[D3D12] Simplify Intel Arc GPU checking
This commit is contained in:
committed by
Radosław Gliński
parent
32889f51be
commit
2b77c4c08a
@@ -223,6 +223,9 @@ bool D3D12RenderTargetCache::Initialize() {
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// UHD Graphics 630), the "always" stencil comparison function isn't working
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// properly, so clears in the Xbox 360's Direct3D 9 don't work. Forcing ROV
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// there.
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// As of December 2025, Intel pre-Arc still suffers from this issue.
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// Intel Arc (Alchemist and newer) does not have this issue so an
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// exception is made so they default to RTV.
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#if 1
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// The ROV path is currently much slower generally.
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// TODO(Triang3l): Make ROV the default when it's optimized better (for
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@@ -446,8 +449,10 @@ bool D3D12RenderTargetCache::Initialize() {
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use_stencil_reference_output_ =
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cvars::native_stencil_value_output &&
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provider.IsPSSpecifiedStencilReferenceSupported() &&
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(cvars::native_stencil_value_output_d3d12_intel ||
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!provider.IsIntelArcGpu());
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(provider.IsIntelArcGpu() ||
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cvars::native_stencil_value_output_d3d12_intel ||
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provider.GetAdapterVendorID() !=
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ui::GraphicsProvider::GpuVendorID::kIntel);
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if (path_ == Path::kHostRenderTargets) {
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// Host render targets.
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@@ -47,6 +47,20 @@ bool D3D12Provider::IsD3D12APIAvailable() {
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return true;
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}
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const std::string& D3D12Provider::GetAdapterDescription() const {
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return adapter_description_;
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}
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// Check for Intel Arc cards and Intel Graphics iGPUs which use
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// the same architecture.
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bool D3D12Provider::IsIntelArcGpu() const {
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if (adapter_vendor_id_ != GpuVendorID::kIntel) {
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return false;
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}
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return adapter_description_.starts_with("Intel(R) Arc(TM)") ||
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adapter_description_.starts_with("Intel(R) Graphics");
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}
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std::unique_ptr<D3D12Provider> D3D12Provider::Create() {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider);
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if (!provider->Initialize()) {
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@@ -300,6 +314,7 @@ bool D3D12Provider::Initialize() {
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if (WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, -1,
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adapter_name_mb, adapter_name_mb_size, nullptr,
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nullptr) != 0) {
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adapter_description_ = adapter_name_mb;
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XELOGD3D("DXGI adapter: {} (vendor 0x{:04X}, device 0x{:04X})",
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adapter_name_mb, adapter_desc.VendorId, adapter_desc.DeviceId);
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}
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@@ -97,43 +97,8 @@ class D3D12Provider : public GraphicsProvider {
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// Adapter info.
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GpuVendorID GetAdapterVendorID() const { return adapter_vendor_id_; }
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bool IsIntelArcGpu() const {
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if (adapter_vendor_id_ != GpuVendorID::kIntel) {
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return false;
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}
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// Desktop IDs - Alchemist
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if (adapter_device_id_ >= 0x56A0 && adapter_device_id_ <= 0x56BD) {
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return true;
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}
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// Mobile IDs - Alchemist
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if (adapter_device_id_ >= 0x5690 && adapter_device_id_ <= 0x5697) {
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return true;
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}
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// Desktop IDs - Battlemage
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if (adapter_device_id_ >= 0xE20B && adapter_device_id_ <= 0xE20C) {
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return true;
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}
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// Meteor Lake
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if (adapter_device_id_ >= 0x7D40 && adapter_device_id_ <= 0x7DD5) {
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return true;
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}
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// Lunar Lake
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if (adapter_device_id_ >= 0x6420 && adapter_device_id_ <= 0x64B0) {
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return true;
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}
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// Arrow Lake
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if (adapter_device_id_ >= 0x7D41 && adapter_device_id_ <= 0x7D67) {
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return true;
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}
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return false;
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}
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const std::string& GetAdapterDescription() const;
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bool IsIntelArcGpu() const;
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// Device features.
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D3D12_HEAP_FLAGS GetHeapFlagCreateNotZeroed() const {
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@@ -232,6 +197,7 @@ class D3D12Provider : public GraphicsProvider {
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GpuVendorID adapter_vendor_id_;
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uint32_t adapter_device_id_;
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std::string adapter_description_;
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D3D12_HEAP_FLAGS heap_flag_create_not_zeroed_;
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D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER programmable_sample_positions_tier_;
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