[UI] Loop thread to main thread WindowedAppContext
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@@ -2,13 +2,15 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <memory>
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#include <string>
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/trace_viewer.h"
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@@ -17,10 +19,13 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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using namespace xe::gpu::xenos;
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class D3D12TraceViewer : public TraceViewer {
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class D3D12TraceViewer final : public TraceViewer {
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public:
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static std::unique_ptr<WindowedApp> Create(
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xe::ui::WindowedAppContext& app_context) {
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return std::unique_ptr<WindowedApp>(new D3D12TraceViewer(app_context));
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}
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new D3D12GraphicsSystem());
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}
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@@ -45,17 +50,15 @@ class D3D12TraceViewer : public TraceViewer {
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// TextureInfo/SamplerInfo which are going away.
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return 0;
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}
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};
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int trace_viewer_main(const std::vector<std::string>& args) {
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D3D12TraceViewer trace_viewer;
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return trace_viewer.Main(args);
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}
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private:
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explicit D3D12TraceViewer(xe::ui::WindowedAppContext& app_context)
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: TraceViewer(app_context, "xenia-gpu-d3d12-trace-viewer") {}
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};
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT("xenia-gpu-d3d12-trace-viewer",
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xe::gpu::d3d12::trace_viewer_main, "some.trace",
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"target_trace_file");
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XE_DEFINE_WINDOWED_APP(xenia_gpu_d3d12_trace_viewer,
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xe::gpu::d3d12::D3D12TraceViewer::Create);
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