[Docs] Add spirv-tools related installation info for linux

This commit is contained in:
Herman S.
2026-03-05 09:41:56 +09:00
parent e576f3d924
commit 545b8bb8e9

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@@ -113,6 +113,31 @@ sudo apt-get install build-essential mesa-vulkan-drivers valgrind libc++-dev lib
In addition, you will need up to date Vulkan libraries and drivers for your hardware, which most distributions have in their standard repositories nowadays. In addition, you will need up to date Vulkan libraries and drivers for your hardware, which most distributions have in their standard repositories nowadays.
**Vulkan SDK (for shader compilation)**
The build uses `spirv-opt` and `glslangValidator` for shader compilation. Check
if your system version is recent enough:
```sh
spirv-opt --version
```
If the version is older than 2026.1, the system `spirv-tools` package will not
support all required options (e.g. `--canonicalize-ids`). In that case, install
the [Vulkan SDK from LunarG](https://vulkan.lunarg.com/sdk/home) and set
`VULKAN_SDK` so the build picks up the correct tools:
```sh
wget -qO vulkan-sdk.tar.xz https://sdk.lunarg.com/sdk/download/latest/linux/vulkan-sdk.tar.xz
mkdir -p ~/vulkan-sdk
tar -xf vulkan-sdk.tar.xz -C ~/vulkan-sdk
rm vulkan-sdk.tar.xz
export VULKAN_SDK=$HOME/vulkan-sdk/$(ls ~/vulkan-sdk)/x86_64
export PATH="$VULKAN_SDK/bin:$PATH"
```
Add the `export` lines to your shell profile to persist them across sessions.
## Running ## Running
To make life easier you can set the program startup arguments in your IDE to something like `--log_file=stdout /path/to/Default.xex` to log to console rather than a file and start up the emulator right away. To make life easier you can set the program startup arguments in your IDE to something like `--log_file=stdout /path/to/Default.xex` to log to console rather than a file and start up the emulator right away.