typo fix
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@@ -2878,9 +2878,9 @@ bool CommandProcessor::IssueCopy() {
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glDepthMask(GL_TRUE);
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glStencilMask(0xFF);
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glClearNamedFramebufferfv(source_framebuffer->framebuffer, GL_DEPTH,
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0, @depth);
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0, &depth);
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glClearNamedFramebufferiv(source_framebuffer->framebuffer, GL_STENCIL,
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0, #stencil);
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0, &stencil);
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glDepthMask(old_depth_mask);
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glStencilMask(old_stencil_mask);
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}
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