[GPU] Texture load shader style (alignment) cleanup
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@@ -37,7 +37,7 @@ xesl_entry_signature_end
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_16BPB_TRANSFORM(XeEndianSwap16(
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xesl_typedStorageBufferLoad(xe_texture_load_source,
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block_offset_guest), endian)));
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block_offset_guest), endian)));
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++block_offset_host;
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block_offset_guest +=
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XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 1u) >> 4u;
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@@ -45,5 +45,5 @@ xesl_entry_signature_end
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_16BPB_TRANSFORM(XeEndianSwap16(
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xesl_typedStorageBufferLoad(xe_texture_load_source,
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block_offset_guest), endian)));
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block_offset_guest), endian)));
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xesl_entry_end
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@@ -37,7 +37,7 @@ xesl_entry_signature_end
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
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xesl_typedStorageBufferLoad(xe_texture_load_source,
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block_offset_guest), endian)));
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block_offset_guest), endian)));
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++block_offset_host;
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block_offset_guest +=
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XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 2u) >> 4u;
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@@ -45,5 +45,5 @@ xesl_entry_signature_end
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
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xesl_typedStorageBufferLoad(xe_texture_load_source,
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block_offset_guest), endian)));
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block_offset_guest), endian)));
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xesl_entry_end
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