Moving imgui to the new ImmediateDrawer.

This commit is contained in:
Ben Vanik
2015-11-05 23:03:02 -08:00
parent c631b965d7
commit 4c2257a29d
10 changed files with 198 additions and 564 deletions

View File

@@ -28,11 +28,11 @@
#include "xenia/base/threading.h"
#include "xenia/cpu/frontend/ppc_disasm.h"
#include "xenia/cpu/stack_walker.h"
#include "xenia/debug/ui/imgui_renderer.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/kernel/xmodule.h"
#include "xenia/kernel/xthread.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/imgui_drawer.h"
DEFINE_bool(imgui_debug, false, "Show ImGui debugging tools.");
@@ -91,7 +91,7 @@ bool DebugWindow::Initialize() {
window_->on_closed.AddListener([this](UIEvent* e) {
// Kill now while we have a GL context.
imgui_renderer_.reset();
imgui_drawer_.reset();
});
loop_->on_quit.AddListener([this](UIEvent* e) { window_.reset(); });
@@ -120,8 +120,7 @@ bool DebugWindow::Initialize() {
window_->set_context(std::move(context));
// Setup ImGui.
imgui_renderer_ =
std::make_unique<ImGuiRenderer>(window_.get(), window_->context());
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window_.get());
window_->on_key_char.AddListener([](xe::ui::KeyEvent* e) {
auto& io = ImGui::GetIO();
if (e->key_code() > 0 && e->key_code() < 0x10000) {

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@@ -21,12 +21,16 @@
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
namespace xe {
namespace ui {
class ImGuiDrawer;
} // namespace ui
} // namespace xe
namespace xe {
namespace debug {
namespace ui {
class ImGuiRenderer;
class DebugWindow : public DebugListener {
public:
~DebugWindow();
@@ -91,7 +95,7 @@ class DebugWindow : public DebugListener {
Debugger* debugger_ = nullptr;
xe::ui::Loop* loop_ = nullptr;
std::unique_ptr<xe::ui::Window> window_;
std::unique_ptr<ImGuiRenderer> imgui_renderer_;
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
uint64_t last_draw_tick_count_ = 0;
uintptr_t capstone_handle_ = 0;

File diff suppressed because one or more lines are too long

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@@ -1,55 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_UI_IMGUI_RENDERER_H_
#define XENIA_DEBUG_UI_IMGUI_RENDERER_H_
#include <memory>
#include "third_party/imgui/imgui.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/gl/circular_buffer.h"
#include "xenia/ui/gl/gl_context.h"
#include "xenia/ui/window.h"
namespace xe {
namespace debug {
namespace ui {
class ImGuiRenderer {
public:
ImGuiRenderer(xe::ui::Window* window, xe::ui::GraphicsContext* context);
~ImGuiRenderer();
private:
static ImGuiRenderer* global_renderer_;
void Initialize();
void InitializeShaders();
void InitializeFontTextures();
void Shutdown();
void RenderDrawLists(ImDrawData* data);
xe::ui::Window* window_ = nullptr;
xe::ui::GraphicsContext* context_ = nullptr;
GLuint program_ = 0;
GLuint vao_ = 0;
xe::ui::gl::CircularBuffer vertex_buffer_;
xe::ui::gl::CircularBuffer index_buffer_;
};
} // namespace ui
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_UI_IMGUI_RENDERER_H_