Debugger now listens for connections and will only allow one at a time.
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@@ -33,10 +33,18 @@ public:
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virtual int Setup();
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virtual int WaitForClient();
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private:
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static void StartCallback(void* param);
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void AcceptThread();
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protected:
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uint32_t port_;
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socket_t socket_id_;
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xe_thread_ref thread_;
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bool running_;
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HANDLE accepted_event_;
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};
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