[Docs] Add spirv-tools related installation info for linux
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@@ -113,6 +113,31 @@ sudo apt-get install build-essential mesa-vulkan-drivers valgrind libc++-dev lib
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In addition, you will need up to date Vulkan libraries and drivers for your hardware, which most distributions have in their standard repositories nowadays.
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**Vulkan SDK (for shader compilation)**
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The build uses `spirv-opt` and `glslangValidator` for shader compilation. Check
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if your system version is recent enough:
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```sh
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spirv-opt --version
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```
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If the version is older than 2026.1, the system `spirv-tools` package will not
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support all required options (e.g. `--canonicalize-ids`). In that case, install
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the [Vulkan SDK from LunarG](https://vulkan.lunarg.com/sdk/home) and set
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`VULKAN_SDK` so the build picks up the correct tools:
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```sh
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wget -qO vulkan-sdk.tar.xz https://sdk.lunarg.com/sdk/download/latest/linux/vulkan-sdk.tar.xz
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mkdir -p ~/vulkan-sdk
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tar -xf vulkan-sdk.tar.xz -C ~/vulkan-sdk
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rm vulkan-sdk.tar.xz
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export VULKAN_SDK=$HOME/vulkan-sdk/$(ls ~/vulkan-sdk)/x86_64
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export PATH="$VULKAN_SDK/bin:$PATH"
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```
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Add the `export` lines to your shell profile to persist them across sessions.
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## Running
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To make life easier you can set the program startup arguments in your IDE to something like `--log_file=stdout /path/to/Default.xex` to log to console rather than a file and start up the emulator right away.
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