Fix XInput query.
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@@ -66,17 +66,16 @@ SHIM_CALL XamInputGetState_shim(
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user_index,
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state_ptr);
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if (!state_ptr) {
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SHIM_SET_RETURN(X_ERROR_BAD_ARGUMENTS);
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return;
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}
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// Games call this with a NULL state ptr, probably as a query.
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InputSystem* input_system = state->emulator()->input_system();
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X_INPUT_STATE input_state;
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X_RESULT result = input_system->GetState(user_index, input_state);
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if (XSUCCEEDED(result)) {
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input_state.Write(SHIM_MEM_BASE, state_ptr);
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if (state_ptr) {
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input_state.Write(SHIM_MEM_BASE, state_ptr);
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}
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}
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SHIM_SET_RETURN(result);
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}
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