[SPIR-V] Fix fetch constant LOD bias signedness
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@@ -1600,7 +1600,7 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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spv::Id lod = builder_->createBinOp(
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spv::OpFMul, type_float_,
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builder_->createUnaryOp(
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spv::OpConvertUToF, type_float_,
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spv::OpConvertSToF, type_float_,
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builder_->createTriOp(spv::OpBitFieldSExtract, type_int_,
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fetch_constant_word_4_signed,
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builder_->makeUintConstant(12),
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