[GPU] Revert SPIR-V version back to 1.0 for internal shaders
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@@ -1076,7 +1076,7 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
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(key.has_user_clip_planes ? kMaxUserClipPlanes : 0) +
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key.has_vertex_kill_and;
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SpirvBuilder builder(spv::Spv_1_5,
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SpirvBuilder builder(spv::Spv_1_0,
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(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
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nullptr);
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spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");
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@@ -2241,7 +2241,7 @@ VkShaderModule VulkanRenderTargetCache::GetTransferShader(
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std::vector<spv::Id> id_vector_temp;
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std::vector<unsigned int> uint_vector_temp;
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SpirvBuilder builder(spv::Spv_1_5,
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SpirvBuilder builder(spv::Spv_1_0,
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(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
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nullptr);
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spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");
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@@ -5506,7 +5506,7 @@ VkPipeline VulkanRenderTargetCache::GetDumpPipeline(DumpPipelineKey key) {
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std::vector<spv::Id> id_vector_temp;
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SpirvBuilder builder(spv::Spv_1_5,
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SpirvBuilder builder(spv::Spv_1_0,
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(SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
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nullptr);
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spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");
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