Re-allow writes to 0. No clue why, but everything does it.
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@@ -179,7 +179,7 @@ int Memory::Initialize() {
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heaps_.v00000000.AllocFixed(
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0x00000000, 4096, 4096,
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kMemoryAllocationReserve | kMemoryAllocationCommit,
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kMemoryProtectNoAccess);
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kMemoryProtectRead | kMemoryProtectWrite);
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// GPU writeback.
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// 0xC... is physical, 0x7F... is virtual. We may need to overlay these.
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