[GPU] Revert SPIR-V version back to 1.0 for internal shaders

This commit is contained in:
Herman S.
2026-03-09 21:34:22 +09:00
parent 50ef5c2691
commit 19c5401eda
2 changed files with 3 additions and 3 deletions

View File

@@ -1076,7 +1076,7 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
(key.has_user_clip_planes ? kMaxUserClipPlanes : 0) +
key.has_vertex_kill_and;
SpirvBuilder builder(spv::Spv_1_5,
SpirvBuilder builder(spv::Spv_1_0,
(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
nullptr);
spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");

View File

@@ -2241,7 +2241,7 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
std::vector<spv::Id> id_vector_temp;
std::vector<unsigned int> uint_vector_temp;
SpirvBuilder builder(spv::Spv_1_5,
SpirvBuilder builder(spv::Spv_1_0,
(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
nullptr);
spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");
@@ -5506,7 +5506,7 @@ VkPipeline VulkanRenderTargetCache::GetDumpPipeline(DumpPipelineKey key) {
std::vector<spv::Id> id_vector_temp;
SpirvBuilder builder(spv::Spv_1_5,
SpirvBuilder builder(spv::Spv_1_0,
(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
nullptr);
spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");