[GPU] Reduce log spam from D3D12 pipeline

This commit is contained in:
Adrian
2026-07-03 15:20:28 +01:00
committed by Radosław Gliński
parent 9588ce244d
commit 2c94e46727

View File

@@ -2648,7 +2648,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
if (cvars::async_shader_compilation) {
if (pipeline_cache_->GetD3D12PipelineByHandle(pipeline_handle) == nullptr) {
XELOGI(
XELOGGPU(
"Skipping draw - pipeline not ready: VS {:016X} mod {:016X}, PS "
"{:016X} mod {:016X}",
vertex_shader->ucode_data_hash(), vertex_shader_modification.value,