[x64] Fix up offset of stack alloc in prolog for unwind info.
- [x64] Track offset of stack alloc in prolog within emitted functions. - [x64] Don't use hardcoded offset of stack alloc in prolog in generated unwind info.
This commit is contained in:
@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -409,6 +409,7 @@ HostToGuestThunk X64ThunkEmitter::EmitHostToGuestThunk() {
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struct _code_offsets {
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size_t prolog;
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size_t prolog_stack_alloc;
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size_t body;
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size_t epilog;
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size_t tail;
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@@ -424,6 +425,7 @@ HostToGuestThunk X64ThunkEmitter::EmitHostToGuestThunk() {
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mov(qword[rsp + 8 * 1], rcx);
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sub(rsp, stack_size);
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code_offsets.prolog_stack_alloc = getSize();
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code_offsets.body = getSize();
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// Save nonvolatile registers.
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@@ -453,6 +455,8 @@ HostToGuestThunk X64ThunkEmitter::EmitHostToGuestThunk() {
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func_info.code_size.body = code_offsets.epilog - code_offsets.body;
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func_info.code_size.epilog = code_offsets.tail - code_offsets.epilog;
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func_info.code_size.tail = getSize() - code_offsets.tail;
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func_info.prolog_stack_alloc_offset =
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code_offsets.prolog_stack_alloc - code_offsets.prolog;
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func_info.stack_size = stack_size;
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void* fn = Emplace(func_info);
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@@ -467,6 +471,7 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() {
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struct _code_offsets {
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size_t prolog;
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size_t prolog_stack_alloc;
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size_t body;
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size_t epilog;
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size_t tail;
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@@ -479,6 +484,7 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() {
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// rsp + 0 = return address
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sub(rsp, stack_size);
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code_offsets.prolog_stack_alloc = getSize();
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code_offsets.body = getSize();
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// Save off volatile registers.
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@@ -504,6 +510,8 @@ GuestToHostThunk X64ThunkEmitter::EmitGuestToHostThunk() {
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func_info.code_size.body = code_offsets.epilog - code_offsets.body;
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func_info.code_size.epilog = code_offsets.tail - code_offsets.epilog;
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func_info.code_size.tail = getSize() - code_offsets.tail;
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func_info.prolog_stack_alloc_offset =
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code_offsets.prolog_stack_alloc - code_offsets.prolog;
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func_info.stack_size = stack_size;
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void* fn = Emplace(func_info);
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@@ -519,6 +527,7 @@ ResolveFunctionThunk X64ThunkEmitter::EmitResolveFunctionThunk() {
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struct _code_offsets {
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size_t prolog;
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size_t prolog_stack_alloc;
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size_t body;
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size_t epilog;
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size_t tail;
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@@ -531,6 +540,7 @@ ResolveFunctionThunk X64ThunkEmitter::EmitResolveFunctionThunk() {
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// rsp + 0 = return address
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sub(rsp, stack_size);
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code_offsets.prolog_stack_alloc = getSize();
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code_offsets.body = getSize();
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// Save volatile registers
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@@ -557,6 +567,8 @@ ResolveFunctionThunk X64ThunkEmitter::EmitResolveFunctionThunk() {
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func_info.code_size.body = code_offsets.epilog - code_offsets.body;
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func_info.code_size.epilog = code_offsets.tail - code_offsets.epilog;
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func_info.code_size.tail = getSize() - code_offsets.tail;
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func_info.prolog_stack_alloc_offset =
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code_offsets.prolog_stack_alloc - code_offsets.prolog;
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func_info.stack_size = stack_size;
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void* fn = Emplace(func_info);
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -33,6 +33,7 @@ struct EmitFunctionInfo {
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size_t tail;
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size_t total;
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} code_size;
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size_t prolog_stack_alloc_offset; // offset of instruction after stack alloc
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size_t stack_size;
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};
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -248,6 +248,10 @@ void Win32X64CodeCache::InitializeUnwindEntry(
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assert_true(func_info.code_size.prolog < 256); // needs to fit into a uint8_t
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auto prolog_size = static_cast<uint8_t>(func_info.code_size.prolog);
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assert_true(func_info.prolog_stack_alloc_offset <
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256); // needs to fit into a uint8_t
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auto prolog_stack_alloc_offset =
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static_cast<uint8_t>(func_info.prolog_stack_alloc_offset);
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if (!func_info.stack_size) {
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// https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64#struct-unwind_info
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@@ -268,8 +272,7 @@ void Win32X64CodeCache::InitializeUnwindEntry(
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// https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64#struct-unwind_code
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unwind_code = &unwind_info->UnwindCode[unwind_info->CountOfCodes++];
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unwind_code->CodeOffset =
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14; // end of instruction + 1 == offset of next instruction
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unwind_code->CodeOffset = prolog_stack_alloc_offset;
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unwind_code->UnwindOp = UWOP_ALLOC_SMALL;
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unwind_code->OpInfo = func_info.stack_size / 8 - 1;
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} else {
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@@ -285,8 +288,7 @@ void Win32X64CodeCache::InitializeUnwindEntry(
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// https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64#struct-unwind_code
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unwind_code = &unwind_info->UnwindCode[unwind_info->CountOfCodes++];
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unwind_code->CodeOffset =
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7; // end of instruction + 1 == offset of next instruction
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unwind_code->CodeOffset = prolog_stack_alloc_offset;
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unwind_code->UnwindOp = UWOP_ALLOC_LARGE;
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unwind_code->OpInfo = 0; // One slot for size
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -163,6 +163,7 @@ bool X64Emitter::Emit(HIRBuilder* builder, EmitFunctionInfo& func_info) {
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struct _code_offsets {
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size_t prolog;
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size_t prolog_stack_alloc;
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size_t body;
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size_t epilog;
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size_t tail;
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@@ -183,6 +184,9 @@ bool X64Emitter::Emit(HIRBuilder* builder, EmitFunctionInfo& func_info) {
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stack_size_ = stack_size;
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sub(rsp, (uint32_t)stack_size);
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code_offsets.prolog_stack_alloc = getSize();
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mov(qword[rsp + StackLayout::GUEST_CTX_HOME], GetContextReg());
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mov(qword[rsp + StackLayout::GUEST_RET_ADDR], rcx);
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mov(qword[rsp + StackLayout::GUEST_CALL_RET_ADDR], 0);
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@@ -275,6 +279,8 @@ bool X64Emitter::Emit(HIRBuilder* builder, EmitFunctionInfo& func_info) {
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func_info.code_size.body = code_offsets.epilog - code_offsets.body;
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func_info.code_size.epilog = code_offsets.tail - code_offsets.epilog;
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func_info.code_size.tail = getSize() - code_offsets.tail;
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func_info.prolog_stack_alloc_offset =
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code_offsets.prolog_stack_alloc - code_offsets.prolog;
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return true;
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}
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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