Dp4
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@@ -642,6 +642,10 @@ void SpirvShaderTranslator::ProcessVectorAluInstruction(
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// TODO
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} break;
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case AluVectorOpcode::kDp4: {
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dest = b.createBinOp(spv::Op::OpDot, float_type_, sources[0], sources[1]);
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} break;
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case AluVectorOpcode::kFloor: {
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dest = CreateGlslStd450InstructionCall(
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spv::Decoration::DecorationInvariant, vec4_float_type_,
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