range of fake ZPD sample count values to cycle for titles that "
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"use D3D QueryBatch. 0 disables this behavior entirely. Any non-"
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"zero values should only be used if required for specific titles.",
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"GPU");
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DEFINE_int32(query_occlusion_sample_lower_threshold, 80,
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"If set to -1 no sample counts are written, games may hang. Else, "
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"the sample count of every tile will be incremented on every "
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