Merge branch 'master' into vulkan

This commit is contained in:
Triang3l
2022-06-02 22:50:14 +03:00
38 changed files with 27162 additions and 27666 deletions

View File

@@ -422,6 +422,7 @@ bool D3D12Provider::Initialize() {
rasterizer_ordered_views_supported_ = false;
resource_binding_tier_ = D3D12_RESOURCE_BINDING_TIER_1;
tiled_resources_tier_ = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
unaligned_block_textures_supported_ = false;
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS,
&options, sizeof(options)))) {
@@ -439,6 +440,12 @@ bool D3D12Provider::Initialize() {
programmable_sample_positions_tier_ =
options2.ProgrammableSamplePositionsTier;
}
D3D12_FEATURE_DATA_D3D12_OPTIONS8 options8;
if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8,
&options8, sizeof(options8)))) {
unaligned_block_textures_supported_ =
bool(options8.UnalignedBlockTexturesSupported);
}
virtual_address_bits_per_resource_ = 0;
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT virtual_address_support;
if (SUCCEEDED(device->CheckFeatureSupport(
@@ -455,14 +462,16 @@ bool D3D12Provider::Initialize() {
"* Programmable sample positions: tier {}\n"
"* Rasterizer-ordered views: {}\n"
"* Resource binding: tier {}\n"
"* Tiled resources: tier {}\n",
"* Tiled resources: tier {}\n"
"* Unaligned block-compressed textures: {}",
virtual_address_bits_per_resource_,
(heap_flag_create_not_zeroed_ & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) ? "yes"
: "no",
ps_specified_stencil_reference_supported_ ? "yes" : "no",
uint32_t(programmable_sample_positions_tier_),
rasterizer_ordered_views_supported_ ? "yes" : "no",
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_));
uint32_t(resource_binding_tier_), uint32_t(tiled_resources_tier_),
unaligned_block_textures_supported_ ? "yes" : "no");
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.

View File

@@ -108,6 +108,9 @@ class D3D12Provider : public GraphicsProvider {
D3D12_TILED_RESOURCES_TIER GetTiledResourcesTier() const {
return tiled_resources_tier_;
}
bool AreUnalignedBlockTexturesSupported() const {
return unaligned_block_textures_supported_;
}
uint32_t GetVirtualAddressBitsPerResource() const {
return virtual_address_bits_per_resource_;
}
@@ -184,11 +187,12 @@ class D3D12Provider : public GraphicsProvider {
D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER programmable_sample_positions_tier_;
bool ps_specified_stencil_reference_supported_;
bool rasterizer_ordered_views_supported_;
D3D12_RESOURCE_BINDING_TIER resource_binding_tier_;
D3D12_TILED_RESOURCES_TIER tiled_resources_tier_;
uint32_t virtual_address_bits_per_resource_;
bool ps_specified_stencil_reference_supported_;
bool rasterizer_ordered_views_supported_;
bool unaligned_block_textures_supported_;
};
} // namespace d3d12