[D3D12] Re-add accidentally deleted RT update trigger
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@@ -672,6 +672,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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const RenderTargetBinding& binding = current_bindings_[i];
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if (binding.is_bound) {
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if (binding.edram_base != edram_bases[i]) {
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full_update = true;
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break;
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}
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if (rov_used) {
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